
Crop Plot
Game: ICARUS
A raised planting bed brings the food to you, slowly.
Allows you to plant and grow some foods.
Crafted at Crafting Bench.
A Crop Plot can take anywhere between 30 minutes to a little more than an hour to produce a mature plant, depending on the type of a plant you are growing.
Wheat,
Berries, and
Beans take about 33 minutes to mature (in the sun, without bonuses) and yield 2-5 plants. (
Berries yield 2-9 and have a chance to produce 13-15
Fiber).
Carrots and
Mushrooms take about 42 minutes to mature (in the sun, without bonuses) and yield 2-5 plants.
- Most of the other crops take 1 hour and 5 minutes to mature, but can yield up to 7 plants.
How to Farm
Once you’ve crafted a Crop Plot, deploy it anywhere you like (for now, plants don’t seem to need light to grow, even if their grow time is boosted in the sun). Then, press [F] to open the Crop Plot’s inventory, and then drag whatever plant you want to grow into the “Seed” section (bottom half) of the Crop Plot’s inventory.
Inside the same window, check whether the Crop Plot recognizes that it is in the sun before planting. (Grow speed is greatly slowed down in the shade). Same goes for when you are trying to grow under Greenhouse conditions (glass buildables).
There is no way to “pick up” the seed once you start growing — you will only have an option to clear the plot and start over.
You can use plants from farming packets to grow non-native plants. Remember that you can also grow herbs, like Lily.
Check out our dedicated Farming Guide for more information on grow times, talents, and greenhouse growing.
Current Issues
- Greenhouse conditions only reduce the grow time by 33%, not 50%.
- At the Outpost, extracting has a chance of resetting and locking your
Crop Plots. Clear one of the plots out and check again — it might debug the rest.
- Plants left in the “seed” slot do not get replanted automatically, while continuing to spoil (unless you have the
Fresh is Best talent).
- This can be used to your advantage: having a small part of a Greenhouse, like a
Glass Wall, in close proximity to Crop Plots is enough to trigger the Greenhouse conditions.
1 hour real time per crop. Yields between 2 and 5 per 1 plant.
Hi Brad, thanks for the info, we’ll add it to the entry!
I have found the length of time for the crop to grow varies by crop. Berries and carrots grow fairly quickly. Pumpkins take a third longer, and when the pumpkins are done the watermelon aren’t done yet. Everything planted at the same time.
Ellura, you are absolutely correct. We are currently working on gathering this data and putting it in! Beans, Berries, and Wheat take the least amount of time, followed by Carrots and Mushrooms, and then we have pretty much all other crops that do take a full hour to grow!
Seed is Pumpkin, is in the sun but is not progressing. Its been days. What am I doing wrong?
This sounds like a bug, have you been in-game on the prospect while this took place? If you aren’t actually present in a prospect, your crops won’t grow.
If your not going to spec into the crops tree its not worth it at all
Why is this not worth it? You get more yield than finding them.Easy minimum duplicate your stash
Mainly because of decomposition timers. If one spoils before you check it you can literally roll all 2s and one spoiled means no gain. You have to focus it kinda hard to guarantee profit. No hunting or mining and getting distracted.
Knowing how long it takes IRL you can plan your trips away from home around being back in time. It’s especially useful if you are building in the desert since you can bring in some crops and then keep growing them. The key is having a lot of crops going at once. I normally have 20-30 crops growing at once.
True!
Honestly the investment to get crop plots to not grow food and reduce time to grow takes 13 talent points. If you’re in a group then that isn’t much, but solo or with few players it can be rather harmful. I tried it and now I’m not only squishy, but I never use it in regular gameplay, only on farming only missions. I’d have rather taken talents that let me take damage without being so squishy or to simply carry more. The talent tree has too much requirement to be a GOOD farmer in small scale team logic is all.