Cyberpunk 2077 Cyberware Guide Operating System
Game: Cyberpunk 2077
Content Type: Gaming Guides


Operating System Cyberware might look like thee most complex category of all others available, but once you decide what you would like to use it for, you only need to pay attention to a third of its functionality.

For Netrunners, the choice will be the Cyberdeck Cyberware, since they need the Quickhacks functionality to achieve their full potential.

Solo builds can pick between the Reflexes approach (Sandevistan) or Body approach (Berserk). We will discuss the potential logic behind these decisions below. Keep in mind that, unlike Cyberdecks, Sandevistan and Berserk can be equipped with mods that improve their functionality.

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Cyberpunk 2077 Cyberware Implants Guide Operating System

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Unless you want your Netrunner to only farm currency and crafting materials from vending machines, you will need a Cyberdeck. It must be equipped for any Quickhacking or application of daemons to the network. So, if you have an Intelligence-heavy build, your one available slot is probably decided. You won’t need the Attribute to equip these, but you will need some Street Cred to acquire most of them.

The fastest RAM recovery is offered by the Rare and Epic Biotech, Legendary Fuyutsui, and the NetWatch Netdriver Cyberdecks. The rest of the Legendary decks give you additional unique advantages when using Quickhacks.

Now, let’s talk Sandevistan and Berserk. If you are investing both into Reflexes and Body, which one should you get for your character?

Both have base bonuses for both melee and ranged combat styles (Rare-Legendary Biodyne Berserk also increases ranged damage). With mods taken into account, both can be configured to improve Crit Chance, Crit Damage, health and stamina regeneration (upon defeating enemies for Sandevistan), increased duration, and decreased cooldowns.

Berserk has unqiue reductions for recoil and sway, and a bonus to armor that Sandevistan can’t replicate. Also, Beast Mode mod for Berserk will double your melee damage. Sandevistan, on the other hand, comes with its own unique mod bonuses, such as longer detection and clearing of all Status Effects.

As for the time dilation, Kerenzikov Nervous System Cyberware is a fair substitute for Sandevistan. So, you don’t have to completely lock yourself out of the time dilation system — you can pick Berserk and get great melee damage (also ranged damage with Rare-Legendary Biodyne Berserk) and armor bonuses for your character, slowing down the time when you perform actions while sliding or dodging.

However, if you find time dialtion a useful mechanic and would like to trigger it manually, Sandevistan is a great way to go. You can always combine Sandevistan with Kerenzikov for ultimate time dilation triggering. Synaptic Signal Optimizer under Nervous System will increase the duarion of both.

Of course, if you do not have a lot of points invested into both the Body and Reflexes (while not being all too interested in Intelligence Attribute), you can simply go with the one out of the two that you plan on investing into the most. Both Sandevistan and Berserk come with their unique bonuses and strategy and can be very useful in combat.

Note: all items are listed with a range of minimum to maximum values.
Beware that there is a significant value variation due to rarity. Starting and highest rarity rank is likewise listed as a range in parenthesis. Most of the cyberware comes across all rarity ranks. We will not be listing intermediary values to keep things clean.

