Circulatory System: Cyberpunk 2077 Cyberware

Circulatory System implants deal with Stamina and Health restoration and preservation (quite useful for melee and other close-range combat), and can even function as your Health Item. There is a potential for something interesting in this section for the majority of builds. There are also a few nice treats for Tech Ability builds in this list.

(3 slots available)

cyberpunk 2077 circulatory sytem cyberware

(Click here to return to our main Cyberpunk 2077 Cyberware Guide.)

There is something in this section that can be used by the majority of builds: there are plenty of sustain abilities that everyone can take advantage of. You can even use the Blood Pump implant to work as your Health Item, or have Second Heart to give you a second chance in case you die.

For users of Tech weapons, Feedback Circuit can offer extra healing from hitting with a fully charged shot.

Melee weapon users can get some benefits from these too. The Adrenaline Booster gives you Stamina when neutralizing an enemy with a melee weapon, and the Microrotors increase melee attack speed.

There are several pieces of Cyberware that would be great for any build. The Blood Pump can be a great replacement for the initial Health Item you have, and the Biomonitor will allow it to be used instantly when at low heath, while also increasing its effectiveness. The Second Heart is another great choice, as it will fully heal you when you would otherwise die, effectively giving you a safety net for dangerous situations. Finally, the Heal-On-Kill will do exactly as the name implies, and heals you any time you down an enemy!

For builds that primarily use melee attacks, the Microrotors can be great to make your melee attack speed better (particularly if you’re using a naturally slow weapon). This will pair nicely with the Adrenaline Booster, while will restore Stamina any time you neutralize an enemy with a melee attack, allowing you to attack even more.

If you utilize Tech weapons in your builds, the Feedback Circuit will be a great choice, as it will heal you whenever you hit an enemy with a fully charged shot from your Tech weapon. You can take this a step further and use the Electromag Recycler — this is an upgraded version of the Feedback Circuit that will restore health and Stamina with fully charged Tech weapon shots.

  • Second Heart: Grants 100% Health when your Health reaches 0.
  • Blood Pump: Functions as a powerful Health Item. Instantly restores Health, then regenerates additional Health per second for 6 sec.
  • Biomonitor: Automatically heals you with your equipped Health Item when your Health drops below 35%. Increases Health Item effectiveness.
  • Adrenaline Booster: Restores Stamina whenever you use a melee weapon to neutralize an enemy.
  • Feedback Circuit: Restores Health when you hit an enemy with a fully charged Tech weapon shot.
  • Microrotors: Increased melee attack speed (Melee attack speed cannot exceed 2 attacks per second.)
  • Threatevac: Increased movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases.
  • Clutch Padding: Reduced Stamina cost for shooting.
  • Heal-On-Kill: Restores Health when you neutralize an enemy.
  • Black Mamba: Against Poisoned enemies, reduces Poison damage, but increases all other damage.
  • Electromag Recycler (Iconic): +4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
  • Isometric Stabilizer (Iconic): -18% Stamina cost for all attacks.

As of patch 2.0, there are no mods for any Cyberware.

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Mila Grish
Mila Grish

Dedicated contributor at EIP Gaming and a part-time collector of books she will never have time to actually read. Jumps on the newest releases just as quickly as on the uncovered dusty collections from the basement. For her, shiny graphics can never be an excuse to not have a polished player experience or an immersive story.

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