The world map of Baldur’s Gate 3 is not a flat one, there are hills to traverse, walls to climb, and dark holes to blindly jump into. Jumping plays something of a pivotal role in the game, particularly for adventurers eager to explore the entire map.
The jump command can be selected in the common section of your hotbar, or by pressing Z if you’re using a keyboard and mouse. Your jumping distance is determined by your Strength ability score but every character has a minimum distance of 15 feet. While in turn based mode, jumping will cost a bonus action and 10 feet of movement speed. After pressing the jump command, a white circle will appear around the player to signify where they can jump.
Adventurers can jump a further distance when the destination is lower, and the white circle will expand to demonstrate this. Conversely, jumping to an elevated surface will cause the circle to remain its default size. You can order a jump command to somewhere out of range, and the character will run until they get in range. Take caution when performing commands like this, since characters abandon all ideas of self-preservation and will run through any hazards in their way.
If you’re jumping to a lower elevation, an indicator will appear to show how much fall damage you can expect. Using the Feather Fall spell or the Monk ability slow fall can help alleviate fall damage. Something else to watch out for is if the jumping destination says something ominous like Chasm or Death, it is probably best to find a different route.
Taking advantage of jumping can help you experience the game in a new way. Have you reached anywhere hidden or unique in Baldur’s Gate 3 by jumping? Let us know in the comments below!
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Strategy game enthusiast, especially Paradox titles and the Civilization series. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history.