Content Type: Gaming Guides
While all of the high-rank Skeleton Cyberware requires points in Body or Reflexes, any build should be able to equip the first, and often the second rarity rank of any of the available augments. There is something useful in this category for any build (health, stamina, and carrying capacity increases), with several solid bonuses for melee weapons.
(2 slots available)
Do I Need Skeleton Cyberware?
All of the bonuses come with a useful bonus depending on your combat style, and you can mix and match using your two available slots.
If you don’t have 8 points in Body or Reflexes, you still have access to all of the first-rank Skeleton Cyberware, and, with some, for their next following rank: Bionic Lungs (max stamina), Titanium Bones (carrying capacity), and Dense Marrow (melee damage but with extra stamina drain). Even a Crafty Netrunner could use some carrying capacity increases and some extra health.
If you have good points in Body, most of this category will be available to you, with the exception of Microrotors (melee attack speed) and Microvibration Generator (melee weapon damage without penalties). You can mix and match very high health, stamina, carrying capacity, and melee damage (with increased stamina drain) bonuses. If you use Body Attribute ranged weapons, the recoil kick might be something of interest to you as well.
If you are a Reflexes build with a melee focus (likely Blades), you can fill up both of your spots with the Microrotors (melee attack speed) and Microvibration Generator (melee weapon damage) for amazing bonuses for your blade weapons. Otherwise, look to the second paragraph in this category — there are still a few things you can grab here that will compliment your build.
There are no mods available for Skeleton Cyberware.
Where Can I Look For Skeleton Cyberware?
You will find the majority of Skeleton Cyberware in Kraviz’s Clinic at Charter Hill, Westbrook. You can find Bionic Joints in the collection of the unnamed Ripperdoc in Wellsprings, Heywood.