Subclasses Class Details A Level 1 Sorcerer has access to the following spells abilities and features (in addition to the features of their chosen subclass):
Spells Cantrips (Known) – 4Spells – 2 + Charisma ModifierClass Features Level 1 Spell Slots (x2) – Restored on Long Rest Proficiencies Weapons – Daggers, Quarterstaffs, Light CrossbowsArmour – NoneSkills – (Choose 2) Arcana, Deception, Insight, Intimidation, Persuasion, and ReligionStarting Equipment Armour – Simple Boots, Sorcerer RobeWeapons – QuarterstaffConsumables – x2 Potion of Healing, x1 Scroll of RevivifySpell List Blade Ward Acid Splash Mage Hand Poison Spray True Strike Friends Dancing Lights Fire Bolt Light Ray of Frost Shocking Grasp Minor Illusion Bone Chill Burning Hands Charm Person Chromatic Orb Colour Spray Disguise Self Expeditious Retreat False Life Feather Fall Fog Cloud Ice Knife Enhance Leap Mage Armour Magic Missile Ray of Sickness Shield Sleep Thunderwave Witch Bolt Blindness Blur Cloud of Daggers Crown of Madness Darkness Darkvision Detect Thoughts Enhance Ability Enlarge/Reduce Gust of Wind Hold Person Invisibility Knock Mirror Image Misty Step Phantasmal Force Scorching Ray See Invisibility Shatter Web Blink Counterspell Daylight Fear Fireball Grant Flight Gaseous Form Haste Hypnotic Pattern Lightning Bolt Protection from Energy Sleet Storm Slow Stinking Cloud Banishment Blight Confusion Dimension Door Dominate Beast Greater Invisibility Ice Storm Polymorph Stoneskin Wall of Fire Cloudkill Cone of Cold Dominate Person Hold Monster Insect Plague Seeming Telekinesis Wall of Stone Blade Barrier Create Undead Harm Heal Heroes’ Feast Planar Ally
Empower Spell Distant Spell Extended Spell Heightened Spell Quickened Spell Subtle Spell Twinned Spell Sorcerer Class Progression Features PB – Proficiency Bonus ; SP – Sorcery Points (Gained | Total) Note : Each level after the first one also gets a Gained a Spell, Replace Spell feature. Each level you will have to select a new Spell while in the level up menu, as well as get an opportunity to swap out one of your Spells.
Lvl
PB
Features
Actions
SP | Total
1
2
Level 1 Spell Slots (x2), 4 Cantrips
–
2
2
Level 1 Spell Slot, 2 Sorcery Points, 2 Metamagic Selections
Create Sorcery Points, Create Spell Slot
+2 | 2
3
2
Level 1 Spell Slot, Level 2 Spell Slot (x2), 1 Sorcery Point, 1 Metamagic Selection
+1 | 3
4
2
Level 2 Spell Slot, 1 Sorcery Point, Gained a Cantrip, New Feat
+1 | 4
5
3
Level 3 Spell Slots (x2), 1 Sorcery Point
+1 | 5
6
3
Level 3 Spell Slot, 1 Sorcery Point
+1 | 6
7
3
Level 4 Spell Slot, 1 Sorcery Point
+1 | 7
8
3
Level 4 Spell Slot, 1 Sorcery Point, New Feat
+1 | 8
9
4
Level 4 Spell Slot, Level 5 Spell Slot, 1 Sorcery Point
+1 | 9
10
4
Level 5 Spell Slot, 1 Sorcery Point, Gained a Cantrip, 1 Metamagic Selection
+1 | 10
11
4
Level 6 Spell Slot, 1 Sorcery Point
+1 | 11
12
4
Feat, 1 Sorcery Point
+1 | 12
Spell Slots Character Level (Column ⬇), Spell Level (Row ➡)
Level
Cantrips
1st
2nd
3rd
4th
5th
6th
1
4
2
2
4
3
3
4
4
2
4
5
4
3
5
5
4
3
2
6
5
4
3
3
7
5
4
3
3
1
8
5
4
3
3
2
9
5
4
3
3
3
1
10
6
4
3
3
3
2
11
6
4
3
3
3
2
1
12
6
4
3
3
3
2
1
Sorcerer Builds The following guides detail how to build specific Sorcerer playstyles, from spell choices to equipment and character creation.