The Uniao faction believes there are rich exotic deposits in the Arctic, so they’re sending you to find and mine them. In this guide we will list the relevant details of the mission, followed by a step-by-step walkthrough.
Prospect Details
Approximate time to complete: 3-6 hours, maybe more — depending on how lucky/unlucky you get with ore spawns, this mission can require venturing into a significant number of caves. Bringing friends to help you mine can also make this mission go faster.
Difficulty: Medium — most of the challenge comes from teching up to Tier 4; the Forest biome you drop in isn’t particularly dangerous, and you only have to go a short ways into the Arctic.
Recommended Level:30 — You must be (or reach) level 30 during this mission in order to complete it.
Use the Radar and map screen to locate Exotics deposits
Fully mine an Exotics deposit
Return Exotics to orbit
Rewards
400
Variants Modifiers
Creature melee damage: -50%
Creature health: -50%
Creature movement speed: -10%
Bear spawn rate: -50%
Lion spawn rate: -10%
Polar bear spawn rate: -50%
Wolf spawn rate: -10%
Aggressive creatures perception: -50%
Neutral creatures perception: -50%
Passive creatures perception: -50%
Experience gain: -25%
Creature melee damage: +20%
Creature health: +30%
Creature movement speed: +10%
Aggressive creatures perception: +30%
Neutral creatures perception: +30%
Passive creatures perception: +30%
Scorpion spawn rate: +30%
Lion spawn rate: +30%
Wolf spawn rate: +30%
Experience gain: +25%
Player respawn count: 3
Prospect Notes
To complete the objectives, you’ll need to tech all the way up to Planetary Tech Tier 4 in order to craft a Radar and Extractor. You’ll then need to use the radar to locate an Exotics deposit, and then use the Extractor to mine it. This mission can be time-consuming: the materials required to tech up to Tier 4 and craft the equipment you need will take a long time to collect.
It’s worth noting that you don’t actually have to complete the mission to unlock the ability to collect Exotics — at least for now. Once you land on Icarus, you can open your tech tree, and as long as you have the two Blueprint Points you need, you can unlock the Extractor and the Radar from Tier 4, and then leave the planet. You should then be able to craft both objects and mine Exotic veins on most missions.
The northern entrance to the Arctic in L-10 has lower-level predators, but the route through J-13 is a bit shorter. Really, whichever entrance you’re closer to once you’ve finished teching up is probably the better route to take.
We’ve included a map with caves for your convenience, but if you want a map you can zoom in on to help you locate caves, Icarus Intel is a fantastic resource (and where the image for this map came from). (Huge thank you to Finally Rage and everyone who contributed!)
Preparing for PAYDAY
It’s a good idea to bring one of the advanced Pickaxes (not the one that unlocks the rest) from the Workshop, as this will save you a significant amount of time when you’re first mining ores.
This prospect Necessitates reaching Tier 4. Therefore, there are a significant number of blueprints you’ll need to have or unlock during this mission, in addition to the usual survival tools.:
These guys can be a piece of cake, or a serious pain, depending on how you handle them.The trick is to move slowly into a cave so that only one or two pop up at a time. When they do, if they’re close, simply sprint up to them and knife them in the mouth. If they’re far away, quickly shoot two arrows at their mouth. If you’re fast, you can kill them before they get a chance to attack.
If you don’t notice them pop up and either hear them spit, or start taking damage, run back the way you came, then slowly move back towards them to find them. You can dodge the poison if you’re very fast and move perpendicular, but this is hard to do in a cave. It’s a good idea to have a stack of Cooked Meat when you enter caves, just in case you screw up and need to heal.
Mission Walkthrough
Step 1: Teching to Tier 4
We won’t be giving step-by-step directions for this part of the mission, since it boils down to this: collect a ton of resources and mine every cave you can until you’ve got what you need. There are too many resources required to list them all here, so instead here’s an ordered list of all the workbenches and other deployables you need to craft, and what they’re used for:
You’ll need at least 6 Biofuel Cans to power the drill, and it can sometimes require more than 7 cans to fully mine the vein and complete your mission. You’ll also need to use a can at some point to power your Electric Furnace and create Composites.You can easily bring your Biofuel Composter, a Biofuel Can and the materials for fuel into the Arctic. However, it takes 8 minutes and 20 to fill a Biofuel Can, so you’ll end up spending at least 30 minuets in the Arctic drilling if you fill them all while you’re there. Therefore, it’s usually best to craft 7 or 8 cans, fill them, and bring them with you.
