Nature Domain

Game: Baldur's Gate 3

Cleric Subclass

You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide’s roaring fury.

Primary Ability: Wisdom
Spellcasting Ability: Wisdom
HP: 8 + CON modifier base, 5 + CON modifier per level
Recommended Attributes (before Bonuses)
10 STR, 14 DEX, 13 CON
8 INT, 15 WIS, 12 CHA

A Level 1 Nature Domain Cleric has access to the following spells, abilities, and features (in addition to their Cleric features):

  • Poison Spray
  • Produce Flame
  • Shillelagh
  • Thorn Whip
  • Speak with Animals
  • Animal Friendship
  • Acolyte of Nature
  • Armour – Heavy Armour
  • Level 1Feature: Acolyte of Nature; Proficiency: Heavy Armour; Cantrips (Choose 1): Poison Spray, Produce Flame, Shillelagh, Thorn Whip; Spells: Animal Friendship, Speak with Animals
  • Level 2Action: Charm Animals and Plants
  • Level 3Spells: Barkskin, Spike Growth
  • Level 5Spells: Plant Growth, Sleet Storm
  • Level 6Feature: Dampen Elements
  • Level 7Spells: Dominate Beast, Grasping Vine
  • Level 8Action: Divine Strike: Elemental Fury
  • Level 9Spells: Insect Plague (upgrade), Wall of Stone
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