Baldur’s Gate 3’s Hotfix #27 went live on PC today, bringing with it not just a slew of fixes and changes, but also the previous 2 updates (including the massive Patch 7) to console players.
Larian, in usual form, has been quick to issue fixes for the mod manager, which launched at part of Patch 7 a few weeks ago on September 5th. First, they released Hotfix #26, a small hotfix aimed at resolving the most apparent and important issues with the mod manager, and now they’ve released Hotfix #27, a much larger hotfix aimed at fixes a host of mod-manager-related issues and streamlining the overall experience of using the manager.
In addition, this hotfix also fixes a number of small issues with the game that were introduced in Patch 7, including a glitch that was preventing companions from using ladders, a number of disappearing and invisible items, and some issues that were showing up in some of the “evil ending” cinematics (which is to be expected, since Patch 7 added so many of them).
Finally, the release of this hotfix also introduced Patch 7, as well as the 2 hotfixes that go with it (including this one) to consoles, meaning that those one PlayStation or Xbox will get to experience the beauty that is the Baldur’s Gate 3 modding scene.
Now that we’ve discussed the major additions and things to note for Baldur’s Gate 3’s Hotfix #27, here is the full list of patch notes:
Baldur’s Gate 3 Hotfix #27
MODDING
Mod Manager
- The ‘Trending’ filter now correctly shows the trending mods.
- Fixed an issue preventing you from immediately starting a modded multiplayer game after installing the required mods via the Mod Issues window.
- Fixed an issue on controller preventing you from loading a modded game after disabling the mod in the Mod Issues window.
- Fixed the Load Game interface registering the input of the arrow keys and the enter key in the background while the Mod Issues window is open.
- Fixed a crash when disabling a mod that adds a weapon with an OnEquip passive.
- Made sure ‘Uninstall’/’Unsubscribe’ show up correctly on the Mod Details page and the Installed tab, and added a label for mods you’re subscribed to on the Browser tab on controller.
- Improved the messaging for when multiple mods fail to download through the Mod Manager.
- Made the Mod Issues window wider.
- Updated the mod.io login screen to improve spacing across different languages.
- Fixed the alignment of the warnings in the Mod Issues window when accessed via the Load Game button, and added confirmation for installed as well as subscribed mods on controller.
- Fixed the position of the download bar on controller and fixed the button prompt order on the Mod Details page.
- Improved the alignment and spacing on the account creation and login screens in the Mod Manager.
- Fixed UI elements overlapping the Report button when you’re not logged into mod.io.
- Fixed the Memory Used element in the Mod Manager sometimes displaying the size of a mod instead of the actual memory used.
- Added the third-party mods warning to the Main Menu on consoles and improved its appearance, particularly on split screen.
- Closing the Mod Details page to go back to the browser will now maintain selection on the mod you just viewed.
- The scroll bar in your Installed Mods list will no longer jump to the top after you uninstall a mod.
- Hid the Memory Used text when opening an image on the Mod Details page.
- Fixed the Memory Used text not showing the correct value in certain cases.
- Removed an unnecessary vertical scrollbar that would appear when there were more than four images on the Mod Details page.
- Going to the main menu and then reopening the Mod Manager while a mod is downloading will now correctly indicate that it’s still downloading instead of displaying the ‘Download’ button again.
- The scrollbar in the mod browser will now jump to the top when you go to a new page.
- Fixed the ‘Uninstall’ button sometimes not working on the Mod Details page.
- Fixed the wrong email address causing a password error when trying to log into the Mod Manager, requiring you to retype your password even if that was correct.
- Fixed an issue with the Mod Manager’s page selector, which would return to Page 1 if you clicked on a page beyond Page 9.
- The Mod Issues window will no longer warn you about unresolved issues for mods in the New Mods Detected section.
- When you successfully create or log into a Larian Account via the Mod Manager, you’ll now immediately get led to the mod.io splash screen.