It’s also worth noting that the Exotics vein on this mission seems to sometimes have 2, or even 3 snap points for the Extractor, each with their own separate quantity of Exotic ore. You can choose to bring extra Extractors and/or Biofuel Cans, or you can simply move the Extractor to the other snap point(s) when you’ve finished with the first one.
The Electric Furnace will require power, so you’ll need to craft the Biofuel Generator and fill a Biofuel Can via the Biofuel Composter before you can create Composites (which are a required material for the Radar). You’ll also need to craft the Electricity Tool and use it to connect the generator to the furnace (see our Electricity guide for details on how this works).
Once you’ve crafted all the Composites you need, you can disassemble both your Material Processor and Electric Furnace to recover some materials and perhaps save yourself a cave trip or two.
It’s a good idea to craft the highest-tier Pickaxe you can every time you tech up to the next tech tier. Having a higher-tier pickaxe makes mining faster, and also increases yields from ore deposits. Crafting a backpack can also help with mining missions — check out our Mining guide for more tips on mining effectively.
Step 2: Expedition to the Arctic
Once you’ve crafted the Radar and the Extractor, you’ll need to find a way to get both into the Arctic. For solo players, this can be tricky, since both pieces of equipment take up your sole [G] hotbar slot, and neither item can be placed in your inventory any other way. The best way to deal with this is to simply bring your Fabricator and the materials required for the Extractor into the Arctic with you. Here’s the full list of things you’ll need to bring with you:
2×1 Portable Shelter (add a few beams for support beneath it) – Wood or better
6 Walls
4 Floors
6 Beams
Biofuel Composter (if you decided to just fill 7+ Biofuel Cans, you don’t have to bring this)
Biofuel Can (if you have the materials, craft an extra so you can fill one while the drill runs)
Tree Sap + Organic Material of your choice to fill Biofuel Cans (check recipes at the composter before you go to make sure you have enough fuel for 8 full cans — you’ll need 100 Tree Sap for each recipe)
Once you’ve got everything, you can set out. The Exotics vein is located directly on the border of J-11 and J-12 — once you get there, set up the radar and activate it. Unlike during the Scan missions, this doesn’t seem to draw predators. Once the Radar finishes scanning, you should be able to see the Exotics Vein on your map. Double-click it to set a waypoint and then head that way with the Extractor.
There’s a stony, cracked region of ground that indicates the dig site. Once you find it, set up your portable shelter, and deploy your Fabricator and Biofuel Composter. Craft the Extractor, then deploy it on the dig site. You’ll need to fill a Biofuel Can at the composter, then place the filled can in the Extractor’s Fuel slot before you can activate the drill. If you brought a second can, fill that one at the composter while the drill drains the first can.
After about 6 or 7 Biofuel Cans worth of drill time, you should get a notification from Sol that you’ve fully mined the deposit, and you’ll get a new objective to return to Orbit with exotics. Grab all the exotics from the deposit inventory (accessed via the Extractor) and head back to the dropship. Make sure the Exotics are either in your hotbar or in the Dropship Cargo slots, then leave the surface!
With this mission complete, you should now be able to use the Radar on any ICARUS mission to find Exotic Veins, and then use the Extractor to mine them. Since we gave away the location of the deposit here, we didn’t go over how to use the Radar to hone in on Exotic Vein locations — see here for more details on doing so.
We hope this walkthrough for PAYDAY was helpful. Please feel free to leave questions and suggestions in the comments below, and happy drilling!
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DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
This is the mission that totally burned me out.. 16 caves cleaned of copper to climb the tech tree till the radar and all thats necessary for the fuel… it took me a week of playing 2-3 hours a days to finish it… its a ridiculous jump in time and resoures when you reach tier 4… prolly not gonna play anymore unless I have some friends to help speed it up.
Tubador
2 years ago
Actually as of September 16 2022 it can spawn in a random spot, not as indicated in the guide. Mine appeared at the lake in J14. Cheers.
It’s random. But as you can see on this web page https://icarusintel.com/ (click the filter option on the top left of the page and then select this mission) you can see there are actually 3 possible locations. It’s only randomized for these fixed positions. I’m not sure though if it’s possible that more than 1 ore spawns.
