“Who Doesn’t Wanna Be a Sleepy Lil’ Guy?” – Interview With Mr. Sleepy Man’s Developer
By Graves | September 14, 2024

“Who Doesn’t Wanna Be a Sleepy Lil’ Guy?” – Interview With Mr. Sleepy Man’s Developer

In the weeks leading up to PAX West 2024, I checked through the list on the PAX’s website to investigate every single booth that would be there, to determine which to reach out to (provided they don’t reach out to me). I was scrupulous in my hunt, and thus found a healthy amount of indie […]
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Wanna Play an 80s Action Movie? What About a 70s Album Cover? There’s a Game For That: ChainStaff
By Graves | September 13, 2024

Wanna Play an 80s Action Movie? What About a 70s Album Cover? There’s a Game For That: ChainStaff

Nathan Fouts, the founder and lead developer of Mommy’s Best Games, has been making games for a long time. After cutting his teeth with Insomniac Games — working on titles like Postal 2 and several Ratchet & Clank games — Nathan Fouts set out by himself. In 2008, Mommy’s Best Games released Weapon of Choice […]
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I Gave Dread Delusion A 4/10, Then Interviewed Its Creative Director. It Went Great
By Graves | September 13, 2024

I Gave Dread Delusion A 4/10, Then Interviewed Its Creative Director. It Went Great

It’s a fact of life, you can’t please everybody. It’s also a fact that the job of the critic is easier than the job of the artist. Well, I’m a critic, and I wasn’t very pleased with Dread Delusion. In fact, I was so unpleased with it, I gave it a 4/10. One of the […]
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Fowl Damage Review – To Make a Great Game, You Have to Break a Few Eggs
By Graves | September 13, 2024

Fowl Damage Review – To Make a Great Game, You Have to Break a Few Eggs

You might remember a few days ago, when I published my impressions of Fowl Damage’s demo (and used, essentially, the same quip in the title as this review). In it, I praised the demo for executing perfectly on a simple concept. Between tight gameplay, a fair level of challenge, cute art, and a unique world, […]
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Lou’s Lagoon Feels Like the Island Getaway That We All Need Right Now
By Graves | September 13, 2024

Lou’s Lagoon Feels Like the Island Getaway That We All Need Right Now

After playing OMUT in a hotel suite off-site from PAX, one could say that I was tense. That game’s oppressive palette, brutal difficulty, and grim, folkloric inspirations all combined to leave me — while excited — also a bit exhausted. And this was at the tail end of the first, and busiest, day of PAX […]
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