Build says 25 but in-game it is 24 charisma
176 HP (with aid from cleric and buffs) +20 armour of agathys + 153 slayer form + 85 displacer form
24 AC + 3 with mirror image 27 AC
LVL 4 FEAT +2 charisma
LVL 8 FEAT Great Weapon Master
LVL 12 FEAT Spell Sniper
Down to 5 reduced number to roll a critical (rolling 14 and above will induce a critical hit / 20 (being a critical hit))
Knife of the Undermountain King reduced by 1
Deadshot Bow reduced by 1
Spell Sniper (only for spells) reduced by 1
Fight Champion reduced by 1
Hexblade Curse reduced by 1
+ the spell Hex 1d6 necrotic damage on each Eldritch Blast on the target, can re-cast without expanding a warlock spell slot (2) , after the target dies, as long as concentration lasted. Continuous +necrotic damage with each eldritch blast worth it
+ illithid Psychic fall damage from spells
+Cull the weak –> if the target’s health goes below your number of worms (max 25) the target will die instantly(only after one of your attack)
Thorn Whip or Shocking Grasp for Spell Sniper spell ;; Shocking grasp stronger (against metal wearing) ,
Thorn Whip more fun
Changes after obtaining Amulet of Health (23 constitution) Helldusk Armor and sacrificing Necromancy of Thay to the Mirror of Loss, +24 charisma
Switching Deathmantle cloak to Cloak of the Weave
Could switch Eversight Ring to the Risky ring (already have lots of chances of advantage(double dice rolls) )
I usually switch it in later serious fights for the Everysight ring ; making sure you cannot be blinded and thus shoot eldritch blast from anyway at all time, worth more than the risky ring in my opinion.
