Cloaks:
Thunderskin Cloak (When Reverb’d target damages you, Con Save or Daze))
Cloak of Protection (+1 AC and STs)
Cloak of Displacement (Disadvantage on ARs until you’re hit)
Boots:
Evasive Shoes (+1 AC and +1 Acro)
Boots of Aid and Comfort (3 Temp HP on Heal)
Boots of Stormy Clamour (When you apply a Condition, 2 Turns of Reverb)
Amulets:
Amulet of the Devout (+2 Spell Save DC and +1 Cha Div Use)
Spineshudder Amulet (Ranged Spell Damage applies 2 Turns of Reverb)
Rings:
Ring of Protection (+1 AC and STs)
Crusher’s Ring (+3m Movement Speed)
Callous Glow Ring (2 Radiant Damage on Illum’d targets)
Corruscation Ring (Spell Damage applies RO’s on Illum’d Targets)
Ring of Salving (+2 HP on Heal)
The Whispering Promise (Bless on Heal)
Weapons:
Blood of Lathander (Illum’s Targets, Blinds Undead, Live on 1HP)
Devotee’s Mace (Radiant Damage, Healing Pulse)
The Sacred Star (Radiant Damage, applies 1 RO on hit, Turns Undead)
Handmaiden’s Mace (Poison Damage, Sets STR to 18)
Infernal Mace (Poison Damage, CON Save to Poison target)
Defender Flail (+1 AC, -1 all Physical Damage Taken)
Flail of Ages (Pick 1 Set from 1d4 Acid, Fire or Cold, and Acid, Burning or Chilled)
Selune’s Spear of Night (ADV on Wisdom ST’s and Perception Checks, Moonbeam and Moonmote)
Shields:
Adamantine Shield (+2 AC, 2 Turns Reverb on Miss)
Shield of Devotion (+2 AC, Lvl 3 Aid, +1 Lvl 1 Spell Slot)
Kethric’s Shield (+2 AC, +1 Spell Save DC, ADV on Dex STs)
Viconia’s Walking Fortress (+3 AC, ADV on Spell STs, DADV on Spell Attacks, Reflective Shell)
Ranged Weapons (Only for Passive Bonuses):
Darkfire Shortbow (Fire Res, Cold Res, Haste)
Bow of Awareness (+1 Initiative)