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Build for my baby!

Cloaks:

Thunderskin Cloak (When Reverb’d target damages you, Con Save or Daze))

Cloak of Protection (+1 AC and STs)

Cloak of Displacement (Disadvantage on ARs until you’re hit)

Boots:

Evasive Shoes (+1 AC and +1 Acro)

Boots of Aid and Comfort (3 Temp HP on Heal)

Boots of Stormy Clamour (When you apply a Condition, 2 Turns of Reverb)

Amulets:

Amulet of the Devout (+2 Spell Save DC and +1 Cha Div Use)

Spineshudder Amulet (Ranged Spell Damage applies 2 Turns of Reverb)

Rings:

Ring of Protection (+1 AC and STs)

Crusher’s Ring (+3m Movement Speed)

Callous Glow Ring (2 Radiant Damage on Illum’d targets)

Corruscation Ring (Spell Damage applies RO’s on Illum’d Targets)

Ring of Salving (+2 HP on Heal)

The Whispering Promise (Bless on Heal)

Weapons:

Blood of Lathander (Illum’s Targets, Blinds Undead, Live on 1HP)

Devotee’s Mace (Radiant Damage, Healing Pulse)

The Sacred Star (Radiant Damage, applies 1 RO on hit, Turns Undead)

Handmaiden’s Mace (Poison Damage, Sets STR to 18)

Infernal Mace (Poison Damage, CON Save to Poison target)

Defender Flail (+1 AC, -1 all Physical Damage Taken)

Flail of Ages (Pick 1 Set from 1d4 Acid, Fire or Cold, and Acid, Burning or Chilled)

Selune’s Spear of Night (ADV on Wisdom ST’s and Perception Checks, Moonbeam and Moonmote)

Shields:

Adamantine Shield (+2 AC, 2 Turns Reverb on Miss)

Shield of Devotion (+2 AC, Lvl 3 Aid, +1 Lvl 1 Spell Slot)

Kethric’s Shield (+2 AC, +1 Spell Save DC, ADV on Dex STs)

Viconia’s Walking Fortress (+3 AC, ADV on Spell STs, DADV on Spell Attacks, Reflective Shell)

Ranged Weapons (Only for Passive Bonuses):

Darkfire Shortbow (Fire Res, Cold Res, Haste)

Bow of Awareness (+1 Initiative)

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