Content Type: Gaming Guides
Hey Prospectors! Are you’re getting ready to drop down on your first mission? Maybe you are thinking about creating a new character that complements your others? Choosing the right talents can shave hours off your mission and keep you alive among deadly predators in the harshest environments.
Getting your perks right the first time is important since you can’t refund your points, and this guide will tell you everything you need to know about the Talent System in ICARUS to help you plan. If you would like some help picking specific talents after you are done here, head over to our dedicated Builds guide.
How Talents Work: A Tutorial
Simply put, the talent system allows prospectors to invest Talent Points to obtain certain perks which improve their character.
Earning regular Talent Points:
These points can be used in all available talent trees (Survival, Construction, and Combat), but not the Solo category.
- A character will earn 1 talent point with every level, up to Level 50
- They will also earn 1 additional talent point every five levels, up to Level 50.
- After level 50, no new talent points will be gained (you will continue earning blueprint points).
- Including the 3 talent points you start with, the maximum number of talent points is currently 63.
Earning Solo Talent Points:
These points are used in a separate Solo track for talents that are only active when playing alone on a prospect.
- Your character will get 1 solo talent point every 2 levels.
- This will result in a total of 25 at Level 50.
How to Respec Talent Points
Talent points can be reallocated by purchasing Respec Points for 150 each. You are provided 30 Respec Points at the start of the game which are shared between all of your characters. Each Respec Point will allow you to remove one Talent Point from a single talent. If it is the last point in that talent, you can only remove it if no other talents use it as a prerequisite.
You can use your Respec Points on the regular Talents and the Solo Talents: the process for both is the same.
It can get expensive to respec characters. Still it can be quite useful: remember that no additional talent points are awarded after Level 50, so the maximum number of talent points is limited. You can use the tools at icarusbuilds.app to plan out the talents you want to choose.
The talents are organized into several trees and sub-trees based on different specializations. These trees can be found in the Talent menu on the character screen, both in the Orbital Station and on Icarus.
In ICARUS, Talents provide a variety of ways to improve your character. You can:
- Improve character traits, such as health and stamina, mining and harvesting yield, weapon damage, etc. Invest more than one talent point to increase the strength of their effect.
- Learn new abilities, such as detecting the outlines of hard-to-see animals, increasing your food capacity, or stunning a predator during combat.
- Unlock specific blueprints in the Tech Tree to provide new crafting recipes. (We will explore these later in the guide.)
Talent Dependencies and Ranks
Not all talents will be available to a Level 1 prospector. Like skill trees in other role-playing games, you must unlock specific talents before you can access others. The branches of each talent tree indicate which talents are dependent on others.
Each talent also has a Talent Rank requirement that must be met before you can select it. The talent rank ranges from 1 for introductory talents to 4 for mastery talents that unlock powerful traits and abilities.
Your current rank in each talent tree is displayed by a rank insignia next to the name of that tree. Your progress toward the next rank is displayed in the black-and-gold bar below each tree name; each talent invested fills 1/4th of the progress bar.
- Rank 1 – No Insignia
- Rank 2 –
- Rank 3 –
- Rank 4 –
In other words, starting at Rank 1, every 4 talent points invested in a specialization tree will increase your rank in that tree by one level. You can learn any talent of rank less than or equal to your rank in that tree, as long as you have available points and unlocked the dependent talents.
Branching Out to Different Specializations
You can mix and match talents between different specialization trees and the Solo Tree. Plan ahead so you can reach the high-tier skills you really want in your chosen specializations before you run out of points. (Just remember that talents on the Solo Tree will become inactive if you join another player on the same prospect, or if they join you.)
How Solo Talents Work
In addition to the specialization trees, there is a Solo Tree with Talents that are only active if the character is alone on a prospect. Having another player join your game, or joining another players game, will remove any benefits you are receiving from Solo tree talents.
Talent Tree Specializations
There are three main groups with 3-4 specialized talent trees each, and the separate Solo Tree.
The specialized talents will be active whether you play alone or with other prospectors, while solo talents will only be active when you are alone on a prospect. Remember to invest your solo talent points in the separate Solo Talent Tree. Think of what you could use a boost on when alone on Icarus or the first prospector to land. Is it gathering, mining, hunting, building, or just surviving until help arrives?
Now let’s take a look at the different talent trees your prospector can specialize in:
Brave better the forces of Icarus with these talents that boost your character’s ability to survive the harsh conditions on Icarus and make use of its resources.
- Resources Tree: Extract more resources faster from plant, mineral, and exotic sources and transport them more efficiently.
- Exploration Tree: Enhance vital statistics, physical prowess, and resistance to the elements in each biome, and reduce consumption rates.
- Hunting Tree: Boost speed and stamina, master stealth and detect nearby animals, harvest more resources from animals, and learn special armor and trophy recipes.
- Cook/Farm Tree: Grow your own food and extract extra benefits from it. Develop an iron stomach that can process raw and spoiled food.
Improve your character’s skill in making and using tools and building materials with the talents in these trees.
