Starfield Update 1.7.29 – Stability, Performance, and Promises

Update 1.7.29 for Starfield dropped today, the first Update since the full release of the game last week. The actual changes made this time are focused primarily on stability and performance improvements, as well as fixing a few quest issues that were blocking player progress. Given the state of stability and performance on launch (better than usual for Bethesda, but leaving plenty to be desired), this is very promising.

What is more promising, though, is… well, what Bethesda promising going forward. In the community post, Bethesda has promised to focus on several community-requested quality-of-life features once they’ve improved performance and stability. Most excitingly, they mentioned planning to add an FOV slider, Brightness and Contrast controls, and an HDR Calibration Menu, in order to give players mores options for how the game is displayed. Bethesda also promised to focus on support for Nvidia DLSS and 32:9 Ultrawide Monitors for PC, as well as make at least one significant gameplay change: an “eat” button for food (yes, including sandwiches).

These coming updates will cover some important ground, but will still leave Starfield lagging behind on the accessibility front (something we touched on in our review). As for the Update itself, it is unremarkable but critical, and leaves us more excited for what will come next than what has been fixed this time. That said, it is only a week after the game’s launch, and so further improvements and updates are still likely to address many issues going forward.

Without further ado, here is the full Update for Starfield:

  • Xbox Series X|S Improved stability related to installations.
  • Various stability and performance improvements to reduce crashes and improve framerate.
  • All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.
  • Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.
  • Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.

In addition to the update, Bethesda also used the post to update the community as per mod tools, which are always a critical part of a Bethesda game’s ecosystem. While they fully support modders and are keen to look for ways to improve the game for modders, the release of the full “Built-In Mod Support”, called creations (harkening back to Fallout and Skyrim mod tools) will not see a full release until next year, according to the post.

You can check out the full community post on Steam here.

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Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he’ll try. When he isn’t working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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