Content Type: Gaming Guides
Who even pays attention to Status Effects and Consumables in games like Cyberpunk 2077…? People that play on the highest difficulty and run DPS calculations to min-max their character…? MMORPG geeks taking a break to play a single-player RPG? People relying on consumables to counteract their low defense skills?
Well, not quite. Let us show you how these elements make up most of the Direct Combat strategy in Cyberpunk 2077.
Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
First, let’s cover a little bit of terminology. What do we mean by “Status Effects and Weakspots”? Why the Consumables? It’s an array of game elements that, together, comprise a whole layer of direct combat engagement, since they are a major factor in increasing challenge level as the game progresses. They also constitute one of the main methods of fighting back.
In other words, your manifestation of V in Cyberpunk 2077 will start fighting simple-minded thugs, but soon enough you will encounter a gang’s leader with a high Threat Level that will give your character a concussion, electrocute you, melt off your cyberarm and, if you are still alive after that, send you flying to the ground.
How do they do that? Status Effects and Conditional Damage. How can one counteract it? Inflicting some Conditions back, aiming for Weakspots, and using Consumables. Outside of Cyberpunk 2077‘s stealthier methods of assault and defense, this is how the player character protects themselves, enhances themselves, and fights back in direct combat engagement.
We will cover these categories accordingly in Types of Damage (that covers Player and Enemy Resistances), Boss Combat (that covers Weaknesses and Weakspots), and Defense Consumable Buffing (different from our Full Consumables Guide [in the works!] – covers how to Defend, and Enhance yourself in combat).
This guide will become your Ultimate Smart-Combat Reference for how to improve your damage and defend against your smarter melee opponents.
Types of Damage
Types of Damage and Resistances
Players and Enemies share the same Types of Damage and same Resistances.
Cyberpunk 2077 is an RPG experience, and that means that not all of your attacks will cause flat physical damage without any additional conditions. Playing around with what your gun or your melee weapon can do to an opponent will be rewarded. Stumbling your enemies or spilling acid onto their metal limbs will give you control over how many opponents you can take at once and how much total damage you can deal every second.
If they send an electrical shock down your circuits, you can do the same to them.
Cyberpunk 2077 offers 4 Damage Types and Resistances to counteract it:
- This is the most common type of damage among weapons and opponents wielding them. A common dagger or a hammer will typically deal Physical Damage, but it doesn’t mean that it doesn’t inflict Status Effects. Sasquatch’s Industrial Hammer, for example, can inflict Knockdown when thrown while still dealing an impressive amount of Physical Damage.
But what if the enemy you try to shock has Electrical Resistance? It’s important to quickly determine how dangerous your opponent is and what their weaknesses are.
That’s where your own Cyberware comes in. With your Optical Scanner you can start to analyze your opponents, their Threat Level, Damage Type, and Resistances up to a certain level (you will need to keep upgrading your scanner level to reveal information about stronger opponents).
Generally, you will see the following information about your enemy:
- Damage Type(s)
- The type(s) of damage (out of the 4 discussed above) that the opponent deals. Compare these against your Resistances to know whether this enemy will have an advantage over you.
- The type(s) of damage (out of the 4 discussed above) that the opponent is resistant or weak against. Compare these against the Damage Types you deal to know whether you will have an advantage over this enemy.
- Predicted Threat
- Friendly service people (a Ripperdoc, for example) and beginner enemies are likely to have a Very Low Threat Level. Enemies with special Resistances and Damage Types will have a higher threat level, especially if they are above your current level. Bosses could have a Deadly Threat level.
- Threat Reduction Hint
- A sufficiently high level Cyberware will throw you a suggestion in regards to dealing additional damage to the enemy or upgrading your Resistances.
- Weak Spot(s)
- We will discuss this element in Boss Combat section below.
While you can inflict a plenty of disabling effects through Hacking and the Cyberdeck’s Daemons, and particularly savvy enemies can do the same to you, in this guide we will be focusing on the effects caused by your Cyberware, Ranged, and Melee weapons against your enemies.
The Melee Combat in Cyberpunk 2077 in itself involves a system of blocking and parries that engage and control the damage dealt by your enemy (this is an inferred information, not officially confirmed). However, you can inflict more aggressive stumbles and takedowns in order to break your opponent’s defense.
More information will be available in the future.
Increasing V’s Resistances
A reliable way to increase V’s Resistance statistics comes from the Equipment. Aside from weapons, V can wear Head, Face, Chest, Body, Legs, and Feet items.
One example we are currently aware of is the Samurai Jacket. As an Epic grade item it provides 5 Physical, 5 Thermal, 7 Electrical, and 4 Chemical Resistance.
In the separate section below we will discuss how you can use your Consumables to enhance V’s abilities and defenses in combat.
Fighting Maelstroms’ Royce or Animals’ Sasquatch is a very different experience from fighting common lackeys. Covers will be destroyed, projectile shots will come out of nowhere, your Cyberware will be hijacked, and you will need to have some kind of strategy to defend against the onslaught.
One of the important parts of Boss Combat will be the Weakspots. With a high enough Optical Scanner level you will receive some visual guidance, like an element of the Cybersuit that you can target with your weapon.
This is the case with Royce from the Maelstrom gang and the autonomous shield produced by his armored exoskeleton. Attacking Royce’s Weakspot brings down the shield and allows V to deal a much more substantial damage to finish him off.
We have a separate guide for all types of Consumables and how operate them (currently in process of being made!), but in this guide we will discuss how you can use consumables to enhance your combat abilities, give you special powers, and enhance your Resistances.
Let’s look at what the Common Consumables and Inhaler Drugs can do for us in combat.
More information will be added as it becomes available.
One of the most commonly featured drugs in Cyberpunk 2077‘s demos was the enhancer of reflexes, represented in the battlefield with the slow-motion effect.
Both an extremely agile enemy and a distant opponent with a ranged weapon can be more easily reached during the time dilation caused by the drug’s status effect.