Result: You will have a critical hit when rolling a 15-20 (30% chance), and when combined with Risky Ring (Advantage), the chance of missing a critical hit each time is very low.
Playing Order:
Start your turn with Dread Ambusher (Free Attack).
Perform 2 normal attacks (Extra Attack).
Use Action Surge for 2 additional attacks.
Use Bonus Action 2 times (from Thief) to attack your left hand.
In total, you can attack up to 7 times per turn, and almost every time it will be a Critical Hit that is double the damage!
Summary of Abilities and Reasons:
At level 12 and with all items, you will have the following critical hit chances:
Basic: 20
Champion: 19
Knife of the Undermountain King: 18
Bloodthirst: 17
Sarevok’s Helmet: 16
The Dead Shot: 15
We’ll focus on gaining clothing actions and reducing critical hit chances.
Lv 1-5: Ranger (Gloom Stalker)
Lv 1: Choose Favored Enemy: Bounty Hunter | Explorer: Urban Tracker
Lv 2: Fighting Style: Two-Weapon Fighting (Very important to gain the DEX bonus to your left-hand sword)
Lv 3: Subclass: Gloom Stalker (Gain Dread Ambusher, adding one free attack on the first turn)
Lv 4: Feat: Ability Improvement (+2 DEX) to 19
Lv 5: Gain Extra Attack (Double normal attack per action)
Lv 6-8: Rogue (Thief)
Lv 6 (Rogue 1): Sneak Attack
Lv 8 (Rogue 3): Subclass: Thief (Gain Fast Hands, adding one bonus action, allowing double left-hand attacks per turn)
Lv 9-11: Fighter (Champion)
Lv 9 (Fighter 1): Fighting Style: Archery (for long-range backup) or Defense (+1 AC)
Lv 10 (Fighter 2): Action Surge (Press to instantly gain 1 Action)
Lv 11 (Fighter 3): Subclass: Champion (Improved Critical Hit ability reduces critical hit chance by 1, e.g., from 20 to 19)
Lv 12: Rogue 4
Feat: Savage Attacker (Roll damage 2 times, choose the highest value) or Dual Wielder (if you want to use a sword other than Light)
3. Equipment (Items Build)
The heart of this build is the item that says “The number you need to roll a Critical Hit is reduced by 1,” which can stack.
Act 1: Establishment Phase
Primary/Secondary Sword: Knife of the Undermountain King (from the Creche) – Very Important: Reduces critical hit chance by 1 and rerolls low damage.
Gloves of the Growling Underdog – Provides an advantage when enemies gang up on you. (Increased Critical Chance)
Bow: The Dead Shot (If unavailable, use any bow for now)
Act 2: Begin to be Overpowered
Helmet: Dark Justiciar Helmet or Sarevok’s Horned Helmet (During the transition to Act 3) – Reduces critical hit chance by 1 point
Armor: Yuan-Ti Scale Mail – Wearing medium armor provides unlimited DEX, resulting in very high AC.
Ring: Risky Ring (from Araj Oblodra in Moonrise Tower) – Core Feature: Ensures your attacks always have Advantage (rolls 2 dice, chooses the higher value), doubling critical hit chance.
Act 3: God-like Form
Primary Sword: Bloodthirst (from Orin) – Reduces critical hit chance by 1 point and inflicts Vulnerability on enemies for stabbing damage.
Secondary Sword: Knife of the Undermountain King (long-lasting) or Crimson Mischief
Bow: The Dead Shot – Further reduces critical hit chance by 1 point (even when not firing). (Just wearing it will give you a buff)
Cloak: Shade-Slayer Cloak – Reduces critical hit chance by 1 while hidden.