- Improved the loading speed of thumbnails in the Mod Manager.
- The tab key now works in the account creation and login screens.
- Opening the Mod Details page from your Installed tab and then going back to the Installed tab will now maintain selection on the mod you just viewed.
- The reasons for reporting a mod are now radio buttons instead of checkboxes.
- The search filters in the Mod Manager are now enabled by default on keyboard and mouse.
- Fixed the ‘Update’ button still appearing after you update to the latest version of a mod.
- Fixed two sounds playing instead of one when changing pages in the Mod Manager on controller.
- Fixed a button getting cut off on the Japanese localisation of the Mod Manager’s splash screen.
- Fixed the Mod Issues window displaying misleading warnings for mods that have yet to fully load.
- Added a scrollbar to the Mod Details page on controller so you can now read longer descriptions, and fixed some UI elements getting cut off on certain aspect ratios on keyboard and mouse.
- Fixed the aspect ratio of mod images in the Mod Manager.
- The Mod Issues window now shows a spinning wheel while mod information is loading.
- Fixed the mod loading order when enabling or disabling mods or when loading an unordered modsettings file.
- Fixed incorrect mod names appearing in the Mod Issues window when loading a savegame with additional third-party mods enabled.
- Fixed the wrong button prompt showing up on controller on the Mod Details page.
Toolkit
- In the UUID Object Editor, fixed the formula bar not correctly updating to reflect the text selected in the SpellList column.
- Fixed a crash when deleting a visual texture that shares a GTex with another visual texture and when trying to preview this still-existing visual texture with no GTex.
- Prevented the splash screen from being modded, which could let you bypass accepting terms and conditions.
- Fixed a crash when opening the Project Settings window when a mod is also in the downloaded folder.
- Fixed the Root Template Manager selecting more than one item when changing folder. This could cause it to, for example, delete more than one item when clicking the ‘Delete Selected’ button.
GAME
Gameplay
- Reminded characters how to use ladders.
- Fixed items disappearing when sending a container with a stackable item inside to a companion that has a stackable item of the same type in the main inventory.
- Fixed items inside a container not scattering when you destroy the container.
- Fixed BOOOAL being invisible when starting combat.
- Fixed some horizontal lines appearing when Ambient Occlusion is on.
- The Ruleset options are now available in the Custom Mode settings if you select the mode via the multiplayer lobby.
Crashes and Blockers
- Fixed a crash related to missing equipment for new modded classes.
- Fixed an occasional crash when returning to the main menu from the multiplayer lobby.
- Fixed a potential soft-blocker caused by falling beneath an elevator in the Mind Flayer Colony and getting stuck there. Characters who slip through the gaps will now die and become Soul Echoes.
- Fixed a crash when trying to load into a playthrough instead of a particular savegame within that playthrough.
Cinematics
- Wyll will no longer be squatting over an invisible throne during his evil ending cinematic.
- Fixed an NPC popping into place before meeting his grizzly end in the Dark Urge evil ending cinematic.
- Fixed some camera bugs when talking to His Majesty. Also fixed a case where His Majesty would appear unambiguously headless, revealing his glowing, hollow insides.
- Fixed some camera bugs and freeze-frames during Karlach’s evil ending cinematic.
- Fixed some minor visual bugs during the Dark Urge evil cinematic atop the Netherbrain, including Karlach baring her bottom teeth for an uncomfortably long time.
Writing
- The Shattered Flail’s description now indicates that it doesn’t trigger other passives that react to healing.
- Fixed several typos and other minor text issues across the game.
Not bad for a hotfix, not bad at all. Anything that makes it even easier to add a whole host of new hairstyles, ridiculous actions, and absolutely broken classes to my modded playthrough is fine by me. You can check out the full patch notes on the Steam community post here. And, if you want to learn how to get the most out of modding Baldur’s Gate 3, Larian also released a new community update going into the weeds about modding, which you can read in full here.