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Fire Sorlock

MULTICLASS BUILD

You like your enemies like I like my steak? Then just follow this planner for the end result: 11 Draconic Sorcerer / 1 Warlock.
Fire is going to be the main theme of this build and damage output is the name of the game.
The one level of Warlock this build will take will be at level 7.
Halfling is used as the optimal race because of their luck and bravery. You can use other races, but that might take some tweaking in the build at certain stages.

Optimal Race: Halfling

Why?: Because it makes us Lucky! Whenever we roll a 1 on a dice for Attack Roll, Saving Throw or an Ability check, we get to roll again and use the reroll’s result. Now let’s hope Lady Luck doesn’t abandon us and rolls us another 1…

Abilities:

Level Progression

  1. Sorcerer – Cantrips: Friends, Minor Illusion, Fire Bolt and Light.
    Spells of Note: Sleep and Shield.
    Subclass: Draconic Bloodline
    Dragon Ancestor: Red
  2. Sorcerer – Spells of note: Magic Missile. Metamagics: Extended Spell and Twinned Spell.
  3. Sorcerer – Spell of note: Scorching Ray. Metamagics: Quickened Spell.
    Replace Spell: Replace Sleep with Enhance Ability.
  4. Sorcerer – Spell of Note: Hold Person. Feat: Dual Wielder.
    Cantrips: Mage Hand for utility. Otherwise pick something else.
  5. Sorcerer – Spell of note: Haste.
  6. Sorcerer – Spells of note: Fireball! Replace Spell: Replace Magic Missile with Counterspell.
  7. Warlock – Subclass: The Fiend. Spells of note: Command and Hex. Cantrips: No preference.
  8. Sorcerer – Spells of note: Daylight.
  9. Sorcerer – Spells of Note: Dimension Door.Feat: Ability Improvement +2 in Charisma. (Alternatives are listed below)
  10. Sorcerer – Spells of Note: Hold Monster.
  11. Sorcerer – Cantrips: No preference. Spell of Note: Telekinesis. Metamagics: Careful Spell.
  12. Sorcerer – Spell of note: Chain Lightning.

Alternative Level Choices for the Build:

09. Sorcerer – If you are not a Halfling, I recommend Feat: Elemental Adept: Fire. Another alternative at level 9 is to take Feat: War Caster.

Alternative Gear & Weapons:

The Build Planner shows the most optimal equipment but the alternatives are good replacements and/or can be found way earlier in the game.

Helmet
Act 1: The Shadespell Circlet.
Act 2: Hat of Fire Acuity.
Act 3: Hat of Fire Acuity, Hood of the Weave, Birthright.

Armor
Act 1: The Protecty Sparkswall.
Act 2: The Protecty Sparkswall.
Act 3: Robe of Supreme Defences is a decent alternative for Helldusk Armor.

Gloves
Act 1: Bracers of Defence.
Act 2: Bracers of Defence.
Act 3: Spellmight Gloves.

Boots
Act 1: Boots of Stormy Clamour.
Act 2: Boots of Stormy Clamour.
Act 3: Boots of Stormy Clamour.

Weapon
Act 1: The Spellsparkler.
Act 2: The Spellsparkler, Incandescent Staff.
Act 3: The Markoheshkir.

Off-hand
Act 1: Melf’s First Staff.
Act 2: Melf’s First Staff, Incandescent Staff.
Act 3: Rhapsody.

Ranged:
Act 1: Bow of Awareness,
Act 2: Darkfire Shortbow, Bow of Awareness.
Act 3: Gontr Mael, The Dead Shot, Darkfire Shortbow.

Amulet:
Act 1: Necklace of Elemental Augmentation, Amulet of Misty Step.
Act 2: Necklace of Elemental Augmentation, Amulet of Misty Step.

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Tycor
Tycor

Tycor is a hypochondriac suffering from the Dunning-Kruger effect. It's up to you to figure out how that works..

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kowalbd
kowalbd
1 month ago

very nice, but for more rolepaly i play dragonborn/red dragon sor7/warl5 and use drakethroat glaive. honor mode. easy and fun.