Starfield’s Beta branch Update 1.9.67 went live today, letting beta players test out the game with AMD’s FSR 3 and Intel’s Xe Super Sampling enabled, making Starfield look even better on systems not powered by Nvidia graphics cards. These Super Sampling options should allow AMD and Intel GPU users to have sharper, higher-fidelity graphics. As well, a few other small fixes and changes have been implemented with this update, including eliminating some crashes.
Update 1.9.67 is currently only available on the Beta branch of the Steam/PC version of the game. It can be opted into on Steam by right-clicking “Starfield”, selecting “Properties”, navigating to the “Betas” tab, and the selecting “[beta]” from the dropdown field on the right side.
The change log for Starfield’s Beta Update 1.9.67 is as follows:
Starfield Beta Update 1.9.67
- Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
- Added support for Intel Xe Super Sampling (XeSS). (PC)
- Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
- Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.
- Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
- Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.
- Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
- Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)
With that, Starfield will now look that much better for that many more people (so long as you have a machine to run it at the levels required). At least for those who opt in to the beta; for all others, this update should go live within a few weeks after enough testing is done on the Beta branch.