Despite Bethesda claiming they spent an entire year polishing Starfield, it’s still got more than its fair share of bugs and other issues. The game has received a handful of patches already, but Starfield is a massive game and there are still plenty of bugs Bethesda hasn’t squashed yet.
Enter the Starfield Community Patch. The very first version of the community patch went live today, and it features a fairly extensive list of bug fixes and tweaks (see below for complete changelog). This patch isn’t a standard mod — there is no new content. Instead, it is a “collective effort by mod authors and the wider player community of Starfield to fix bugs, errors and other inconsistencies present in the game”.
One significant change any wannabe ship collectors will surely appreciate in the community patch, companions no longer getting angry at the player for boarding a hostile ship and attacking the crew — finally, Sara will realize that sometimes the best defense is a good offense! Many of the changes are simple typo fixes or translation mistakes, or corrections to issues with things like perks or ship weapons.
The community stepping in and fixing up Starfield comes as a surprise to precisely no one — many players have even speculated that much of the emptiness of Starfield is due to Bethesda simply trusting in the avid Bethesda modding community to fill out the wide but shallow world present in the game on launch. There’s no doubt that as time goes on, the Starfield modding community will continue to expand upon and improve Starfield with more mods, fixes, and other improvements.
You can download the patch from Nexus Mods, or learn more about it (and contribute to the project) on the patch’s website. Even if you don’t know how to code, you can still participate by reporting bugs.
Read on to see the full list of changes for version 0.0.1!
Starfield Community Patch [2023-10-25] Version 0.0.1
- EM Weapon Systems skill ranks 1-3 have been modified to multiply EM damage by 1.1x/1.2x/1.3x instead of all 3 ranks applying a 2.0x multiplier. This brings it in line with perk description. [002C53B2] Fix contributed by rux616 Reported by rux616
- EM Weapon Systems skill rank 4 has been corrected to apply a boost to EM damage rather than hull damage. [002C53B2] Fix contributed by rux616 Reported by rux616
- Missile Weapon Systems skill Rank 4 modified to add a recharge rate modifier of 1.2 and remove the reload speed modifier of 0.8 to correctly represent the increase from Rank 3. [002C5558] Fix contributed by rux616 Reported by rux616
- Rejuvenation skill ranks 3 and 4 new correctly allow the player to regain health while in combat. [0012601A] [0012601B] Fix contributed by rux616 Reported by Qeric99
- EMP-80 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184C1] Fix contributed by rux616 Reported by rux616
- EMP-200 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184B7] Fix contributed by rux616 Reported by rux616
- EMP-500 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184A7] Fix contributed by rux616 Reported by rux616
- EMP-1000 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184A6] Fix contributed by rux616 Reported by rux616
- Disruptor 3320 Neutron Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max. [0014A8CD] Fix contributed by rux616 Reported by rux616
- Disruptor 3320 Neutron Turret ship weapon now has a “Recharge Delay” of 0 as non-automatic weapons should not have a delay. [0014A8CD] Fix contributed by rux616 Reported by rux616
- Marauder 115N Railgun Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max. [00025FB6] Fix contributed by rux616 Reported by rux616
- Obliterator 250MeV Alpha Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max. [00025FB4] Fix contributed by rux616 Reported by rux616
- The number of undiscovered temples shown in the UI will now match how many are actually undiscovered. [starborntemplequestscript] Fix contributed by Krevil – Nexus Mods Page – Reported by zarantha
- Constellation companions no longer have the wrong dialogue in NG+ after completing “Foreknowledge”. [qf_mq204_002c6d74] Fix contributed by Krevil – Nexus Mods Page – Reported by Krevil
- Companions will no longer become angry at the player for boarding a hostile ship and attacking the crew. [bescript] Fix contributed by wSkeever – v0.0.1 from Nexus Mods Page – Reported by wSkeever
- Neon Security will no longer say you have a bounty even if you’ve never been arrested. [qf_dialogueneonconvo_securit_0032c7c0] Fix contributed by wSkeever – v0.0.1 from Nexus Mods Page – Reported by wSkeever
- Companions will now correctly comment on the player’s appearance changing. (This was caused by companionaffinityeventsscript referencing “LooksMenu” instead of “ChargenMenu”) [companionaffinityeventsscript] Fix contributed by Bobbyclue
- Player characters will no longer get stuck headtracking to the left while sprinting or jumping for a long time. Fix contributed by Monitor144hz – Issue – v1.1.1 from Nexus Mods Page
- Fixed a typo in the English translation of the 3 Scan Jammer components in the ship builder. co_SMS_ScanJammer01[001AD84D], co_SMS_ScanJammer02_DualFrequency[001AD84C], co_SMS_ScanJammer03_MultiFrequency[001AD84B] Issue reported by Daymarr
- Fixed a typo in the English translation of the perk description for Peak Performance 05. MagPerk_PeakPerformance[00202D9F] Issue reported by Jiopaba
- Fixed a typo in a greeting line for Nikau Henderson in Deimos Staryard. [0027104E] Reported by sleepysugarlump
- Fixed a typo in a dialogue line with The Hunter during MQ106 at Akila City. [0021B2A1] Reported by tcranor
- Fixed a typo in the description of the Penetrator Rounds upgrade for several weapons co_gun_mod_HardTarget_Mag_Penetrator[000454B2], co_gun_mod_Lawgiver_Mag_Penetrator[00057561], co_gun_mod_MagSniper_Mag_Penetrator[00045BAF], co_gun_mod_Razorback_Mag_Penetrator[00044C30],co_gun_mod_Regulator_Mag_Penetrator[00057579], co_gun_mod_Tombstone_Mag_Penetrator[00044C4D],co_gun_mod_UrbanEagle_Mag_Penetrator[0007C747] Reported by Krevil
- Fixed a misspelling of “pique” in Masako’s Dialogue during “Sabotage”. [0015E064] Reported by wSkeever
- Fixed a typo in Andromeda Kepler’s dialogue. [00146104] Reported by disasterchief
- Fixed a typo in Helena Strickland’s dialogue. [0018E0C1] Reported by Drackore
- Fixed a typo in the German translation of Joseph Manning’s dialogue [0022D907] Reported by SkyHorizon3
- Fixed a typo in the German translation of Issa Ekland’s dialogue [002C33C5] Reported by SkyHorizon3
- Fixed typos in the German translation of Lin’s dialogue during the opening sequence [000131BB] [00019287] Reported by SkyHorizon3
- Fixed inconsistencies in the German translation between text and audio in Gideo Anker’s dialogue [00051A7B] [00051A7B] [0027BC70] [0027BC6F] [00219542] Reported by SkyHorizon3
- Fixed inconsistencies in the German translation between text and audio in Yannick Legrande’s dialogue [0012C618] [0021B154] Reported by SkyHorizon3