Elden Ring Patch 1.05 Lets Bell Bearings Carry to NG+, Removes Chain Casting

Today’s patch for Elden Ring adds some oft-requested features — while simultaneously removing a bug that allowed players to chain cast many spells. Bell Bearings will no longer be lost when you move your character to NG+, which means no more hours spent farming for upgrade materials pre-transition. Almost as impactful is the addition of a “Quit to Desktop” menu option for PC, which will save countless eyes from being burned by the white Bandai Namco loading screen at 2AM.

These excellent changes come alongside the removal of chain-casting, which — despite clearly being unintended — allowed for a much wider variety of viable PvP sorceries and incantations. It was also often used to combine multiple spells that included a mobility aspect in order to reach players AFK farming with Taunter’s Tongue, arguably a noble reason to keep it in the game.

Really, this makes sense, given the general design philosophy of FromSoft: you can’t give something without taking something away. Whether this patch ruins PvP or not will be debated for at least a few months on /r/EldenRing, but we know for certain now that FromSoft considered the chain casting a bug. Check out the full patch notes below, and let us know your thoughts on update 1.05 in the comments!

  • In transactions with the NPC “Twin Maiden Husk”, the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.
  • Bone Peddler’s Bell Bearing/Meat Peddler’s Bell Bearing/Medicine Peddler’s Bell Bearing/Gravity Stone Peddler’s Bell Bearing/Smithing-Stone Miner’s Bell Bearing/Somberstone Miner’s Bell Bearing/Glovewort Picker’s Bell Bearing/Ghost-Glovewort Picker’s Bell Bearing
  • Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu
  • Added sound effects when other players’ summon signs appear
  • Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.
  • Fixed a bug in the “War Cry” skill where the effect was applied to a weapon that was not the target of the skill.
  • Fixed a bug where some actions of the “Barbaric Roar”, “War Cry”, and “Troll’s Roar” recovery time was longer than expected.
  • Fixed a bug where the effects of the “Determination” and “Royal Knight’s Resolve” skill does not always wear off with certain weapons.
  • Fixed a bug in which some attacks of the “Ice Spear” skill are unguardable.
  • Fixed a bug that caused the attack power of some skills to be reduced when using the “Golden Vow” skill.
  • Fixed a bug that the light wave of the “Moonlight Greatsword” skill sometimes does not aim at the locked-on target.
  • Fixed a bug that caused damage to allies when using the “Seppuku” skill under certain circumstances.
  • Fixed a bug that caused the increase in attack power of the “Seppuku” skill to be higher than expected for some attack motions.
  • Fixed a bug in which a status effect was applied when using the “Hoarah Loux’s Earthshaker” skill.
  • Fixed a bug where the “Waves of Darkness” skill would not hit the enemy with a spinning cleave.
  • Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.
  • Fixed a bug that the FP consumption increased when using the sorceries “Magma Shot” and “Roiling Magma” while riding a horse.
  • Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the “Starscourge Greatsword” in both hands.
  • Fixed a bug that the power of two-handed attacks except jump attack of the weapon “Golem’s Halberd ” is different from expected.
  • Fixed a bug that when using the weapon “Pulley Crossbow” with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the “Pulley Crossbow” as well.
  • Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.
  • Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.
  • Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.
  • Fixed a bug that caused the boss “Malenia, Goddess of Rot” to have low HP under certain circumstances.
  • Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.
  • Fixed a bug in online multiplayer where, when a boss is defeated in the host’s world as a cooperative player, the same boss may not appear in your world.
  • Fixed a bug that prevented the battle with the boss “God-Devouring Serpent” from progressing under certain circumstances.
  • Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.
  • Fixed a bug that prevented the event of the NPC “Alexander, Warrior Jar” from progressing under certain circumstances.
  • Fixed an issue where the item “Sacred Flask” is not restored after destroying a group of enemies under certain circumstances.
  • Fixed a bug that under certain circumstances, after defeating the boss “Starscourge Radahn”, the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace “Starscourge Radahn”.

  • Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.
  • Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.
  • Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.
  • Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.
  • Fixed a bug that caused performance to slow down when the “Sentry’s Torch” weapon was equipped under certain circumstances.
  • Improved stability of online multiplayer between PS4 and PS5
  • Improved loading times for the Xbox Series X|S version
  • Fixed a bug that the master volume setting was not reflected in some cutscenes
  • Improved stability of online multiplayer.
  • Fixed a bug that caused sounds to play differently than expected in some situations.
  • Fixed a bug that caused the player to become inoperable and die in certain locations.
  • Fixed a bug in which the drawing and hit detection were different than expected in some maps.
  • Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.
  • Fixed some texts.
  • Several other performance improvements and bug fixes
  • Added keyboard/mouse operations that can be input in “PRESS ANY BUTTON” on the title screen.
  • Added “Return to Desktop” to the system item on the main menu for exiting the game.
  • Changed so that mouse click input is not reflected when switching windows to active.
  • Fixed a bug that slowed performance when changing “Screen Mode” and “Resolution” in a special procedure.
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DanielD
DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.

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