Gravity Police
2 years ago
It’s worth noting that the composter takes some time to fill the biofuel cans–specifically, it takes 8 minutes and 20 seconds to fill each one, which tacks on roughly half an hour if you bring two filled cans, planning to refuel one as the extractor operates with the other. Also, unless I missed something, no tooltips for the items involved or even on the recipes at the composter spell out that it takes 100 tree sap to fill a can–all of the recipes seem to yield the same volume of fuel, but nowhere does it tell you explicitly how that relates to the volume of a can. (And I think it wound up taking slightly over 6 cans for me to finish the extraction process.)
Another point that can save substantial time here, and in other prospects that require T4, is torecycle your materials processor after making the composite paste you need, then the furnace after baking it into actual composites-this can save a ton of copper and gold.
TL;DR: To save yourself a trip to some caves, recycle expensive deployables, and to save yourself half an hour in the arctic, take 7 filled biofuel cans with you.
Great advice, thank you. I’ll add the details about the time it requires to fill the biofuel cans, that’s something I should have recorded and included originally! I’ll also add the tip about recycling the materials processor, awesome idea.
TheLetterZ
2 years ago
It seems that each extractor snap point can have its own RNG ‘capacity’ for exotics.
My most recent run-
Between 2 extractors, both activated at the same time and babysat for fuel usage, 1 extractor stopped working a full 30 to 40 minutes before the other.
Sum total, my buddy and I lifted off with a whopping 392 exotics from the vein and another 14 from a random cave node.
Thanks LetterZ, that’s some interesting info; I’ll toss it in the guide!
Nick
2 years ago
“It’s also worth noting that the Exotics vein on this mission seems to sometimes have 2, or even 3 snap points for the Extractor, each with their own separate quantity of Exotic ore.”
I believe this was changed, finished this mission yesterday after extracting one snap point, the other snap point was empty and the vein was depleted. Required 10 cans of fuel for 208 exotics.
Thanks for sharing Nick, we’ll keep collecting info on this and continue updating the guide.
ben
2 years ago
Update: As of the early May updates, exotics are now randomized. I ran to the arctic biome, but the vein was actually right in the middle of J14 by the lake. YMMV, but save yourself the trip into the snow and scan using the radar a few times.
Also, I was able to build the radar and the extractor at the machining bench, so didn’t have to build a fabricator. Thanks for the guide! The tip on just bringing the materials to build the extractor saved some serious time!
Wade
1 year ago
just finished 12/30/2022 – not sure how to describe what’s different, but I mined ~185 exotics with one extractor and only used ~1/3rd of a single biofuel can. also mine spawned at the lake in J14 as well.
Agreed, I needed much less fuel than the guide recommended. Using the standard biofuel generator and cans I mined 197 exotics with 2.5 cans. I’m guessing a patch sometime in the past year reduced fuel usage.
Shame because filling 9 cans just to be safe definitely wasted a lot of time.
Justicarr
2 years ago
what to do when I don’t have talent to craft radar?
This sounds like a bug, unfortunately. My understanding is that you’re supposed to get access to the Radar and Extractor blueprints once you begin this mission.
Great question Jakub! I haven’t had a chance to test this yet, but it would be easy to do while on the mission. Once you finish drilling the first vein, simply place the Radar and scan again. If the radar marker it creates contains the yellow bar that indicates distance and direction, that would indicate the presence of another deposit.
We tried scanning a few more times around the area and each one just pointed back at the original node, yellow range getting wider as we got further away but always directed back towards the original node. We only got as far away as the next Arctic entrance at K13 before calling it quits though.
Also, it seems that one of the updates has upped the reward for this one to 400 credits from 250 as listed here.
Just an FYI, the recent update moved where this mission is on the mission tree. You no longer have to do the expedition and scan in the later arctic to do this, it branches off of the expedition into the river lands, so the bit in your intro about having done the scan in SNOWBLIND is no longer relevant here. I think you mentioned having learned about electronics in AVALANCHE as well, also no longer relevant here unless people go ahead and do those before this.
Thank you Ralin, you’re absolutely right. I’ll update the guides accordingly.
MichaelJJ
2 years ago
Another important detail to add here, every VEIN can have up to THREE EXTRACTORS mining at one time. It certainly expedites the final objective process to make 3 and slap them on. I think as a solo player, the idea mentioned previously to bring the fabricator with you and craft on site would work ideally this way, carrying all you need for crafting all 3 and hauling them with a backpack.
Have you tried putting the Exotic ore into the dropship? That should do it!
