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Flinging people build

Strength elixirs to get strength as high as possible.

Githyanki so I can get proficiency in all charisma checks so I can select different skills.

6 levels into monk for all the unarmed damage goodies, tavern brawler and wholeness of body (for 3 turns another bonus action).

3 levels into berserker barbarian for throw and improv weapon on bonus actions during rage and constitution modifier being added to AC.

3 levels into rogue so I can get expertise in athletics and a second bonus action.

Helmet of grit for another bonus action under 50% hp.

Cloak of protection for +1 AC, this can be changed for anything really as there’s no cloak to directly improve this build.

Vest of soul rejuvenation for +2 AC, 1d4 healing on saving against a spell and a reaction to use an unarmed attack on enemies that miss. Again not really anything to directly improve this build.

Gloves of uninhibited kushigo, adds 1d4 damage to throws and improvised melee weapons.

Boots of uninhibited kushigo, adds wisdom modifier to unarmed strikes. Whilst the slinging shoes deal additional damage against thrown opponents, you’d much rather just throw the opponents. In case it isn’t an option, just punch ‘em.

Amulet of greater health, sets constitution to 23 (+6 modifier). Gets our health higher so we can use helmet of grit to better effect.

Ring of flinging, adds 1d4 to throwing damage.

Callous glow ring, deals 2 radiant damage on hits.

Phalar aluve for shriek, deals 1d4 thunder damage on hits.

The dead shot to lower crit threshold by 1.

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ThatGuyLars
ThatGuyLars
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