Thankfully, with 3 slots available, there is something most of the builds can do with this category — at least when it comes to damage mitigation. Body and Cool builds will benefit from this category the most.
Subdermal Armor’s flat Armor increase can be useful for any build. It can be very helpful for increasing survivability in the early game.
The Optical Camo Cyberware is a fair addition for any Stealth builds, but feels like it is mostly outcompeted by the bonuses provided by other Integumentary Cyberware for Cool builds, unless you put a lot of effort in avoiding taking any damage altogether.
For more aggressive and close ranged builds, the Shock-N-Awe Cyberware can offer some extra damage. Every time you take damage, you have a chance to cause an electroshock around you, dealing damage to all nearby enemies.
Body Attribute should use Integumentary System to their full defensive advantage. If using a Tech build, you can invest in the Built Different Perk to take advantage of the massive armor boost that the Cellular Adapter gives.
Subdermal Armor: Armor – simple but effective.
Optical Camo: Activate to reduce visibility to enemies temporarily.
Pain Editor: Reduces all incoming damage.
Proxishield: The closer an attacking enemy is, the less damage they deal to you.
Countershell: Increased Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
Painducer: Converts a portion of damage taken into damage-over-time.
Carapace: Increased Armor effectiveness when attacked from the side or rear.
Nano-Plating: Chance to block an incoming projectile. Increased bonus chance after performing a dodge or Dash.
Defenzikov: When Kerenzikov ends, increases Mitigation Chance.
Rangeguard: Increases Armor when there are no enemies with 6 m.
Shock-N-Awe: Whenever you take damage, you have a chance to release a large electroshock that deals damage to nearby enemies.
Chitin (Tier 5 / Iconic): An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
Peripheral Inverse (Tier 5 / Iconic): The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Integumentary System Mods
As of patch 2.0, there are no mods for any Cyberwares.
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