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The Critical Butcher

Result: You will have a critical hit when rolling a 15-20 (30% chance), and when combined with Risky Ring (Advantage), the chance of missing a critical hit each time is very low.

Playing Order:

Start your turn with Dread Ambusher (Free Attack).

Perform 2 normal attacks (Extra Attack).

Use Action Surge for 2 additional attacks.

Use Bonus Action 2 times (from Thief) to attack your left hand.

In total, you can attack up to 7 times per turn, and almost every time it will be a Critical Hit that is double the damage!

Summary of Abilities and Reasons:

At level 12 and with all items, you will have the following critical hit chances:

Basic: 20

Champion: 19

Knife of the Undermountain King: 18

Bloodthirst: 17

Sarevok’s Helmet: 16

The Dead Shot: 15

We’ll focus on gaining clothing actions and reducing critical hit chances.

Lv 1-5: Ranger (Gloom Stalker)

Lv 1: Choose Favored Enemy: Bounty Hunter | Explorer: Urban Tracker

Lv 2: Fighting Style: Two-Weapon Fighting (Very important to gain the DEX bonus to your left-hand sword)

Lv 3: Subclass: Gloom Stalker (Gain Dread Ambusher, adding one free attack on the first turn)

Lv 4: Feat: Ability Improvement (+2 DEX) to 19

Lv 5: Gain Extra Attack (Double normal attack per action)

Lv 6-8: Rogue (Thief)

Lv 6 (Rogue 1): Sneak Attack

Lv 8 (Rogue 3): Subclass: Thief (Gain Fast Hands, adding one bonus action, allowing double left-hand attacks per turn)

Lv 9-11: Fighter (Champion)

Lv 9 (Fighter 1): Fighting Style: Archery (for long-range backup) or Defense (+1 AC)

Lv 10 (Fighter 2): Action Surge (Press to instantly gain 1 Action)

Lv 11 (Fighter 3): Subclass: Champion (Improved Critical Hit ability reduces critical hit chance by 1, e.g., from 20 to 19)

Lv 12: Rogue 4

Feat: Savage Attacker (Roll damage 2 times, choose the highest value) or Dual Wielder (if you want to use a sword other than Light)

3. Equipment (Items Build)

The heart of this build is the item that says “The number you need to roll a Critical Hit is reduced by 1,” which can stack.

Act 1: Establishment Phase

Primary/Secondary Sword: Knife of the Undermountain King (from the Creche) – Very Important: Reduces critical hit chance by 1 and rerolls low damage.

Gloves of the Growling Underdog – Provides an advantage when enemies gang up on you. (Increased Critical Chance)

Bow: The Dead Shot (If unavailable, use any bow for now)

Act 2: Begin to be Overpowered

Helmet: Dark Justiciar Helmet or Sarevok’s Horned Helmet (During the transition to Act 3) – Reduces critical hit chance by 1 point

Armor: Yuan-Ti Scale Mail – Wearing medium armor provides unlimited DEX, resulting in very high AC.

Ring: Risky Ring (from Araj Oblodra in Moonrise Tower) – Core Feature: Ensures your attacks always have Advantage (rolls 2 dice, chooses the higher value), doubling critical hit chance.

Act 3: God-like Form

Primary Sword: Bloodthirst (from Orin) – Reduces critical hit chance by 1 point and inflicts Vulnerability on enemies for stabbing damage.

Secondary Sword: Knife of the Undermountain King (long-lasting) or Crimson Mischief

Bow: The Dead Shot – Further reduces critical hit chance by 1 point (even when not firing). (Just wearing it will give you a buff)

Cloak: Shade-Slayer Cloak – Reduces critical hit chance by 1 while hidden.

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gukak090
gukak090
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