Nervous System: Cyberpunk 2077 Cyberware

A lot of the Nervous System implants focus on time dilation triggers. Just like Sandevistan Operating Systems (which also focus on time dilation) these require a certain number of points in your Reflexes Attribute.

At a certain point all Nervous System augmentations begin to require 8 in Reflexes or more, but some are still available without Attribute requirements in Common and Uncommon rarities.

(2 slots available)

Cyberpunk 2077 Cyberware Implants Guide Nervous System

(Click here to return to our main Cyberpunk 2077 Cyberware Guide.)

With two slots sitting around empty, you are right to be trying to take full advantage of the category even if you do not have a high Reflexes Attribute.

At the bare minimum, any build should be able to use Nervous System augments up to Uncommon rank in Kerenzikov (time dilation is a useful skill in battle, and Kerenzikov has its advantages — no cooldown!), up to Uncommon rank in Synaptic Accelerator (an okay addition to the time dilation collection), up to Uncommon in Neofiber (base Evasion increase), and a Common Reflex Tuner (has a cooldown, but comes with a solid time dilation effect to allow you to quickly heal yourself and take a hiding spot). For any build, something like a combination of Uncommon Kerenzikov and Common Reflex Tuner can provide a useful defense tactic in any close-range encounters.

Of course, builds with a high Reflex Attribute have the first dibs — Kerenzikov and others only provide higher and higher bonuses as the rank goes up, and with points in Reflexes augments that allow for airborne dodge and increased duration of Sandevistan and Kerenzikov (Synaptic Signal Optimizer) are available.

Note: all items are listed with a range of minimum to maximum values.
Beware that there is a significant value variation due to rarity. Starting and highest rarity rank is likewise listed as a range in parenthesis. Most of the cyberware comes across all rarity ranks. We will not be listing intermediary values to keep things clean.

  • Kerenzikov (Common – Legendary): Attacking, aiming, or blocking while sliding or dodging triggers a 50% – 90% time dilation effect for 1.5 – 3.5 seconds. Cooldown 5 seconds. Reflexes requirement: 0 – 18.
  • Synaptic Accelerator (Common – Legendary): 25% – 50% time dilation effect for 2 – 4 seconds whenever you are detected by enemies. Reflexes requirement: 0 – 20.
  • Reflex Tuner (Common – Legendary): 50% – 80% time dilation effect for 2 – 4 seconds whenever your health drops below 25%. Cooldown 60 – 40 seconds. Reflexes requirement: 0 – 18.
  • Neofiber (Common – Legendary): Evasion +3% – +15%. Reflexes requirement: 0 – 18.
  • Maneuvering System (Rare only): Enables you to perform a dodge while airborne. Reflexes requirement: 14.
  • Synaptic Signal Optimizer (Uncommon – Epic): Duration of Sandevistan and Kerenzikov + 0.5 – +2 second(s). Reflexes requirement: 10 – 18.

There are no mods available for Nervous System Cyberware.

You will find the majority of Frontal Cortex Cyberware in Octavio’s Clinic (Arroyo, Santo Domingo), the unnamed Arroyo Ripperdoc, and the unnamed Ripperdoc in Japantown (Japantown, Westbrook).

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Mila Grish
Mila Grish

Dedicated contributor at EIP Gaming and a part-time collector of books she will never have time to actually read. Jumps on the newest releases just as quickly as on the uncovered dusty collections from the basement. For her, shiny graphics can never be an excuse to not have a polished player experience or an immersive story.

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