
Nightwing
Game: Gotham Knights
One of four playable characters in Gotham Knights, Nightwing’s strengths are his acrobatics and his leadership abilities.
Nightwing is an acrobatic character, and the Raptor and Acrobat skill trees lean into that archetype. The Pack Leader tree has skills that improve Nightwing’s Co-Op strength, allowing him to share bonuses with his allies.
The Raptor tree is all about Nightwing’s deadly strikes: it’s filled with boosts to his critical chance and damage, and upgrades to his Pounce Ability.
AP Cost | Icon | Ability | Requirement(s) | Description |
n/a | ![]() | Perfect Evade | None | Nightwing performs a perfectly-timed evade that generates Momentum and allows for a perfect attack follow-up. |
1 | ![]() | Critical Expertise | Perfect Evade | Increases Nighwing’s Critical damage by 20%. |
2 | ![]() | Assassin’s Mark | Perfect Evade | Marks an enemy, increasing Nightwing and his allies’ damage to the foe by 10%. Hold the prompt while aiming at an enemy. |
1 | ![]() | Trampoline | Perfect Evade | Nightwing’s Pounce ability is automatically followed by a high jump on the enemy. This ability cannot be used if Nightwing is under a low ceiling. |
2 | ![]() | Precise Strikes | Critical Expertise | Increases Nightwing’s chance of landing a critical hit by 10%. |
2 | ![]() | Aerial Bounce | Trampoline | Nightwing bounces off an enemy following an aerial attack to propel himself back into the air. Can be used up to 3 times in succession. |
3 | ![]() | Critical Distance | Aerial Bounce or Precise Strikes | Hitting an enemy with a Melee Attack from a large distance increases the Critical chance and Critical Damage by 15%. |
The Acrobat Tree boosts Nightwing’s sustain (momentum and, later, health), as well as his mobility skills around the battlefield, rewarding him for evading attacks.
AP Cost | Icon | Ability | Requirement(s) | Description |
1 | ![]() | Aerial Damage + | None | Increases Nightwing’s aerial attack damage by 20%. |
1 | ![]() | Extra Momentum Bar | Aerial Damage + | Grants Nightwing an extra Momentum bar. |
1 | ![]() | Momentum Gain + | Aerial Damage + | Increases Nightwing’s Momentum gain by 15%. |
3 | ![]() | Evade Chain | Extra Momentum Bar or Momentum Gain + | Nightwing chain evades by performing a quick succession of back jumps. |
2 | ![]() | Haly’s Favorite | Evade Chain | Completing an Evade Chain knocks down all nearby enemies. |
2 | ![]() | Evade Chain Momentum | Evade Chain | Performing an evade chain during combat restores a portion of Nightwing’s Momentum. |
2 | ![]() | Mind and Body | Haly’s Favorite or Evade Chain Momentum | Using Momentum Abilities restores a portion of Nightwing’s Health. |
The Pack Leader tree is fantastic for co-op play. Not only do Nightwing and his allies benefit from higher damage and faster regeneration, but Nightwing himself becomes much harder to take down, and can even instantly revive an ally from a distance with enough points invested.
AP Cost | Icon | Ability | Requirement(s) | Description |
1 | ![]() | Family Ties | None | |
1 | ![]() | Health Bolstered Defense | Family Ties | When Nightwing’s Health is at least 70% or more, he gets a +5% Defense bonus scaling up to 20% when at full health. |
2 | ![]() | Momentum Regen | Health Bolstered Defense | Nightwing’s Momentum regenerates over time. Regeneration stops after filling 1 Momentum segment. Gaining any Momentum activates regeneration again. Working with allies increases regeneration speed. |
2 | ![]() | Shared Skill | Health Bolstered Defense | Passive Skills increasing Damage, Critical Chance, Defense, Momentum Regeneration, and Ultimate Cooldown are shared with allies at 50% of their value. |
2 | ![]() | Elemental Smart Darts | Momentum Regen or Shared Skill | Nightwing’s darts inflict Elemental Effect build up on enemies or heal allies over time. |
2 | ![]() | Elemental Smart Darts + | Elemental Smart Darts | Nightwing’s darts also reduce enemies’ defense by 10% and increase damage inflicted by allies by 5% for 10 seconds. |
2 | ![]() | Revive Darts | Elemental Smart Darts | Nightwing’s darts can be used to instantly revive an ally from afar. Maximum 1 use per night. |
Nightwing’s Knighthood Tree boosts his Nest Ability, his darts, melee attack distance, and gives him an additional attack for the Melee combo. When this tree becomes available, so does the Flying Trapeze, a glider which regains speed when Nightwing bounces from walls.
AP Cost | Icon | Ability | Description |
n/a | ![]() | Flying Trapeze | Nightwing uses his Flying Trapeze to glide through the air. He can also rebound off of walls to gain altitude and speed. |
1 | ![]() | Triple Darts | Nightwing shoots 3 darts at once instead of 1. |
1 | ![]() | Strike Distance + | Nightwing’s Melee Attacks can strike enemies from farther away. |
1 | ![]() | Guardian | Defeating an enemy reduces Nest Ability cooldown by 15%. |
2 | ![]() | Combat Expertise | Increases the number of attacks in Nightwing’s Melee combo by 1. The last hit is a knockdown. |
3 | ![]() | Nest Buffs + | Nest damage is increased by 150%, and the healing effect is increased by 100%. |
3 | ![]() | Bigger Nest | Increases the size of Nightwing’s Nest. |
Nightwing Momentum Abilities
Nightwing’s Momentum Abilities allow him to leap from foe to foe, and add area-of-effect elemental damage to his kit. The Shotgun Darts serve as a DPS increase, while the Ultimate Ability Nest is a powerful defensive tool for Nightwing and his allies.
Icon | Ability | Type | Keybinds/Controls | Momentum Cost | Description |
![]() | Pounce | None | ![]() ![]() ![]() ![]() Hold 4 | 1 | Nightwing jumps at a far away enemy, inflicting damage and knocking them down. |
![]() | Elemental Shockwave | Piercing, Partial Area of Effect | ![]() ![]() ![]() ![]() Tap 1 | 1 | Nightwing smashes the ground, creating an Elemental trail that damages enemies. |
![]() | Speed Boost | None | ![]() ![]() ![]() ![]() Tap 3 | 1 | Nightwing gets a speed boost, allowing him to move and fight faster while gaining more Momentum the further he travels to hit enemies. |
![]() | Shotgun Darts | Guard Break | ![]() ![]() ![]() ![]() Tap 2 | 1 | Nightwing shoots a dart from each hand. The darts deal higher damage on closer proximity to enemies. |
![]() | Dart Storm | Area of Effect | ![]() ![]() ![]() ![]() Tap 2 | 2 | Nightwing shoots multiple darts, damaging enemies and lowering their Elemental Effect resistance. |
![]() | Whirlwind | Area of Effect, Damage Over Time | ![]() ![]() ![]() ![]() Hold 1 | 2 | Nightwing spins and throws his escrima sticks, hitting all enemies within range. |
![]() | Bright Knight | Area of Effect, Piercing, Fear Inducing | ![]() ![]() ![]() ![]() Hold 3 | 2 | Nightwing’s symbol glows, stunning nearby enemies and granting allies 1 Momentum segment. |
![]() | Nest | Fear Inducing, Ultimate | ![]() ![]() ![]() ![]() Hold 4 | Cooldown 5:00 | Nightwing creates a Nest around himself and any allies, granting a large defense bonus and healing over time. The Nest also inflicts damage over time to any enemies that step inside it. Duration: 20s |