KatC
2 years ago
I must be doing something wrong because I’ve taken the radar into the arctic biome and used it four different times, and not found the exotic node to extract. Each of the scan circles on the map show a yellow band at the south end of them, but no marker that indicates “here is the exotic node”. Do I just need to keep going south? Because that leads me down into the forest biome again. Part of the yellow band covers the mountains around the region and I don’t know how to get up on them or even if I should try. Or are there any other suggestions on what I need to do to find the exotic node. I set the radar up and activate it, then move a short distance away and kill off the wolves that attack the radar, then get the message on the radar that the scan is complete and when I look at the map I see the yellow band in the south of the circle, but no marker for the exotic node like you show on your map in the walk through above. I am stumped!!  🙠
I should add that I made the radar and the extractor at the machining bench and they run on bio fuel. I did not bother making the fabricator and the composites because when I’d finished the ones from the machining bench the mission log said I should now use them in the arctic, so am guessing they have satisfied the game’s requirements. It does say to either make them at the machining bench or the fabricator, so I don’t think that this should be part of my problem. I just can’t find the exotics deposit site!!  🙄 
Nevermind! I followed my own thoughts and continued south into the forest biome and when I set up the next scan it showed me the marker that you had on your walkthrough! YAY!!! I’m mining it right now. Thank you so much for your very detailed walk through. You might want to add that the exotic ore might not be in the arctic and to just follow the yellow band on the scan circles until you find it. I am one happy camper… or in this case, prospector!!  😀  😋 
Hey Kat, thanks for the comments, and sorry for the confusion. Rocketwerkz keeps changing around the game’s mechanics on us, and we’re still in the process of updating all of our guides accordingly 🙂
This is the mission that totally burned me out.. 16 caves cleaned of copper to climb the tech tree till the radar and all thats necessary for the fuel… it took me a week of playing 2-3 hours a days to finish it… its a ridiculous jump in time and resoures when you reach tier 4… prolly not gonna play anymore unless I have some friends to help speed it up.
Actually as of September 16 2022 it can spawn in a random spot, not as indicated in the guide. Mine appeared at the lake in J14. Cheers.
Thank you for the correction Tubador, we’ll update the guide!
For me it was J11
It’s random. But as you can see on this web page https://icarusintel.com/ (click the filter option on the top left of the page and then select this mission) you can see there are actually 3 possible locations. It’s only randomized for these fixed positions. I’m not sure though if it’s possible that more than 1 ore spawns.
It’s worth noting that the composter takes some time to fill the biofuel cans–specifically, it takes 8 minutes and 20 seconds to fill each one, which tacks on roughly half an hour if you bring two filled cans, planning to refuel one as the extractor operates with the other. Also, unless I missed something, no tooltips for the items involved or even on the recipes at the composter spell out that it takes 100 tree sap to fill a can–all of the recipes seem to yield the same volume of fuel, but nowhere does it tell you explicitly how that relates to the volume of a can. (And I think it wound up taking slightly over 6 cans for me to finish the extraction process.)
Another point that can save substantial time here, and in other prospects that require T4, is to recycle your materials processor after making the composite paste you need, then the furnace after baking it into actual composites-this can save a ton of copper and gold.
TL;DR: To save yourself a trip to some caves, recycle expensive deployables, and to save yourself half an hour in the arctic, take 7 filled biofuel cans with you.
Great advice, thank you. I’ll add the details about the time it requires to fill the biofuel cans, that’s something I should have recorded and included originally! I’ll also add the tip about recycling the materials processor, awesome idea.
It seems that each extractor snap point can have its own RNG ‘capacity’ for exotics.
My most recent run-
Between 2 extractors, both activated at the same time and babysat for fuel usage, 1 extractor stopped working a full 30 to 40 minutes before the other.
Sum total, my buddy and I lifted off with a whopping 392 exotics from the vein and another 14 from a random cave node.
Thanks LetterZ, that’s some interesting info; I’ll toss it in the guide!
“It’s also worth noting that the Exotics vein on this mission seems to sometimes have 2, or even 3 snap points for the Extractor, each with their own separate quantity of Exotic ore.”
I believe this was changed, finished this mission yesterday after extracting one snap point, the other snap point was empty and the vein was depleted. Required 10 cans of fuel for 208 exotics.
Thanks for sharing Nick, we’ll keep collecting info on this and continue updating the guide.
Update: As of the early May updates, exotics are now randomized. I ran to the arctic biome, but the vein was actually right in the middle of J14 by the lake. YMMV, but save yourself the trip into the snow and scan using the radar a few times.