- Repairing Tree: More efficiently put out fires with more durable fire whackers. Even throw a whacker to reach vaulted ceilings (or annoying prospectors).
- Tools Tree: Level up the durability and efficiency of axes, pickaxes, and sickles, as well as radars and exotics extractors. Learn how to throw an axe (at annoying prospectors).
- Building Tree: Reduce the weight and cost of wood, stone and concrete buildables. Smelt faster. Store more. Master defensive structures like lightning rods and hedgehogs.
These talents enable your character to make stronger weapons, use them more effectively, and craft them efficiently.
- Bows Tree: Wield a bow more quickly and accurately and amplify critical damage. Craft more durable bows with fewer materials. Slow, bleed, and stun with homing precision.
- Spears Tree: Craft more durable spears, become more deadly at close and long range, move more efficiently even while aiming, and tank more while bleeding your target.
- Blades Tree: More faster and more quietly with a knife that is more durable, critically damaging, and easier to throw. Blade masters will stun and sometimes kill instantly.
- Firearms Tree: Craft lighter, more durable, and deadly pistols, shotguns, and rifles with smoother reloading and cheaper ammo. Also, master hunting with grenades!
These especially strong talents are only for those who are willing and able to confront Icarus mono a planeta.
- Solo Tree: A collection of enhanced skills based on certain talents from the other trees. Many of these perks have multiple and more potent effects.
Special Blueprint Talents
Several talents you can learn increase your crafting capability by adding new craftable items or new recipes for basic materials. The blueprints for these recipes remain locked until you learn the special talent that goes with it. (You will still need to invest a Blueprint Point to learn the recipe.)
These talents usually help you accomplish a special task. The Ghillie armor allows you to move more stealthily. Crafting sticks and rope without workbenches can help you make better use of resources, especially in scarce circumstances. The skinning bench improves hunting yield, and mounting the heads of your furry friends and foes on the wall is—well, let’s just be honest—cathartic fun.
If you ever get frustrated when a blueprint won’t unlock even though you learned the prerequisites, you may need to learn a talent first.
Here is a list of the locked recipes, where to find the requisite talents, and the Rank you will need to learn them:
- Sticks from Wood without Carpentry Bench: Survival-Resources tree, Rank 2
- Rope from Leather without Textiles Bench: Survival-Hunting tree, Rank 2
- Ghillie Armor: Survival-Hunting tree, Rank 4
- Polar Bear Armor: Survival-Hunting tree, Rank 4
Many of the talents which increase one of your character traits, such as health or weapon damage, can be strengthened by investing more than one talent point into them. However, the description of the talent does not make it clear whether these increases stack. Sometimes the listed bonuses are additive, and sometimes they simply indicate the new level the bonus has reached.
For example, the Robust Explorer talent in the Survival-Exploration tree adds +10, +25, and +50 to the base health of the character. However, these bonuses do not stack, and the Talent Menu of the character screen does not say this. After three talent points (maxing out this talent) the total bonus to base health is +50.
The Character Sheet aka Talent Rosetta Stone
The interactions between talents, food buffs, and weapon bonuses can be complex, but there’s a tool we can use to figure out how these character improvements stack up. In the Inventory Menu of the character screen, pressing the Show More button on the lower right provides detailed character statistics. Doing so will take you to another screen where you can see every statistic for your character and their values, such as maximum health and stamina, weight capacity, running speed, special abilities, etc.
Each time you are about to invest a talent point, eat a new food, or equip a tool or weapon you are curious about, check how they change the statistics on this screen. In this way, you can figure out how these stat boosts stack and which combinations well with each other.
- If all the talents are grayed out, you may not have any talent points available. If you have at least one talent point available, the talents you can learn next will be highlighted.
- Is the talent tree broken? Are your selected talents grayed out? Does the current talent point total says something crazy like -1? The “Refresh” button in the upper right corner can fix many simple graphical bugs.
We hope this guide on ICARUS Talents was helpful! If you still have questions about the Talent System or have any suggestions, you can use the comment box below!
Fun game, but after i learned that u dont get talents point after lvl 40. i quit the game.
you do get talent pointse even after 50
Interesting note. I have not seen this. I currently have 3 level 50 characters and they only get Blueprint points with each new level. Did you mean Blueprint points? My characters get 3 blueprint points with each new level after 50, but no talent points. This change occurred back in the Week 12 update (220.127.116.11832). From the patch notes:
“Increased Talent point soft cap from stopping at level 40 with 48 total spendable talent points, to continue to level 50, with 60 total spendable talent points.”
If you are getting talent points after Level 50, you might be experiencing a bug. How many total Talent points do you have on this character?
In the post it says 63 max talent points. Here you say 60. The math also says 60. So guessing a typo?
Thanks for checking. The confusion is actually the patch notes. It is referring to an increase in the maximum number of talent points you get from leveling. You start with 3 talent points, so the total in the post is correct: 63. I updated the post to highlight the initial number of talent points to clear up any confusion.
i just added up all my talent points and i currently am sitting at 85 talent points. care to explain this??? i can provide screenshots to prove
third and final page
There is no indication that there is no way to respec talent points or that there is a max level. So basically players are bricking characters and can’t even complete the game.