  • Militech Paraline (Common only):
    • RAM 2, Buffer Size 4, Slots 2.
    • Ability: Short Circuit and Reboot Optics Quickhacks are already installed.
    • [Doesn’t have Overload, Friendly Mode, Assist Mode.]
  • Arasaka Series (Epic – Legendary):
    • RAM 8 – 10, Buffer Size 7 – 8, Slots 5 – 6.
    • Ability: Cost of stealth Quickhacks is reduced by 1 – 2. Combat quickhacks have 30% – 40% increased duration. Quickhacking a pinged enemy refreshes Ping duration.
    • [Full complement of preinstalled hacks.]
    • Required Street Cred: 0 – 50.
  • BioDyne Series (Uncommon – Rare):
    • RAM 6 – 9, Buffer Size 5 – 6, Slots 3 – 4.
    • Ability (Rare only): Increases RAM recovery rate by 3 units per 60 seconds.
    • [(Uncommon) Doesn’t have Overload, Friendly Mode, Assist Mode. (Rare) Full complement of preinstalled hacks.]
  • Biotech Σ Series (Uncommon – Epic):
    • RAM 5 – 10, Buffer Size 5 – 7, Slots 3 – 5.
    • Ability: Increases RAM recovery rate by 6 – 9 unites per 60 seconds. (Rare – Epic) + Quickhacks deal 10% – 20% more damage.
    • [(Uncommon) Doesn’t have Overload, Friendly Mode, Assist Mode. (Rare – Epic) Full complement of preinstalled hacks.]
    • Required Street Cred: 0 – 27.
  • Fuyutsui Series (Common – Legendary):
    • RAM 3 – 8, Buffer Size 5 – 7, Slots 2 – 6.
    • Ability (Legendary only): Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 40%. Combat quickhacks have 50% increased duration.
    • [(Common) Doesn’t have Breach Protocol, Overload, Friendly Mode, Assist Mode. (Legendary) Full complement of preinstalled hacks.]
    • Required Street Cred: 29 – 37.
  • NetWatch Netdriver Mk.5 (Legendary):
    • RAM 11, Buffer Size 8, Slots 6.
    • Ability: Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage.
    • [Full complement of preinstalled hacks.]
    • Required Street Cred: 49.
  • Raven Microcyber Series (Epic – Legendary):
    • RAM 8 – 10, Buffer Size 7 – 8, Slots 5 – 6.
    • Ability: Increases RAM recovery rate by 3 – 6 units per 60 seconds. Enemy netrunners need 50% – 100% more time to hack you. Quickhack spread distance increased by 40 – 60%.
    • [Full complement of preinstalled hacks.]
    • Required Street Cred: 49 – 14.
  • Seacho Electronics Series (Uncommon – Rare):
    • RAM 4 – 6, Buffer Size 5 – 6, Slots 3 – 4.
    • Ability: Cost of stealth Quickhacks is reduced by 1. (Rare) + Upload time is reduced by 25%.
    • [(Common) Doesn’t have Breach Protocol. (Rare) Full complement of preinstalled hacks.]
  • Stephenson Tech Series (Rare – Legendary):
    • RAM 6 – 10, Buffer Size 7 – 8, Slots 4 – 6.
    • Ability: Duration of combat Quickhacks +30% – 50%. All Quickhacks have cooldown reduced by 30% – 45%. (Legendary) + Upload time is reduced by 25%.
    • [(Rare – Epic) Full complement of preinstalled hacks. (Legendary) Doesn’t have Breach Protocol.]
    • Required Street Cred: 0 – 37.
  • Tetratronic Series (Uncommon – Epic):
    • RAM 4 – 8, Buffer Size 5 – 7, Slots 3 – 5.
    • Ability: Quickhacks deal 10 – 30% more damage. (Rare – Epic) Cost of ultimate Quickhacks is reduced by 1 – 2.
    • [(Uncommon) Doesn’t have Breach Protocol, Overload, Friendly Mode, Assist Mode. (Rare – Epic) Doesn’t have Breach Protocol.]
    • Required Street Cred: 0 – 37.
  • Tetratronic Rippler Mk. 4 (Legendary):
    • RAM 10, Buffer Size 8, Slots 6.
    • Ability: Ultimate Quickhacks can spread once. Cost of ultimate Quickhacks is reduced by 3. Upload time is reduced by 75%. All Quickhacks have cooldown reduced by 45%.
    • [Doesn’t have Breach Protocol.]
    • Required Street Cred: 29.

Note: All Sandevistan Operating Systems have one mod slot available when Rare, two mod slots available when Epic, and three mod slots available when Legendary (whether Iconic or not).

  • Zetatech Sandevistan (Uncommon – Epic): Activate to dilate time by 25% – 50% for 8 – 16 seconds. While active, Crit Chance +10% – +20%. Cooldown 30 seconds. Reflexes requirement: 6 – 12.
  • Dynalar Sandevistan (Uncommon – Legendary): Activate to dilate time by 50% – 75% for 8 – 16 seconds. While active, damage dealt +5%. Cooldown 30 seconds (Epic only: 15 seconds). Reflexes requirement: 6 – 15.
  • Qiant Sandevistan (Legendary): Activate to dilate time by 75% for 12 seconds. While active, Crit Chance +15% and Crit Damage +15%. Cooldown 15 seconds. Reflexes requirement: 15.
  • “Warp Dancer” Qiant Sandevistan (Iconic Legendary variation): Activate to dilate time by 90% for 8 seconds. While active, damage dealt +15%, Crit Chance +10%, Crit Damage +50%. Cooldown 30 seconds. Reflexes requirement: 18.
  • Militech “Falcon” Sandevistan (Iconic Legendary): Activate to dilate time by 70% for 20 seconds. While active, damage dealt +15%, Crit Chance +20%, and Crit Damage +35%. Cooldown 60 seconds. Reflexes requirement: 20.

