
Red Hood
Game: Gotham Knights
One of four playable characters in Gotham Knights, Red Hood’s strengths are his grappling abilities and dishing out serious damage from afar.
Red Hood Skill Trees
Red Hood’s skill trees are all relatively similar, in that they’re mainly focused on dealing more damage — the Marksman tree buffs ranged damage, the Brawler tree improves his grappling, and Vengeance adds general DPS.
This tree focuses on ranged damage output per second, speeding up your attacks, boosting your critical attacks, or rewarding longer aim time with increased damage.
AP Cost | Icon | Ability | Requirement(s) | Description |
n/a | ![]() | Perfect Evade | None | Red Hood performs a perfectly-timed evade that generates Momentum and allows for a Perfect Attack follow-up. |
1 | ![]() | Focused Fire | Perfect Evade | Red Hood can aim longer at a target to deal 4x more damage. |
2 | ![]() | Lucky Rounds | Perfect Evade | Every round Red Hood shoots has a small chance to deal 5x the damage. Only applies to Ranged Attacks and Precision Aim. |
1 | ![]() | Critical Expertise | Perfect Evade | Increases Red Hood’s critical damage by 20%. |
2 | ![]() | Precise Strikes | Critical Expertise | Increases Red Hood’s chance of landing a critical hit by 10%. |
2 | ![]() | Focused Fire + | Focused Fire | Aiming time of Focused Fire is reduced by 50%. |
3 | ![]() | Quickfire Expert | Focused Fire + or Precise Strikes | The critical chance and critical damage of Red Hood’s Range Attack combo is increased by 15%. |
This tree boosts Red Hood’s melee capabilities, with a particular emphasis on grappling. This skills below improve his grab ability as well as their damage.
AP Cost | Icon | Ability | Requirement(s) | Description |
3 | ![]() | Human Bomb | None | When Red Hood throws an enemy, he attaches a concussion mine to them that explodes when shot. |
1 | ![]() | Large Grab | Human Bomb | Red Hood can perform grab moves on large enemies. |
1 | ![]() | Extended Grab Window | Human Bomb | Enemies can now be grabbed at 50% health or less. |
2 | ![]() | Human Bomb Enhanced | Large Grab or Extended Grab Window | Increases damage and radius of the concussion mine explosion. |
1 | ![]() | Grip Expertise | Human Bomb Enhanced | Increases Red Hood’s damage when performing a grab move by 10%. |
2 | ![]() | Iron Grip | Human Bomb Enhanced | Grabbing an enemy prevents Red Hood from being interrupted by most attacks. |
2 | ![]() | Human Bomb Multiplied | Grip Expertise or Iron Grip | Detonating the concussion mine deploys 6 additional concussion proximity mines on the ground. |
A strictly DPS tree, with some skills focused on doing damage to a specific type of enemy. Notably, Combined Fire lets Red Hood do more damage when aiming at the same foe as an ally.
AP Cost | Icon | Ability | Requirement(s) | Description |
1 | ![]() | Coup De Grace | None | Red Hood inflicts 10% more damage on enemies with 30% health or less. |
1 | ![]() | Freak Justice | Coup De Grace | Increases Red Hood’s damage by 15% and critical damage by 5% when fighting Freaks. |
2 | ![]() | Regulator Justice | Freak Justice | Increases Red Hood’s damage by 15% and critical damage by 5% when fighting the Regulators. |
2 | ![]() | Mob Justice | Freak Justice | Increases Red Hood’s damage by 15% and critical damage by 5% when fighting the Mob. |
2 | ![]() | Combined Fire | Regulator Justice or Mob Justice | Red Hood and his allies inflict increased damage when focused on a single target. Only applies to Ranged Attack combos and precision aim. |
2 | ![]() | Unrestricted Fire | Combined Fire | After using Two-Fisted Reload, Red Hood can shoot unlimited rounds for a short period of time. |
2 | ![]() | Double Vortex | Combined Fire | After using Two-Fisted Reload, Red Hood shoots double the number of rounds for a short period of time. |
Red Hood’s Knighthood tree adds some crowd-control to his kit, causing both his grabs and his knock-out ranged attacks to inflict Fear in nearby enemies. It also adds some oomph to his headshots and weak spot targeting, and improves his ranged attack combo and his Ultimate Momentum Ability. With this tree comes the Heroic Traversal Mystical Leap, which allow Red Hood to use Spirit Platforms to leap through the air.
AP Cost | Icon | Ability | Description |
n/a | ![]() | Mystical Leap | Red Hood traverses through the air using spirit platforms. |
1 | ![]() | Ranged Terror | Every shot that knocks out a target inflicts Fear in nearby enemies. |
2 | ![]() | Weak Spot Damage + | Increases headshot and weak spot damage by 15%. |
1 | ![]() | Grab Dread | Grabbing a target inflicts Fear in nearby enemies. |
2 | ![]() | Combat Mastery | Increases the number of attacks in Red Hood’s Ranged Attack combo by 1. The last hit is a knockdown. |
2 | ![]() | Ducra’s Training | Mystical Rounds requires 50% less time to lock on targets. |
3 | ![]() | Shadow Vengeance | Mystical Rounds shoots 2 rounds instead of 1. |
Red Hood Momentum Abilities
Red Hood’s Momentum abilities generally strengthen his ranged attacks, with faster reloads, high damage abilities, and even a Portable Turret. However, he can also unlock the Mystical Punch and Mega Tackle, improving his melee combat. His ultimate ability, Mystical Rounds, locks onto enemies and deals serious damage to everything in his line of sight.
Icon | Ability | Type | Keybinds/Controls | Momentum Cost | Description |
![]() | Two-Fisted Reload | None | ![]() ![]() ![]() ![]() Tap 1 | 1 | Red Hood Performs a quick reload while hitting and shooting at an enemy. |
![]() | Barrage | Piercing | ![]() ![]() ![]() ![]() Tap 2 | 1 | Red Hood Shoots multiple rounds straight ahead, hitting all enemies in his path. Ammo is also reloaded. |
![]() | Harnessed Rage | Fear Inducing | ![]() ![]() ![]() ![]() Tap 3 | 1 | When activated, Red Hood’s next attack increases by a portion of damage he receives. Also heals Red Hood at 1% per second. Duration: 20s |
![]() | Mystical Punch | Guard Break | ![]() ![]() ![]() ![]() Tap 4 | 1 | Red Hood charges his fists with Elemental Effect damage. Melee Attacks do 50% more damage and 5x more Elemental buildup. Duration: 30s |
![]() | Spoilsport Reload | Area of Effect | ![]() ![]() ![]() ![]() Hold 1 | 2 | Red Hood jumps backward, releasing explosive magazines. Ammo is also reloaded. |
![]() | Portable Turret | Damage Over Time | ![]() ![]() ![]() ![]() Tap 2 | 2 | Red Hood deploys a mini turret that shoots at nearby enemies, dealing high damage. Duration: 6s |
![]() | Mega Tackle | Guard Break, Piercing, Partial Area of Effect, Fear Inducing | ![]() ![]() ![]() ![]() Hold 3 | 2 | Red Hood dashes forward, knocking down all enemies in his path. |
![]() | Mystical Rounds | Ultimate | ![]() ![]() ![]() ![]() Hold 4 | Cooldown 7:00 | Red Hood Locks onto enemies and shoots a Mystical Round that will hit all targets, causing massive damage. |