| The unit will become uncontrollable, only using stronger physical attacks on a random enemy. | Remedy or Esuna |
| The unit will become uncontrollable, only using a physical attack on a random ally. | Remedy, Esuna, or getting hit by a physical attack |
| Prevents the character from using Overdrives, and their Overdrive gauge from charging. | Dispel or Holy Water |
| Reduces the unit’s chance of hitting with attacks and skills by 10%. | Eye Drops, Remedy, or Esuna |
| Delays the target’s next turn by a certain amount, depending on the attack used. | N/A |
| Puts a countdown on the unit’s head (5 for characters, varies for enemies), that will decrease by 1 each turn they take. When the counter hits 0, the unit will instantly die. | N/A |
| Prevents the character from taking any action until they’re cured. Getting killed and Stoned at the same time will cause a character to shatter, removing them from the battle completely. | Soft, Remedy, Al Bhed Potion, or Esuna |
| Causes the unit to lose a percentage of their max HP each turn (25% for characters, varies for enemies). | Antidote, Remedy, Al Bhed Potion, or Esuna |
| Prevents the unit from using magic. Magic based Overdrives (such as Fury) and Summon will still work. | Echo Screen, Remedy, Al Bhed Potion, or Esuna |
| Prevents the unit from acting, and increases damage taken from physical and magic attacks by 50%. The duration of Sleep depends on the ability used to inflict it. | Remedy, Esuna, or getting hit by a physical attack |
| Lowers the rate at which the unit takes a turn. | Dispel, Remedy, or Haste |
| The unit takes damage from restorative items and magic, but becomes immune to instant death. | Holy Water, Remedy |
| Halves the unit’s Strength. | Dispel |
| Halves the unit’s Magic. | Dispel |
| Reduces the unit’s Defense to 0, and nullifies Armored status. | Dispel |
| Reduces the unit’s Magic Defense to 0. | Dispel |
| Inflicts the unit with Power Break, Magic Break, Armor Break, and Mental Break. | Dispel |