Guidance Differences – Old School vs Modern – Alone in the Dark

While going through Alone in the Dark, there will be many puzzles and locked doors in your way. While the game does give you clues on how to proceed, they are not always obvious. However, at the start of the game, you can choose the difficulty of the guidance to determine how much the game will help you figure things out — Modern or Old School. In this guide, we will go over the differences between the two modes, as well as how you can make your own custom setting.

The Guidance option will essentially determine how much the game will help you navigate where to go and where to find puzzle clues. If you turn on the Modern option, the game will do things like highlight important text in your clues, give you extra objectives to make your direction more clear, make objects that can be interacted with more obvious, and even give new markers on your map for when puzzles can be solved and when locked doors can be opened.

If you opt to choose Old School, however, the game will do none of this for you. You will have to pick up on the clues and figure out where to go on your own, and search around more carefully to find items. If you ever do get stuck (or think the game is giving too much guidance), you can change your Guidance difficulty at any time within the pause menu. Something important to know is that despite which level of Guidance you pick, it will not change the actual puzzles in any way — it simply makes it easier for you to figure things out.

While in the pause menu changing your Guidance difficulty, there is actually a third option you can choose — you can customize exactly how much guidance you want with a Custom difficulty. There are 4 specific forms of guidance you can choose to turn on or off:

  • Text Highlighting – this will highlight important text when reading clues.
  • Map Highlighting – will add new markers on the map for puzzles that can be solved and locked doors that can be opened.
  • Dynamic Objectives – gives you more objectives during your game to make it more clear on where to go.
  • Reveal Interaction Points – shows which objects you can interact with from a further distance.

These options will give you a lot of flexibility with how much help you want in the game. If you just want to be able to see objects easier, but don’t want any other help, you can do that.

Keep in mind that these options can be turned on or off at any time during your game, so feel free to experiment with them to see what suits you best. Combine this with the Difficulty setting to give yourself the perfect experience!

Share this article:

I'm a huge gamer who especially loves the Final Fantasy series. I will play just about any game, especially if it has anything resembling a Dragoon.

Articles: 704
Notify of

Inline Feedbacks
View all comments