Talent respec feature has shown up in the last two content updates as RocketWerkz assured the community that the system is in the werkz (sorry), and as the devs shared the details about how it’s going to function once the update is live. It’s not surprising — Talent Respect has probably been the #1 requested feature for quite a while now, or at least the one that has remained very popular while it was being worked upon.
Well, no more waiting! The Talent Respec system is here, and it functions exactly as promised last week! Combined with the recent Talent updates, this means that you can undo both regular Talent Points and Solo Talent Points by spending Ren (), while also having more Talent points to play around with overall due to the soft cap increase.
Talent Respec Points cost 150 each.
They can be purchased in the Talents menu, but only while in Orbit.
Click the “Respec Points” in the top left. Purchase the Respec Points, then click on the Talent you wish to undo. After you spend the Respec Point on it, you will get the Talent Point back to spend elsewhere.
You can go through the same process with your Solo Talent Points, introduced last week.
Every existing player will receive 30 free Respec Points this week.
In other words, ICARUS offers a bit of a different experience than it did at launch (as you will hear us state in our review of the game), and in light of that we heard a request from Dean Hall himself this week — asking players to update their old reviews or leave new ones to reflect these changes:
We know some of you have been disappointed we didn’t provide a more stable and balanced game at launch, but hopefully these continued weekly updates show you we are working hard to address your concerns. Please consider leaving a review to support us, and if we have addressed your issues in your negative review – we’d love you to consider changing it to support the team. It makes a big difference for our teams morale.
However, Talent Respec isn’t the only update we get to enjoy from this week: you can now sell the surplus of Exotics you have been sitting on all this time! (From all those Tier 4 gear grind missions, if you are like me.) You can now convert Exotics into it into Ren to fund your Orbital gear and Talent Respec!
1 Exotic () will sell for 5 Ren ().
To do this, look for the “Sell Exotics” button in the Workshop interface.
In addition, there is now expanded Dropship Inventory, but that comes with the caveat that you can no longer stack the Orbital gear (precisely why it was expanded).
Dropship Inventory slots got increased from 10 to 15.
RocketWerkz shared a couple of observations on logic behind their decisions in the official announcement. But, if you just want to see the rest of the minor changes and fixes (quite a few of them this week!), we will leave you with the detailed changelog from the official article below!
Added Respec Points for talents.
Gifted all players 30 Respec points. All new players will receive 30 respect points on the first time they play the game.
Fixed visual gap on Crafting Recipe UI
Fixing max displayed level on prospect selection UI
[CRASH] Added safety check to hopefully prevent crash when fetching subsystem during shutdown
Fixing Flags being unset when assigning stat bonuses due to Talents
Fixing spline collision for power cables
Adding workshop tree padding to fix clipping issues and adjusting starting scroll position
Adding helper text on sleep screen untill we can have proper tooltips on there
Adding additional feedback UI to purchasing respec points and selling exotics
[CRASH] Fixing crash for Talent Interface model accessing absent data
[CRASH] Possibly fixed voxel material crash – can’t reproduce
Implemented Respec points in offline play
Fixed “HasCraftingRequirements” issue
Respec removes the ability to craft armor / anything that requires a flag if the if the talent retrained relied that on that flag
Can now refund multi-level talents even if they have dependant talents unlocked (up until a rank of 1).
Can no longer refund a talent if it would invalidate a D_TalentRanks requirement
Player can no longer right-click to retrain talents while on prospect
Increase Dropship inventory slot count from 10 to 15 to allow more workshop items to be transported to/from planet
Remove Stacking from Meta Workshop Items. This is to fix an issue where returning to Station with stacked items destroyed all but 1 of the items
Fixed level cap to level up popup was displaying incorrectly.
Fixed level cap on ‘Delete Character’ prompt.
Update names/icons for new talents
Fixed losing prospect data in offine play
Talent tweaks: Adjusted parent/child relations to better suit talents accessibility.
Add second stage to Field Medic.
Buffed Plyometrics stats
Removed first stage of Naturally Preserved to overall buff the talent vs cost.
Fixed Dense Packing I and II names.
Added Weight Capacity talent to Exploration tree.
Add Crops Yield, Health Buff, Stamina Buff, Melee Damage and Foraging Buff talents to Cooking/Farming tree to better promote specialization in that area.
Add Increased Damage for Crafted Arrows talent. Increased craft time for bulk ammo, added Pistol Bulk ammo crafting talent and recipe.
Add Increased Stamina Regen talent to Repairing tree
Increased yield on Wheat Crops by 4x
Change Pumpkin Bread to use Bread Decayable, increasing its spoil time from 800s to 3600s to match the other Bread items
Remove decay setup on Pickled Carrots
Reverting FLOD FISM optimizations for 1.1.3 so that we have rock collisions (Rock collision optimization went a bit too far)
Fixed armor not attaching to the player correctly after retrieving it from a loot bag.
[CRASH] Fixed a voxel material crash bug.
[CRASH] Fixed occasional crash in the shelter system
Fixed issue where weapons would unload zero ammo back to players inventory
Fixing talent tree progress bar dissappearing on max rank
Switched Leather Curtain Window asset to new revision. Add LODs
Automating fire spacializer based on intensity of blaze, removing old profilers and adjustment to spacializer from fmod update
First pass on the redesign of the solo talent tree
Fixed not being able to remove player waypoint by double clicking. Fixed issue where players could have more than one waypoint.
Fixed waypoint markers not being given the correct colour (same as owning player).
Fixed MapIconComponents not removing widget from parent once component was destroyed
Cliff pass and landscape sculpting on Outpost 2 Desert
Cliff Pass & Lake sculpting Pass on Forest Outpost 3
Landscape Sculpting and Cliff Placement, Outpost 008, Arctic
Fire audio intensity adjustments and balances
Scaled up water pipe spline and node meshes by 2x
Added Dropship Sitting animation
Added all lying in bed anims for new system
Increase XP curve to suit new levelling cap, increase hidden max level from 120 to 1000 to ensure more BPs are always awarded
Increase player max level from 99 to 120 to allow enough points awarding to unlock every blueprint (368 points currently awarded, 345 currently needed, gives a buffer for future items)
Add new Destructible Meshes to Wood Railings. Remove unneeded material slots
Adding missing audio to events where it was randomly missing.
[CRASH] Fixing client-only crash in FLOD due to FISM optimization
Fixed bus routing for fire building event and adsr adjustments
Tooltip now listens to and event and will update the shelter icon when the Projection component item changes
Submitted the Destructible layers for the assets BLD_Railing_Stairs_Wood and BLD_Railing_Wood
Removed the stat from VoxelResource and changed the Hitable to consume input
Moved light visibility toggling to BP_SkeletalItem_LightBase
Adding fire building event (duplicate of event with higher earlier intensity) and added to BP for testing
Re-enabled new map icon functionality for GOAP creatures
Fixing durability bar overlapping L slot hotkey
Fine tuning the fire event (duplicated) with some more low level bush sounds and volumes for single fire instance (bush) upwards
Texture adjustment of handheld cables to match spline node color scheme, new material instance for separate socket meshes
New node meshes/textures for electrical and water spline system
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Dedicated contributor at EIP Gaming and a part-time collector of books she will never have time to actually read. Jumps on the newest releases just as quickly as on the uncovered dusty collections from the basement. For her, shiny graphics can never be an excuse to not have a polished player experience or an immersive story.