Yesterday, RocketWerkz announced a new schedule for the Beta Weekends and launch of ICARUS. Included in that rescheduling was a new mission, playable this upcoming Beta Weekend. Now RocketWerkz has given us more details on the upcoming mission, as well as other changes coming with this weekend’s update. Notable from the announcement is the arrival of a new predator, a chance to respec your character’s Talents and Tech Tree, and the specifics of the beta weekend’s timetable.
We’ll give you the key bit first: Beta Weekend #4 will run from 5PM PDT Friday, October 8th to 11PM PDT Monday, October 11th. The extra day will ensure you’ve got enough time to recover all three pieces of the satellite — or at least, that’s the idea.
Mission Parameters
Details of the mission were also included in the most recent announcement. We now know the mission title is “Broken Arrow”, and that we are supposed to recover Enzyme Warheads from three separate downed Inaris satellites. These satellites were supposed to be moth-balled and sit dead in orbit, but they lost their orbits, crashed, and now need to be recovered before anyone else can get to them.
This mission will require players to collect warheads from three biomes: the Forest, the northern Arctic, and the newly unlocked southern Arctic (which will become available for the first time this weekend). Apparently, the satellites crashing attracted some new wildlife, and something about the terraforming tech may have made the animals even more aggressive. The Arctic reportedly has another Mammoth and a monstrous Polar Bear in store for prospectors, and the new predator lurks somewhere in the forest.
New Arctic Zone
Beta Weekend #4 opens up yet another part of the map, this time in the southeast of the current play area. The new playable section is fairly small compared to the one unlocked in the previous beta weekend, but is likely home to plenty of danger nonetheless. While we still won’t be given terrain data on our maps, the location of all 3 mission objectives will be marked.
Talent & Tech Tree Changes
Last but not least, the Tech Tree and Talent Trees will both be reset for all characters — but you won’t lose the points you’ve accumulated. RocketWerkz has rebalanced both trees significantly, and you’ll get a chance to spend your points on the newly improved trees come Friday. There are a handful of other QoL changes and bug fixes, which you can read below.
The amount of Blueprints awarded each level is being reduced, so more careful planning will be required going forward; do you want to prioritize getting to stone buildings, or do you need that leak-proof water bottle for a long journey into the Arctic? Another change is the requirement of a heat source when sleeping, which will necessitate more thoughtful interior decorating.
Beta Weekend #4 Patch Notes
Notable Quality of Life changes:
Added a requirement for prospectors to be near a source of warmth to be able to sleep
The Rain Reservoir now has slots for ice and containers
Rebalanced recipes for benches, concrete buildables, weapons/tools and cabinets to now require iron nails and steel screws, and adjusted the ingot requirements accordingly
Added a blueprint to the armor bench allowing you to turn leather into rope
Now only the players dropship will show on the minimap, rather than all prospectors’
Some of the key fixes and improvements this weekend are:
Rebalanced animal respawning
Fixed a bug where other languages would not load when the player switched to them in the settings
Fixed a bug where any stack that was 50%+ of the crafting requirements for a recipe was consumed and considered enough to execute the craft
Fixed a bug where some players couldn’t see a deployed fireplace
Fixed a bug where concrete buildables had a distorted visual appearance due to corrupted LODs
Fixed a bug where ctrl+clicking an item could lead to it being ‘lost’ rather than shifting inventories
Fixed a bug where the shovel wasn’t reducing in durability as it was used to collect ice
Fixed an issue with the polar bear and mammoth movement where they were interacting with the ground incorrectly
Fixed a visual issue where the snow on a roof didn’t have the effects of snow in the terrain
Fixed a visual issue where the fireplace didn’t have flame particles
Fixed a bug where the dehumidifier could only be deployed through the hotbar and not the inventory
Fixed a bug where there was no stamina penalty for using an axe, knife, or pickaxe as a client on someone else’s prospect
Fixed a visual error where some trapdoors and windows weren’t ‘flush’ with their wall/floor piece
Fixed an issue where certain benches weren’t breaking into the correct materials when impacted by elemental damage
Fixed a visual glitch where a player who respawned would be in the swimming animation in first person
Fixed a bug where loading in consumable wood logs caused players to be unable to load in to an existing prospect
Fixed a visual glitch where a players dropship would remain highlighted from a large distance
Fixed a bug where the steel knife would do a spooky hover when dropped by the player (Happy Halloween!)
Excited for Beta Weekend #4? Already prepping 3 days worth of food? Let us know in the comments!
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DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
OMG, us whining about too many Blueprint points and the player character being oblivious to the deadly blizzard while asleep has worked? Big fan of the fixes and balancing! Can’t wait to try out the Tech Tree with all the new rusty nails and screws 🙂
(And thank you for letting me get rid of that thatch beam I accidentally unlocked during Beta Weekend #2, ugh x_X)
octorburhurdur
i demand a giant panda in the forest biome because we need more bears
approve the giant polar bear megaboss
octodurhurhurhur
octorbururmur?
OMG, us whining about too many Blueprint points and the player character being oblivious to the deadly blizzard while asleep has worked? Big fan of the fixes and balancing! Can’t wait to try out the Tech Tree with all the new rusty nails and screws 🙂
(And thank you for letting me get rid of that thatch beam I accidentally unlocked during Beta Weekend #2, ugh x_X)