Way of the Open Hand

Game: Baldur's Gate 3

Monk Subclass

You specialise in unarmed combat, using your hands and your control of ki to heal or inflict grievous hurt.

Primary Ability: Dexterity
Spellcasting Ability: Wisdom
HP: 8 + CON modifier base, 5 + CON modifier per level
Recommended Attributes (before Bonuses)
15 STR, 13 DEX, 14 CON
10 INT, 12 WIS, 8 CHA

A Way of the Open Hand Monk has access to the following abilities and features (in addition to their Monk features):

  • Level 3 – Flurry of Blows: Topple (Action)
  • Level 3 – Flurry of Blows: Stagger (Action)
  • Level 3 – Flurry of Blows: Push (Action)
  • Level 6 – Manifestation of Body (Feature)
  • Level 6 – Manifestation of Mind (Feature)
  • Level 6 – Manifestation of Soul (Feature)
  • Level 6 – Wholeness of Body (Action)
  • Level 9 – Ki Resonation: Punch, Ki Resonation: Punch, Ki Resonation: Blast (Actions)
  • Level 11 – Tranquility (Subclass Feature)
  • Mobility is your biggest strength as a Monk, and crippling the enemy with many debilitating attacks is next on the list. Combine these two things in order to disable foes, then reposition to the best possible place (maybe after repositioning your foe).
  • Stay at the head of your party. High wisdom will see you picking up on traps and details other party members might miss.
  • Opening with your Flurry of Blows to put opponents in a position you want them to be in is the best way to start, followed by you wailing on them in that more vulnerable position. If your initiative is linked with your party members, it is often useful to go first.
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