Cyberpunk’s expansion, Phantom Liberty, has released and with it comes a whole host of new awesome iconic weapons and cyberware for V to pick up. While a vast majority of these armaments are only available in the Phantom Liberty expansion, there are also some new items that are in the base game thanks to update 2.0.
These lists cover some of their unique stats and characteristics, as well as their Base IDs in case you want to use console commands. (You would need an external mod like CyberEngineTweaks to enable these commands.)
If you are picking up Cyberpunk for the first time with this expansion, then you’ll definitely want to check out our Ranged Weapons Guide. It has a plethora of information on the different weapon types, different guns, and the original iconic weapons in the game. Likewise, If you are unfamiliar with the different systems of cyberware in the game, take a look at our Cyberware Guide. We even have one for Melee Weapons, too!
Iconic Guns
Update 2.0 and Phantom Liberty come with an impressive list of new Pistols, Revolvers, Rifles, SMGs, Snipers, Shotguns, and LMGs: we grouped them for you below. Many of these weapons are quite unique (try holding the Rosco Revolver or Sparky in your hands, for example), and some guns offer unique mechanics — Erebus dishes out instant kills on enemies with less than a third of their health, which would be fun to try out on a fresh playthrough.
You will be finding a lot of these during missions or gigs, but some sets are a bit unique, like the Phantom Liberty’s Techtronika Weapon Set: to get that one you need to watch our for Airdrops — supply points scattered all around Dogtown, marked by large columns of red smoke. We have dedicated guides for these sets to help you complete your collection, like our How to Get the Techtronika Weapon Set!
+250% Headshot Damage Multiplier, +75% Armor Penetration, Fires Explosive Rounds, Throwing the (iconic) knife, Fang, into an enemy’s leg, then shooting the leg will shred enemy’s leg and return Fang back.
Console-ID – Preset_Metel_Kurt
Cheetah – Power Pistol
Mods – 1 mod slot, 1 scope slot
+150% Headshot Damage Multiplier, +50% Crit Damage, +17% chance to cause bleeding, The nearer a target, the higher the crit and Bleeding chance. Body shots have increased damage.
Console-ID – Preset_Unity_Angelica
Crimestopper – Smart Pistol
Mods – No Mod Slots
+85% Headshot Damage Multiplier, +50% Crit Damage, Can lock onto an additional target while aiming.
Console-ID – Preset_Kappa_George
Gris-Gris – Tech Revolver
Mods – 1 scope slot
+150% Headshot Damage Multiplier, +50% Armor Penetration, 0.75sec Charge Time, 5% chance to upload random quickhack on hitting target (stronger the quickhack, lesser the chance).
Console-ID – Preset_Quasar_Baron
Her Majesty – Power Pistol
Mods – 1 scope slot
+150% Headshot Damage Multiplier, Unique Silencer, In active camo does +100% Crit Chance and zero bullet spread.
Console-ID – Preset_Unity_Agent
Kappa X-MOD2 – Smart Pistol
Mods – 2 mod slots
+85% Headshot Damage Multiplier, 1sec Lock-on time, +10% Crit Damage, Fires Explosive Rounds, Improved Handling.
+150% Headshot Damage Multiplier, +50% Armor Penetration, 0.75sec Charge Time, +66% Burn Chance, Unique Techtronika Weapon Set Burn.
Console-ID – Preset_Burya_AirDrop
Mancinella – Power Revolver
Mods – 1 scope slot
+200% Headshot Damage Multiplier, +25% Armor Penetration, +50% Increased Range, No Bullet Ricochet, Headshots have chance to apply poison, Stealth damage bonus stays active for 3 seconds after entering combat.
Console-ID – Preset_Nova_Hitman
Ogou – Smart Pistol
Mods – No Mod SLots
+50% Headshot Damage Multiplier, +25% Armor Penetration, +50% Crit Damage, 1.2sec Lock-on Time, Explosive Rounds (2 burst), Hits have a higher chance of dismemberment, Each dismemberment increases Crit Chance and chance to apply Bleeding.
Console-ID – Preset_Chao_VooDoo
Ol’ Reliable – Power Revolver
Mods – No Mod Slots
+200% Headshot Damage Multiplier, +25% Armor Penetration, +50% Crit Damage, Swapping to this weapon greatly increases headshot damage and effective range, The farther a target the greater the headshot Crit damage.
Console-ID – Preset_Overture_Dante
Pariah – Tech Pistol
Mods – No Mod Slots
+150% Headshot Damage Multiplier, 0.75sec Charge Time, Silenced Weapon, Headshots reduce charge time and increase reload speed.
Console-ID – Preset_Ticon_Reed
Riskit – Power Pistol
Mods – 1 scope slot, 1 mod slot
+150% Headshot Damage Multiplier, +25% Armor Penetration, When health is low handling is improved and all hits become Crits.
Console-ID – Preset_Nue_Bree
Rosco – Power Revolver
Mods – 1 scope slot
+150% Headshot Damage Multiplier, +25% Armor Penetration, +3% Crit Chance, +50% Crit Damage, Instant kill when first shooting an enemy in the leg then the head, enemies on ground always receive Crit damage.
+300% Headshot Damage Multiplier, +50% Armor Penetration, Chance to apply Unique Techtronika Weapon Set Burn.
Console-ID – Preset_Grad_AirDrop
Carmen – Power Assault Rifle
Mods – 1 muzzle slot
+100% Headshot Damage Multiplier, +50% Armor Penetration, Hits to limbs have increased Crit Chance, Weapon damage / handling / and Bleeding are improved while running/ jumping/ or sliding.
+175% Headshot Damage Multiplier, +25% Armor Penetration, Headshots temporarily weaken and mark targets, Weakened enemies are slower/ cannot use abilities/ deal less damage / and prone to losing their balance.
