Now that you’ve got your feet under you, it is time to traverse the Shadow-Cursed Lands as part of Baldur’s Gate 3’s Act 2. This 2nd Act Sees you going from the Gith-controlled Mountain Pass to the Shadow-Cursed Lands, from the corrupted Reithwin Town to the Gauntlet of Shar, and from the protected Last Light Inn to the dreaded Moonrise Towers.
Each Act of Baldur’s Gate 3 is divided into a number of different regions, and we have a guide for each and every one of them. Do note that the first three of the following locations (Mountain Pass, Rosymorn Monastery, and Crèche Y’llek, are technically a part of Act 1, serving as a transition. We treat these as an “Act 1.5,” and so place them here, under Act 2.
Without further ado, here are the regions in Baldur’s Gate 3’s Act 2, with important choices and moments listed:
- Mountain Pass: As one path out of Act 1, and a brief one at that, the Mountain pass also leads to the Crèche that Lea’zel won’t stop talking about.
- Speak to a Lady Who Wants a Githyanki Egg (2)
- Talk to a Boisterous Bird (5)
- Make Your Way to the Shadow-Cursed Lands (C)
- Make Your Way to the Rosymorn Monastery (D)
- Rosymorn Monastery: Within the Monastery, not only is there an entrance to Crèche Y’llek, but also an important key for later.
- Find the Missing Weapons (2 / 6 / 7)
- Solve the Puzzle to Get the Dawnmaster’s Crest (9)
- Find the Entrance to Crèche Y’llek (B)
- Crèche Y’llek: The “home base” of the Githyanki in the region, go here to reveal some answers, deal with the Gith, and uncover a powerful artifact.
- Vandalize the Vlaakith Portrait (3)
- Attempt to Remove your Parasite with the Zaith’isk (5)
- Steal the Githyanki Egg (or Don’t) (6)
- Speak to Queen Vlaakith and Meet the Dream Visitor (10)
- Fight the Githyanki Inquisitors (10)
- Bypass the Trapped Passageway (12)
- Use the Dawnmaster’s Crest to get the Blood of Lathander (13)
- Shadow-Cursed Lands: The beginning to Act 2 proper, the Shadow-Cursed Lands are a huge area of cursed wilderness.
- Deal with the Shadow-Curse (1)
- Interact with a Drider and his Lantern (and Rescue the Pixie Within, or Don’t) (2)
- Meet He Who Was, a Follower of the Raven Queen (4)
- Save Some Harpers (6)
- Meet the Boy Who Can Cure the Shadow-Curse (7)
- Find a Tiefling Mage Trying to Save His Siblings (13)
- Go to Last Light Inn (C)
- Go to Reithwin Town (D)
- Last Light Inn: Meet Jaheira and her harpers, see what happened to the tiefling refugees (if they survived Act 1), and embark on several quests.
- Meet Jaheira and Get Her Help (1 / 3)
- Speak with Raphael (4)
- Get Some Information from an Unconscious Flaming Fist (6)
- Meet and Defend (or Kidnap) Isobel, who Protects the Last Light Inn (7)
- Encounter the Strange Ox (9)
- Defend the Shadowfell Portal to End the Shadow-Curse (12)
- Reithwin Town: Explore this deeply cursed town, ruled by the Thorms, all lost long ago to madness.
- Dispatch the Toll Collector Gerringothe Thorm (1)
- End the Shadow-Curse at the Town Center (2)
- Defeat the Barkeep Thisobald Thorm of the Waning Moon (3)
- Defeat Malus Thorm, the Surgeon of the House of Healing (11)
- Find the House of Healing’s Backroom (14)
- Make Your Way to Moonrise Towers (B)
- Enter the Gauntlet of Shar (C)
- Head to Baldur’s Gate / Act 3, Once You’ve Dealt with Thorm (E)
- Gauntlet of Shar: Find the Nightsong, progress Shadowheart’s character development, and interact with the Necromancer Balthazar.
- Solve the Puzzle to Enter the Gauntlet (3)
- Solve the Dark Statue Puzzle (4)
- Find Your Way to the Nightsong (6)
- Interact with Balthazar, Agreeing to Help Him (or Don’t) (9)
- Solve the Trials of Shar (12 / 13 / 14 / 15)
- Dispatch Yurgir on Behalf of Raphael (16)
- Decide What to Do With the Nightsong (22)
- Moonrise Towers: Infilitrate and destroy the enemy (or ally with them) and confront Ketheric Thorm.
- Make Your Way into the Towers (1)
- Interact with some Important Shopkeeps (3)
- Speak With Ketheric Thorm (4)
- Agree to Give Your Blood to Araj Oblodra (or Don’t) (5)
- Rescue the Tieflings and Deep Gnomes in the Prison (10 / 11 / C)
- Uncover Balthazar’s Experiments (15)
- Fight Ketheric Thorm on the Towers’ Roof (16)
- Make Your Way into the Mind Flayer Colony (B)
- Mind Flayer Colony: Finish out Act 2 by exploring the Mind Flayer Colony beneath Moonrise, and then face Ketheric for a final time.
- Find the Mysterious Obliette (2)
- Enter the Full Mind Flayer Colony (3)
- Save Zevlor (or Don’t) and Deal with Mind Flayer Pods (4)
- Meet Us Again (5)
- Rescue Mizora for Wyll’s Sake (6)
- Speak with Some Old Brains (8)
- Solve the Mind Puzzle (9)
- Meet Ketheric’s Allies, Then Defeat Him and the Apostle of Myrkul (13)
Once you’ve gotten through Act 2 and defeated Ketheric Thorm, you’ll be ready to finish out Baldur’s Gate 3 with its massive Act 3. Make sure to complete everything you want to before going into the Mind Flayer Colony, as once you finish there, you will soon be at the entrance to Baldur’s Gate itself.