Int Faith Fire Caster at RL85
Not the strongest build ever and kind of difficult to play with, but can be very fun, especially for invasions against a group of players going through a level!
Stats:
40 int for Rykard’s Rancor
31 faith +10 from physick = 41 faith for Flame of the Fell God
40 vigor for soft cap
24 mind to cast a lot of spells
12 str for Sword of Night and Flame
Base endurance and dexterity
Optional: you could consider switching int and faith and going with 30 int and 41 faith. Then use your physick with +10 int to get 40 int for Rykard’s Rancor, or +10 faith to improve the damage of flame art weapons and faith based consumables, like fire coils.
Weapons:
Gelmir staff to boost magma sorcery, scales well with equal int and faith
Golden Order seal for incantations, scales very well with equal int and faith
Optional: could also use Staff of the Great Beyond from the DLC, which casts both incantations and sorceries and scales well with int and faith, makes things much simpler
Sword of Night and Flame – the fire ash of war does so much damage, can one shot players
Or a different melee weapon as a backup with:
-low stat requirements and low weight, like a straight sword or thrusting sword
-flame art infusion for fire damage, scales with faith
-a “get off me” ash of war like flaming strike or spinning slash to hit a group of players, or a stylish ash of war like sword dance or flame skewer (from DLC) to hit one opponent
Talismans:
Radagon Icon to increase cast speed, not by much, but can help in PVP
Talisman of the Dread (from DLC) increases magma damage for magma sorceries and magma ashes of war, like eruption, helps Gelmir staff which has worse scaling than Golden Order seal
Stargazer Heirloom for +5 int and Two Fingers Heirloom for +5 faith help to meet requirements for spells, also boosts scaling of Gelmir staff and Golden Order seal
Optional talismans:
Godfrey Icon for 15% damage boost to charged spells, Shard of Alexander for 15% damage boost to ashes of war, Blessed Blue Dew for FP regen, (Two Headed) Turtle Talisman for stamina recovery, etc.
Other stuff:
Rennala’s hat for +3 int, helps meet requirement for spells, especially Rykard’s Rancor
Wondrous physick has +10 faith and fire damage up tears to boost damage of spells and weapons
Optional: could also swap +10 faith tear for opaline hardtear for more defense, or winged crystal tear for light roll
Armor is just for fashion
Fire coils (from DLC) do a lot of damage, have great tracking and range, can use them to finish off opponents
Spells:
Catch flame does a lot of damage, low FP cost, spammable
Fire Serpent (from DLC) has good tracking, decent damage, medium range, nice to throw out at casters to interrupt them
Rykard’s Rancor, Roiling Magma, Flame of the Fell God all great for area denial, better if used in a cramped space
Magma Shot hard to hit, but has good hitstun and decent damage, easier to hit if opponent can’t see or is distracted, after hitting someone with magma shot, you can sometimes combo into an ash of war or roll catch with a fully charged magma shot
Fire Deadly Sin comes out quick, has good AOE and hitstun, can use to combo into Roiling Magma or Flame of the Fell God, technically a body buff and gets rid of Flame Grant Me Strength, also damages self and nearby enemies, intimidating
Flame Grant Me Strength boosts fire damage for 30 seconds for 15% in PVP, body buff, doesn’t stack with Boiled Crab consumable
Optional spells: Giant’s Flame Take Thee (very strong, boosted by Giant’s Seal in offhand), Burn O Flame, Gelmir’s Fury (use with Endure), Crucible Breath, Flame Fall Upon Them, O Flame, Bestial Vitality, Flame Cleanse Me, etc.