Content Type: Gaming Guides
In Elden Ring, just like in previous Dark Souls games, classes determine the starting equipment and stats but do not lock you in any playstyle for the whole playthrough. The stats as well as the equipment can be customized as you play, though some classes will lend themselves better to certain playstyles than others.
Class Stat Comparison
Class | Warrior | Prophet | Hero | Prisoner | Samurai | Vagabond | Confessor | Bandit | Astrologer | Wretch |
---|---|---|---|---|---|---|---|---|---|---|
Level | 8 | 7 | 7 | 9 | 9 | 9 | 10 | 5 | 6 | 1 |
Vigor | 11 | 10 | 14 | 11 | 12 | 15 | 10 | 10 | 9 | 10 |
Mind | 12 | 14 | 9 | 12 | 11 | 10 | 13 | 11 | 15 | 10 |
Endurance | 11 | 8 | 12 | 11 | 13 | 11 | 10 | 10 | 9 | 10 |
Strength | 10 | 11 | 16 | 11 | 12 | 14 | 12 | 9 | 8 | 10 |
Dexterity | 16 | 10 | 9 | 14 | 15 | 13 | 12 | 13 | 12 | 10 |
Intelligence | 10 | 7 | 7 | 14 | 9 | 9 | 9 | 9 | 16 | 10 |
Faith | 8 | 16 | 8 | 6 | 8 | 9 | 14 | 8 | 7 | 10 |
Arcane | 9 | 10 | 11 | 9 | 8 | 7 | 9 | 14 | 9 | 10 |
Warrior
Starting Equipment: Swordsman set, Scimitar x2, Riveted Wooden Shield
Base Stats
Level | 8 |
Vigor | 11 |
Mind | 12 |
Endurance | 11 |
Strength | 10 |
Dexterity | 16 |
Intelligence | 10 |
Faith | 8 |
Arcane | 9 |
A nomad warrior who fights wielding two blades at once. An origin of exceptional technique.
The Warrior class is the Dexterity focused fighter archetype. The starting equipment offering poor defense, the emphasis is on dodging and parrying while quickly attacking with the dual Scimitars.
Prophet
Starting Equipment: Prophet set, Short Spear, Finger Seal, Rickety Shield, Catch Flame, Heal
Base Stats
Level | 7 |
Vigor | 10 |
Mind | 14 |
Endurance | 8 |
Strength | 11 |
Dexterity | 10 |
Intelligence | 7 |
Faith | 16 |
Arcane | 10 |
A seer ostracized for inauspicious prophecies. Well versed in healing incantations.
The Prophet is a Faith based class. The light armor and the heavy stat investment into Mind and Faith means the focus is on Incantations above all else.
Hero
Starting Equipment: Champion set, Battle Axe, Large Leather Shield
Base Stats
Level | 7 |
Vigor | 14 |
Mind | 9 |
Endurance | 12 |
Strength | 16 |
Dexterity | 9 |
Intelligence | 7 |
Faith | 8 |
Arcane | 11 |
A stalwart hero with a battle axe, descended from a badlands chieftain.
The Hero is the melee focused starting class, and a good starting point for strength based builds.
Prisoner
Starting Equipment: Estoc, Catalyst Staff, Iron Roundshield
Base Stats
Level | 9 |
Vigor | 11 |
Mind | 12 |
Endurance | 11 |
Strength | 11 |
Dexterity | 14 |
Intelligence | 14 |
Faith | 6 |
Arcane | 9 |
A prisoner bound in an iron mask. Studied in glintstone sorcery, having lived among the elite prior to sentencing.
The Prisoner class offers well rounded stats for a dexterity/sorcery hybrid.
Samurai
Starting Equipment: Land of Reeds set, Uchigatana, Longbow, Red Thorn Roundshield, Arrow, Fire Arrow
Base Stats
Level | 9 |
Vigor | 12 |
Mind | 11 |
Endurance | 13 |
Strength | 12 |
Dexterity | 15 |
Intelligence | 9 |
Faith | 8 |
Arcane | 8 |
A capable fighter from the distant Land of Reeds. Handy with katana and longbows.
The Samurai class is a dexterity based fighter class. Well rounded class for a physical oriented playstyle.
Vagabond
Starting Equipment: Vagabond Knight set, Longsword, Halberd, Heater Shield
Base Stats
Level | 9 |
Vigor | 15 |
Mind | 10 |
Endurance | 11 |
Strength | 14 |
Dexterity | 13 |
Intelligence | 9 |
Faith | 9 |
Arcane | 7 |
A knight exiled from their homeland to wander. A solid, armor-clad origin.
The Vagabond class is the knight archetype. Melee oriented class, with a healthy mix of offense and defense.
Confessor
Starting Equipment: Confessor set, Broadsword, Finger Seal, Blue Crest Heater Shield
Base Stats
Level | 10 |
Vigor | 10 |
Mind | 13 |
Endurance | 10 |
Strength | 12 |
Dexterity | 12 |
Intelligence | 9 |
Faith | 14 |
Arcane | 9 |
A church spy adept at covert operations. Equally adept with a sword as they are with their incantations.
The Confessor class is a melee/faith hybrid, and offers a good starting point for a strength or dexterity oriented faith build.
Bandit
Base Stats
Level | 5 |
Vigor | 10 |
Mind | 11 |
Endurance | 10 |
Strength | 9 |
Dexterity | 13 |
Intelligence | 9 |
Faith | 8 |
Arcane | 14 |
A dangerous bandit who strikes for weak points. Excels at ranged combat with bows.
The Bandit class is the rogue archetype, and offers a good starting point for dexterity based builds.
Astrologer
Starting Equipment: Astrologer set, Short Sword, Astrologer’s Staff, Scripture Wooden Shield, Glintstone Pebble, Glintstone Arc
Base Stats
Level | 6 |
Vigor | 9 |
Mind | 15 |
Endurance | 9 |
Strength | 8 |
Dexterity | 12 |
Intelligence | 16 |
Faith | 7 |
Arcane | 9 |
A scholar who reads fate in the stars. Heir to the school of glintstone sorcery.
The Astrologer class is the sorcerer archetype and its starting stats and equipment revolve around casting Sorceries.
Wretch
Starting Equipment: Club
Base Stats
Level | 1 |
Vigor | 10 |
Mind | 10 |
Endurance | 10 |
Strength | 10 |
Dexterity | 10 |
Intelligence | 10 |
Faith | 10 |
Arcane | 10 |
A poor, purposeless sod, naked as the day they were born. A nice club is all they have.
The Wretch is a jack of all trades and a master of none with an equal spread of starting stats.