Batgirl

Game: Gotham Knights

One of four playable characters in Gotham Knights, Batgirl’s strengths lie in her flexibility and her innate survivability.

Batgirl’s skill trees are diverse, with Justice making her one-on-one combat skills stronger, Grit making her tougher, and Oracle adding a multitude of useful passive effects.

This tree lets Batgirl deal significantly more damage to opponents, and improves her ability to Stun and interrupt foes.

AP Cost
Icon
Ability
Requirement(s)
Description
n/a
perfect evade
Perfect Evade
None
Batgirl performs a perfectly-timed evade that generates Momentum and allows for a perfect attack follow-up.
1
critical expertise
Critical Expertise
Perfect Evade
Increases Batgirl’s Critical damage by 20%.
2
heavyweight
Heavyweight
Perfect Evade
Increases Batgirl’s Heavy Melee Attack damage by 10% and stun Elemental Effect buildup by 20%.
1
elite beatdown
Elite Beatdown
Perfect Evade
Beatdown can’t be interrupted by most enemy attacks. Batgirl’s defense increases by 20% while using the Ability.
2
precise strikes
Precise Strikes
Critical Expertise
Increases Batgirl’s chance of landing a critical hit by 10%.
2
piercing beatdown
Piercing Beatdown
Elite Beatdown
This upgraded version of Beatdown can interrupt enemies’ Armored Attacks.
3
critical focus
Critical Focus
Piercing Beatdown or Precise Strikes
Increases Batgirl’s chance of landing a Critical hit by 10%. Increases Critical damage by 10%.

This is the tree to use if you find yourself dying a lot — Grit skills add health and defensive bonuses, allow Batgirl to revive, and let her heal when defeating an enemy.

AP Cost
Icon
Ability
Requirement(s)
Description
1
hp +
HP +
None
Increases Batgirl’s base health by 40%. Does not apply to bonus health provided by gear.
1
enemy counter focus
Enemy Counter Focus
HP +
Batgirl receives a 75% defense bonus when hit by an enemy counter-attack.
1
unflinching heavy strike
Unflinching Heavy Strike
HP +
Most enemy attacks can’t interrupt Batgirl’s Heavy Melee Attacks.
3
second wind
Second Wind
Enemy Counter Focus or Unflinching Heavy Strike
Batgirl can revive herself once after her health is depleted. Restores 50% health.
2
second wind +
Second Wind +
Second Wind
Second Wind also grants Batgirl a full Momentum segment and 10% increased chance of landing a Critical hit for 15 seconds.
2
vigilante resolve
Vigilante Resolve
Second Wind
Batgirl can now use Second Wind twice.
2
sense of victory
Sense of Victory
Second Wind + or Vigilante Resolve
Batgirl regains 4% health upon defeating an enemy or 8% health upon defeating an enemy with a Grab Strike or a Takedown.

The skills in this tree vary wildly in function: some let Batgirl disable electronics or even overload enemy weapons, or prevent Batgirl from being seen by cameras. Hacking Overload makes Batgirl’s abilities do more damage, while Super Health Packs make healing items provide more health and an extra temporary defensive boost.

AP Cost
Icon
Ability
Requirement(s)
Description
1
remote hacking
Remote Hacking
None
Using AR Mode, Batgirl can disable certain devices, like cameras, turrets, mines, electronic panels, and laser control modules.
1
shocking devices
Shocking Devices
Remote Hacking
Batgirl can overcharge an enemy’s gun and/or device, instantly applying a Bioelectric Elemental Effect to the enemy (must wait after cooldown to re-use).
2
digital ghost
Digital Ghost
Shocking Devices
Electronic devices, such as sensors and cameras, cannot detect Batgirl.
2
gear overclocking
Gear Overclocking
Shocking Devices
Batgirl overclocks her abilities to deal 10% extra damage. She can also hack her allies’ abilities to give them a 15% damage bonus for 20 seconds.
2
hacking overload
Hacking Overload
Digital Ghost or Gear Overclocking
Batgirl’s Hacking changes the function of security systems and makes electrical panels explode.
2
super health packs
Super Health Packs
Hacking Overload
Health Packs provide an extra 20% health and grant a 50% Defense increase for 10 seconds.
2
health packs +
Health Packs +
Hacking Overload
Health Pack efficiency increases by 20%. Health Packs now also affect allies close to Batgirl.