We agree that there should be a more clear warning in-game about the lack of a respec function, (which is why we note that in the beginning of this article). That being said, it seems that most tasks in ICARUS can be accomplished with proper prep and planning… The talents make things easier, but they shouldn’t be a requirement for progressing. Have you found parts of the game that you can’t complete with your current Talents?
Parts of the game become directly UN-FUN with wrong talents. Example: I chose to focus on bows, because fun. The homing talent likely works fine in single player but in multiplayere, where desync is quite horrible, the arrows actively avoid targets that move…
Yikes! That sounds like an awful bug, with homing arrows avoiding targets. Have you reported it? I expect the developers will improve the multiplayer experience in these next few days/weeks. For now, you can try to use sneak attacks to ensure arrows stay on target. There is a way to “switch” between sneak attack and homing arrow, depending on how far off target you shoot.
We get a limited number of talent points that cannot be reclaimed, so misplaced talent points, problems with the talent description, and bugs in the abilities are discouraging. I had a few bad builds during the Beta because of those issues, where by max level I would have a few talent points I wish were somewhere else. I’d recommend that once you hit level 40 and have had a chance to experiment with all 48 points, start a new character and make the corrections you want to. The tool icarusbuilds.app is really good for planning out your next build, as well, when you get to that point. Hope your next build is more FUN!
I agree with DanielD. talents do help and it does stink we can not respec. However, I have not ran into anything that cant be done with bad talent use. You could delete and rebuild. Yeah time involved but what else do you have when you play games?
players should keep getting talents. thats remarkably unfun that you don’t. to the point that once i learned this i wanted to stop playing
Sounds like you had a tough go at it. Did you stop playing or did you put your purse down and accept that Talents are only there to “help” your journey?
It would have been nice to know that we don’t get any additional talent points after 40. Anywhere IN GAME should have mentioned that. It feels there is a lot of depenency on the players to look outside and get their own information on Icarus prior to playing the game.
Maybe there should be an option to respec points after level 40. You could make it really expensive to deter people from doing it, but at the same time, us first season players shouldn’t be penalized for wanting to enjoy the game without outside information.
That’s odd. I don’t think I have ever got 5 extra talent points at level 10, or 20, or etc. A friend who has been playing longer than me only got 1 talent point per level until level 40, when they got 2 points… and then never got a talent point again??
Ahh, you caught a typo. Thank you! These numbers come from the Beta test when the level cap was 30, so after maxing out we would have 45 talent points. Now the system is as you accurately described. 1 point per level up to 40, and and extra point every 5 levels, for a total of 48 points. After 40, the prospector’s talents are set. Who knows what will happen to the system the future; RocketWerkz just raised the level cap to 99 and adjusted several talents. We’ll keep track of the changes and update the guides as we go. Thanks again for your correction.
They also don’t mention that you stop receiving talent points at level 40 .. but for some reason you can go up to level 99 or something like that. You still get blueprint points from what I can tell, but no more talents. So for those of you with half completed trees, beware.
Thanks for your input, Fenixtorador! Indeed, those are the correct numbers as of the current ICARUS build. If you mean the developer, a lot of the details of the system are not explained in-game and are only briefly in various patch notes and update posts. What a headache! If you mean the guide, we are putting all the details on the max level for talent points, bonus points, and the total amount of talent points here:
You’re right! When planning your build it is very important to remember there is a talent point cutoff at Level 40 for a total of 48 talent points. We’ve added an additional reminder about the Level 40 cutoff to make it clear. Thanks!
What kind of build is your prospector focused on?
Is it a bug, that I don’t get talentpoints any more since I reached Level 43?
nope, its a terrible feature
Why is this terrible? Why is having a game that actually has a challenge bad? I pray they do not change this. Perhaps give respecs for Mission rewards would be nice tho.
I must agree with Maszaan on this, even if i would like more talents myself.
The point is lets assume we still get talents after lev 40, that would mean with lets say 1 talent point per level, going on to lev 99 as it stands now, would mean a minimum of a extra 50+ points that would mean you could max out a further 2 talent trees, and make it even easier to com pleet the game.
Right now you need to make choices and that means giving Up on some other good talents in your build.
So getting some respecs as a reward would be the best option, or make them very very very expensive to get.
hey guys its a realy good game, but you have a million talent skills and at lvl 40 it’s finish ???? that realy make NO sense at all. you please have to change that one ASAP or the game is done right now,
By the way, the health bonus has been changed, it is just a total of +50 health now, not +85. Same for Stamina, after 3 points a total of +40 stam
Hi Takron! Thanks for the update. I double-checked and you are right, it does not look like the health bonus stacks anymore. And you say the same for stamina. At least on the solo branch you will get +100 to health after just 2 points.
Do you think either of the health bonuses are worthwhile investments for our limited talent points?
Really nice guide, I really needed this!