Note: All Berserk Operating Systems have one mod slot available when Rare, two mod slots available when Epic, and three mod slots available when Legendary (whether Iconic or not).

  • Moore Tech Berserk (Uncommon – Epic): When activated, ranged weapon recoil and sway -10%, melee damage +10% – +15% and Armor +5% – +10% for 10 – 30 seconds. (Epic – Legendary) Max Health +10% – +20%. (Legendary) Defeating enemies restores 2% health. Cooldown 60 seconds. Body requirement: 6 – 12.
  • Biodyne Berserk (Uncommon – Legendary): When activated, ranged weapon recoil and sway -15% – -25%, melee damage +15% – +25%, and Armor and Resistances +5% for 10 – 30 seconds. (Uncommon – Legendary) Ranged attack damage +10% – +20%. (Epic – Legendary) Defeating enemies restores 3% – 4% health. Cooldown 60 seconds. Body requirement: 6 – 16.
  • Zetatech Berserk Mk. 4 (Legendary): When activated: reduces weapon recoil and increases melee damage, Armor, Resistances by 10% for 5 seconds. While active, defeating enemies restores 5% max health. While active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. Cooldown 10 seconds. Body requirement: 16.
  • Zetatech Berserk Mk.5 (Iconic Legendary variation): When activated: reduces weapon recoil and increases melee damage, Armor, Resistances by 20% for 10 seconds. While active, defeating enemies restores 5% max health. While active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. Cooldown 30 seconds. Body requirement: 18.
  • Militech Berserk (Legendary): When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 60 seconds. Max health and stamina +40%, defeating enemies restores 5% health. Cooldown 60 seconds. Body requirement: 18.

There are no mods available for Cyberdecks, but Sandevistan and Berserk Operating System Cyberware comes with one mod slot at Rare rank, two at Epic rank, and three at Legendary rank (whether Iconic or not).

Offer these improvements:

  • Sandevistan:
    • Increases Sandevistan duration, Sandevistan cooldown.
    • Increases Crit Chance, Crit Damage.
    • Activating Sandevistan clears Status Effects (Burn, Poison, Bleeding, Shock).
    • While Sandevistan is active, defeating enemies restores stamina, health. Or, while active, enemies take longer to detect you.
  • Berserk:
    • Increases Berserk duration, Berserk cooldown.
    • While Berserk is active, increases armor, resistance, melee damage, health regeneration, Crit Chance, Crit Damage. Decreases sway, recoil.
  • Overclocked Processor (Common – Legendary): Sandevistan duration +0.5 – +1.3 second.
  • Prototype Chip (Rare): Crit Chance while Sandevistan is active +5%.
  • Neurotransmitters (Rare): Crit Damage while Sandevistan is active +15%.
  • Heatsink (Common – Legendary): Sandevistan cooldown -2 – -4 seconds.
  • Micro-Amplifier (Legendary): Activating Sandevistan clears status effects (Burn, Poison, Bleeding and Shock).
  • Tyger Paw (Epic): Defeating enemies while Sandevistan is active restores 15% stamina.
  • Rabid Bull (Epic): Defeating enemies while Sandevistan is active restores 5% health.
  • Arasaka Software (Legendary): While Sandevistan is active, enemies take 70% longer to detect you.
  • Extended Berserk (Common – Legendary): Berserk duration +2 – +6 seconds.
  • Chained Berserk (Common – Legendary): Reduces Berserk cooldown -5 – -7 seconds.
  • Armored Berserk (Common – Legendary): While Berserk is active, armor and resistance are increased by 6% – 10%.
  • Bruising Berserk (Common – Legendary): While Berserk is active, melee damage is increased by 13% – 24%.
  • Focused Berserk (Common – Legendary): While Berserk is active, sway and recoil reduction are improved by 15% – 35%.
  • Invigorating Berserk (Common – Legendary): While Berserk is active, Health regeneration is increased by 13% – 24%.
  • Devastating Berserk (Rare): Crit Chance while Berserk is active +15%.
  • Sharpened Berserk (Rare): Crit Damage while Berserk is active +25%.
  • Beast Mode (Legendary): While Berserk is active, bonus to armor and resistance +15%, health regeneration +15%, melee damage +100%.

There is no good place for acquiring all of the Operating Systems, be it Cyberdeck, Berserk, or Sandevistan. They are scattered across the Night City. Set your eyes on a type: you will likely get an opportunity to loot a few of them as you go as well.

With Sandevistan and Berserk, you will get as many bonuses from the base Cyberware as you will by installing mods.

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