Batgirl’s Knighthood tree adds a number of quality-of-life improvements, like letting her use her grapple in combat and improving her out-of-combat health regeneration. It also buffs her drone’s damage, and improves Batgirl’s ranged and melee combos. Naturally, this tree comes with a Heroic Traversal, the ability to Glide using Batgirl’s cape.

AP Cost
Icon
Ability
Description
n/a
glide
Glide
Batgirl uses her cape to glide through the air. She can adjust her pose to turn and gain or reduce her glide speed.
1
grapple pull
Grapple Pull
Batgirl uses her grapple to pull an enemy towards her. When used of a large enemy, Batgirl pulls herself toward the enemy.
1
fear takedown
Fear Takedown
Ambush Takedown inflicts Fear in nearby enemies. Critical damage and Critical chance increase by 15% for 10 seconds.
1
health regen +
Health Regen +
When outside of combat, Batgirl’s health automatically regenerates up to 40%.
2
enhanced combo
Enhanced Combo
Increases the number of attacks in Batgirl’s Melee and Ranged Attack combo by 1. The last Melee hit is a knockdown.
3
drone firepower
Drone Firepower
Increases firing rate of Batgirl’s drone.
3
drone ambush blast
Drone Ambush Blast
Once per summon, Batgirl’s drone unleashes a large burst of damage on all nearby enemies.

Batgirl’s momentum abilities give her some much-needed area-of-effect damage, while also offering even more single-target DPS. Her Ultimate ability, the Drone, offers both healing and fire support — albeit only temporarily.

Icon
Ability
Type
Keybinds/Controls
Momentum Cost
Description
beatdown temp
Beatdown
None
button xbox rightbumper+Tap button xbox x
playstation r1 button+Tap playstation square button
Tap 1
1
Batgirl performs a series of quick strikes on a single enemy to deal massive damage.
batarang barrage temp
Batarang Barrage
Piercing, Partial Area of Effect
button xbox rightbumper+Tap button xbox y
playstation r1 button+Tap playstation triangle button
Tap 2
1
Batgirl attacks all enemies with a storm of Batarangs.
adrenaline surge temp
Adrenaline Surge
Fear Inducing
button xbox rightbumper+Tap button xbox b
playstation r1 button+Tap playstation circle button
Tap 3
1
Increases Batgirl’s damage, Critical chance, Critical damage and Defense by +20% and Elemental Effect build up by +50% for 12 seconds.
elemental strike temp
Elemental Strike
Guard Break
button xbox rightbumper+Tap button xbox a
playstation r1 button+Tap playstation x button
Tap 4
1
Batgirl performs a Heavy Melee Attack that deals massive Elemental Effect damage.
tonfa jackhammer temp
Tonfa Jackhammer
Guard Break, Area of Effect
button xbox rightbumper+Holdbutton xbox x
playstation r1 button+Hold playstation square button
Hold 1
2
Batgirl hits the ground twice with her tonfa, creating a circular wave of damage that knocks back and staggers nearby enemies.
marauderangs temp
Marauderangs
Damage Over Time
button xbox rightbumper+Holdbutton xbox y
playstation r1 button+Hold playstation triangle button
Tap 2
2
Batgirl throws 2 Batarangs that spin around an area, striking multiple times and preventing some enemies from attacking.
bat swarm temp
Bat Swarm
Area of Effect, Damage Over Time, Fear Inducing
button xbox rightbumper+Holdbutton xbox b
playstation r1 button+Hold playstation circle button
Hold 3
2
Batgirl unleashes a swarm of bats, dealing damage to nearby enemies and protecting her from most damage.
Duration: 15s
drone temp
Drone
Fear Inducing, Ultimate
button xbox rightbumper+Holdbutton xbox a
playstation r1 button+Hold playstation x button
Hold 4
Cooldown
6:00
Batgirl calls her drone, which heals allies and shoots at nearby enemies for a short period of time.
Duration: 30s
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DanielD
DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.

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