Starting Details
Features
Proficiencies
- Simple Weapons: Daggers, Light Crossbows, Quarterstaffs, Spears
- Martial Weapons: Glaives, Halberds, Pikes
- Armour: Light Armour, Shields
- Skills:
Arcana,
History,
Insight,
Investigation,
Persuasion
Miscellaneous
- Initiative: +1
- Health: 8
- Darkvision Range: 2m
- Movement Speed: 9m
Equipment
- Weapons: Quarterstaff
- Armour: Simple Boots, Simple Robe
- Misc: Potion of Healing (x2), Scroll of Revivify
Introduction
“Well met, stranger. You find yourself in the presence of the renowned wizarding prodigy, Gale ofWaterdeep—please, no need to be intimidated. My virtuosic talents once caught the eye of the goddess of magic herself, Mystra, who named me her Chosen, and her lover. Thanks to a slight miscalculation on my part, that relationship eventually soured, as did the greatest of my powers. Now I’m merely a humble wizard on the road to redemption. Unless I can find the path to something greater….”
Location
You’ll meet Gale at the Roadside Cliffs waypoint in the Wilderness north of the nautiloid crash site—or rather, you’ll meet his hand there. If you pull Gale through the waypoint, then you’ll be able to add him as a companion.
Builds
Gale seems like a
Wizard of some power — when he’s not stuck in Ancient Sigil Circles — but do you need to keep him that way? Maybe he’d be more fun as a
Rogue or
Warlock. Or maybe you want to keep him as a
Wizard, but you’re not sure which spells to select for him. If you’re looking for ideas, then please visit our Build Planner, where you’ll find a multitude of Gale builds, including:
Or, if you’ve created your own special blend of classes and features for Gale, then please submit it to the Build Planner so others can see your work.