Baldur’s Gate 3 Hotfix #31 is Live – Squashing Subclass Bugs

Hotfix #31 just dropped for Baldur’s Gate 3, just shy of a month following the massive Patch 8 and about 2 weeks after the last Hotfix. This one is smaller than the last, and mostly exists just to patch up some technical issues and balance problems that came with the new subclasses introduced in Patch 8.

In addition, several graphical bugs (like a “kaleidoscope of colours”) have been patched out, some dialogue was fixed to correctly trigger, photo mode was improved slightly, among a few smaller details. In general, this is a smaller Hotfix, intended to make sure that the new subclasses are operating as intended. Most of the changes also lead to a “buff” for the impacted subclasses, so if you are playing — or planning to play — one of the 12 new subclasses, they are more powerful than ever now.

You can read the full community post and list of patch notes below.

Version Number: 4.1.1.6839938

Hey everyone,

Been tripping hard? It’s not you, it’s us. (Probably.). Today’s hotfix aims to tackle the kaleidoscope of colours that appear when changing locations, as well as various other bugs that have made their way into the game.

We’re still fixing a few things, and will continue to release small hotfixes addressing bugs in the game. Please report any issues with our Support Team.

Missed out on what’s new on Patch 8? Read all about it here, and tune into today’s stream as our Dark Urge run continues over on Twitch from 1pm UTC!

  • Fixed a potential crash when loading a level without a required mod and then loading with the required mod.
  • Fixed a crash when hovering over certain items in the inventory or while trading.
  • Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints.
  • Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses.
  • Immutable Form now reacts to Arcane Shot: Banishing Arrow.
  • The Fancy Footwork passive now also works even if you miss.
  • Vaprak’s Greed now takes into account Human Versatility and increases carrying capacity accordingly by another quarter.
  • Arcane Shot: Grasping Arrow can now also damage Flying targets when they move.
  • Removed the Long Rest indicator on the Accursed Spectre passive tooltip.
  • Dazzling Breath now correctly applies the spellcasting ability modifier when an enemy succeeds its Saving Throw.
  • Dismissing Wind Walk and Gaseous Form will no longer also remove your Starry Form.
  • The Shadow Blade no longer shows an empty tooltip when you examine the item while upcasting.
  • Fixed a bug causing Shadow Blade to lose properties when other conditions are removed. This could cause, for example, the blade to lose any bonus damage when Concentration is broken.
  • Piercing Arrow’s overall damage is now also reduced by half rather than just the bonus damage.
  • Curving Shot will now only target enemies and not neutral parties. (This could cause neutral parties to, then, naturally, also become your enemies.)
  • Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss.
  • Removed some defunct dialogue that mistakenly made it into Minthara’s Speak with Dead dialogue in Patch 8.
  • Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding  fate.
  • The recast of Cloudkill at Level 6 is now accurately marked as Level 6 instead of Level 5 in the UI.
  • Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI.
  • Fixed a multiplayer bug where the Traveller’s Chest belonging to the client wouldn’t show up in the Basement (Blighted Village) camp in Act I.
  • Fixed the Illusory Double invoked with Invoke Duplicity appearing to lack equipment and armour.
  • Fixed a bug where if you had Scratch summoned and then travelled to a new region, he would be dismissed once the new region loaded and, as a bonus, appear dead in your party line.
  • All barbarian Rages now correctly gain 3 damage bonus, instead of the previous 2, for objects thrown in a Rage once they hit Level 9.
  • The movement-based Booming Blade condition will no longer apply to inanimate objects that can’t move on their own anyway.
  • Fixed Wild-Shaped boars and cats not paying proper attention to the ‘Look at Camera’ option.
  • Fixed a ‘FileSystem error’ potentially triggering for users who use non-Latin Windows user accounts when trying to save a screenshot using Photo Mode.
  • Fixed inconsistent damage values on the Booming Blade tooltips at higher levels.
  • Fixed a bug causing certain skill tooltips to not appear when you hover over them unless you pin them.
  • Fixed a Twitch extension bug causing the overlays to disappear on Twitch as soon as you click on them.
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Graves
Graves

Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he'll try. When he isn't working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

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