Console-ID – Preset_Kyubi_Myers
Hercules 3AX – Smart Assault Rifle
Mods – No Mod Slots
+50% Headshot Damage Multiplier, +25% Armor Penetration, 1.0sec Lock-on Time, Chance to severely poison enemies, Poisoned enemies take more Crit Damage, Neutralizing enemies makes them explode and leave behind a pool of acid.
+200% Headshot Damage Multiplier, +50% Armor Penetration, Heavy Weapon (reduces movement speed and jump height), Fires series of Explosive Rounds, Headshots increase hip-fire damage, Killing multiple enemies increases reload and gives chance to apply Burning.
Console-ID – Preset_Osprey_Prototype
Pizdets – Smart SMG
Mods – No Mod Slots
+85% Headshot Damage Multiplier, Fire rate increases with each consecutive shot.
Console-ID – Preset_Warden_Boris
Raiju – Tech SMG
Mods – No Mod Slots
+100% Headshot Damage Multiplier, 0.75sec Charge Time, Rounds can penetrate objects when not charged, Headshots have greater Crit Chance.
Console-ID – Preset_Senkoh_Prototype
Rasetsu – Tech Sniper Rifle
Mods – No Mod Slots
+300% Headshot Damage Multiplier, +50% Armor Penetration, 1.5sec Charge Time, Rounds penetrate through enemies and bend to hit multiple enemies.
Console-ID – Preset_Rasetsu_Prototype
Sparky – Power Sniper Rifle
Mods – No Mod Slots
+250% Headshot Damage Multiplier, +50% Armor Penetration, Rounds emit electric bolts on headshots.
+85% Headshot Damage Multiplier, +25% Armor Penetration, +10% chance to apply Unique Techtronika Weapon Set Burn, Shoots 10 projectiles.
Console-ID – Preset_Pozhar_AirDrop
Dezerter – Power (double-barrel) Shotgun
Mods – No Mod Slots
+85% Headshot Damage Multiplier, +75% Armor Penetration, +20% Burn Chance, Shoots 15 projectiles, Killing target covers player in flames that give a moment speed boost and increases Mitigation Chance.
Console-ID – Preset_Testera_Nicolas
Order – Tech Shotgun
Mods – No Mod Slots
+50% Headshot Damage Multiplier, +100% Armor Penetration, +2% Shock Chance, Shoots 14 projectiles, 3sec Charge Time, Charging weapon above 66% vaporizes enemies and leaves an EMP trail behind it.
+85% Headshot Damage Multiplier, +25% Armor Penetration, Repeated hits increase fire rate and Crit Chance, Melee hits deal massive damage when mag is empty, Heavy Weapon (reduces movement speed and jump height).
Console-ID – Preset_Defender_Kurt
Iconic Melee Weapons
Cyberpunk’s new melee weapons come with a bit of a “dystopian future” feel, if that’s your kind of aesthetic. You might find some interesting effects on this list: note, for example, that the targeted damage of Bald Eagle (Power Revolver) is boosted significantly if you throw Fang (Knife) into an enemy’s leg before you shoot it with Bald Eagle.
If you aren’t a fan of complex rotations, there are still some slick and simple classic options on the list, like the Errata Katana, which deals Crit Damage to any Burning enemies — if you want help getting it, we have a How to Get the Errata Katana guide you should check out!
Cyberware was tweaked a little bit in Update 2.0, with a new capacity system and some wiggle room with unlockable extra slots. It’s worth noting that quite a few entries on the list are Operating System cyberware: and, no, you still get just the one slot, so you still have to choose between Sandevistan, Berserk, or a Cyberdeck. However, you might like the Militech Berserk for the damage boost on low health, and you can pick among the Sandevistan stat bundle options here depending on whether you care about landing headshots.
Militech Canto MK.6 is one of the options that requires a little bit more work — you would need to make correct choices in Phantom Liberty storyline and loot the right items during Somewhat Damaged, as well as pick this as a reward out of the two options you get (we cover this in How to Get Erebus and Militech Canto MK.6). However, for a Netrunner build, you might find the Blackwall Gateway quickhack worth the hassle.
When active: Slow time by 85% (you are not slowed), +10% headshot damage, +9% Crit Chance, +13% Crit Damage. Neutralizing an enemy when active gives +20% extended duration, +22% Stamina. Max Duration: 8 sec. Cooldown: 30 sec.
When active: Slow time by 70% (you are not slowed), +10% damage, +10% Crit Chance, +5% Crit Damage. Neutralizing an enemy when active gives +10% extended duration, +5% Health. Max Duration: 9 sec. Cooldown: 35 sec.
When active: Invulnerable to damage/ cannot use items/ melee weapons only, +30% attack speed, -100% stamina cost, +20% movement speed, Increase damage at low Health (max. +50% damage when below 20% Health), When it ends: +25% Health for each enemy neutralized, Duration: 12 sec, Cooldown: 35 sec.
Unlocks the Blackwall Gateway Quickhack, 11 RAM, Allows you to perform quickhacks on enemies and devices while scanning, Comes with suite of quickhacks tiered from 1-4.
13 RAM, Allows you to perform quickhacks on enemies and devices while scanning, -20% traceability for quickhacks uploaded through cameras, -50% RAM cost for Device and Vehicle quickhacks, Combat quickhacks uploaded through devices gain: +15% damage/ +20% effect duration.
Note: All base Console-IDs are for the 5++ Tier (the best) version of the Cyberware. For lower versions, replace ‘LegendaryPlusPlus’ with ‘Rare’, ‘Legendary’, or ‘Base’.
Share this article:
Kelson H.
Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.