Also, I was able to build the radar and the extractor at the machining bench, so didn’t have to build a fabricator. Thanks for the guide! The tip on just bringing the materials to build the extractor saved some serious time!
just finished 12/30/2022 – not sure how to describe what’s different, but I mined ~185 exotics with one extractor and only used ~1/3rd of a single biofuel can. also mine spawned at the lake in J14 as well.
just thought about this, but might be because of using the electric drill with a biofuel generator!
Agreed, I needed much less fuel than the guide recommended. Using the standard biofuel generator and cans I mined 197 exotics with 2.5 cans. I’m guessing a patch sometime in the past year reduced fuel usage.
Shame because filling 9 cans just to be safe definitely wasted a lot of time.
what to do when I don’t have talent to craft radar?
This sounds like a bug, unfortunately. My understanding is that you’re supposed to get access to the Radar and Extractor blueprints once you begin this mission.
starting this quest grants the “talent” to research the radar
you’ll just need to spend tech points on them
Are there any other deposits on this prospect other than just the mission objective one?
Great question Jakub! I haven’t had a chance to test this yet, but it would be easy to do while on the mission. Once you finish drilling the first vein, simply place the Radar and scan again. If the radar marker it creates contains the yellow bar that indicates distance and direction, that would indicate the presence of another deposit.
We tried scanning a few more times around the area and each one just pointed back at the original node, yellow range getting wider as we got further away but always directed back towards the original node. We only got as far away as the next Arctic entrance at K13 before calling it quits though.
Also, it seems that one of the updates has upped the reward for this one to 400 credits from 250 as listed here.
Thanks for sharing that info Choco!
there are exotic Nodes throughout caves
Just an FYI, the recent update moved where this mission is on the mission tree. You no longer have to do the expedition and scan in the later arctic to do this, it branches off of the expedition into the river lands, so the bit in your intro about having done the scan in SNOWBLIND is no longer relevant here. I think you mentioned having learned about electronics in AVALANCHE as well, also no longer relevant here unless people go ahead and do those before this.
Thank you Ralin, you’re absolutely right. I’ll update the guides accordingly.
Another important detail to add here, every VEIN can have up to THREE EXTRACTORS mining at one time. It certainly expedites the final objective process to make 3 and slap them on. I think as a solo player, the idea mentioned previously to bring the fabricator with you and craft on site would work ideally this way, carrying all you need for crafting all 3 and hauling them with a backpack.
Currently in this mission. There are only 2 snap points for extractors on the exotics vein.
FYI 7 fuel cans weren’t enough, version 1.1.1.89682
Interesting. I just completed this again on the same version with 6.5 cans.
Just finished now. 215 exotics mined from 7.25 cans
Thanks Sonny, it seems like there’s some randomness to the total amount of Exotic ore in the vein; I’ll update the guide accordingly.
we are 6 on this misson and extracted the vein but the mission doesnt end ?
Have you tried putting the Exotic ore into the dropship? That should do it!
I must be doing something wrong because I’ve taken the radar into the arctic biome and used it four different times, and not found the exotic node to extract. Each of the scan circles on the map show a yellow band at the south end of them, but no marker that indicates “here is the exotic node”. Do I just need to keep going south? Because that leads me down into the forest biome again. Part of the yellow band covers the mountains around the region and I don’t know how to get up on them or even if I should try. Or are there any other suggestions on what I need to do to find the exotic node. I set the radar up and activate it, then move a short distance away and kill off the wolves that attack the radar, then get the message on the radar that the scan is complete and when I look at the map I see the yellow band in the south of the circle, but no marker for the exotic node like you show on your map in the walk through above. I am stumped!!  🙠
I should add that I made the radar and the extractor at the machining bench and they run on bio fuel. I did not bother making the fabricator and the composites because when I’d finished the ones from the machining bench the mission log said I should now use them in the arctic, so am guessing they have satisfied the game’s requirements. It does say to either make them at the machining bench or the fabricator, so I don’t think that this should be part of my problem. I just can’t find the exotics deposit site!!  🙄 
Nevermind! I followed my own thoughts and continued south into the forest biome and when I set up the next scan it showed me the marker that you had on your walkthrough! YAY!!! I’m mining it right now. Thank you so much for your very detailed walk through. You might want to add that the exotic ore might not be in the arctic and to just follow the yellow band on the scan circles until you find it. I am one happy camper… or in this case, prospector!!  😀  😋 
Hey Kat, thanks for the comments, and sorry for the confusion. Rocketwerkz keeps changing around the game’s mechanics on us, and we’re still in the process of updating all of our guides accordingly 🙂