
Stats
Game: Final Fantasy X/X-2
All characters and enemies possess stats in 10 different categories. These stats determine max HP/MP, the strength of attacks and abilities, the reduction of damage, evasion chance, hit chance, and critical hit chance.
Stat | Description | Limit | Other Info |
---|---|---|---|
The character’s health. If the character’s HP hits 0, they are knocked out or defeated. | 9,999 (99,999 with the Break HP Limit armor passive) | N/A | |
Determines the amount of spells a character can use. | 999 (9,999 with the Break MP Limit armor passive) | N/A | |
Determines the power of physical attacks, some Skills, some Overdrives, and some enemy abilities. | 255 | N/A | |
Determines the power of magic spells, some special abilities, and some Overdrives. | 255 | N/A | |
Determines how much physical damage will be reduced. | 255 | N/A | |
Determines how much magical damage will be reduced. | 255 | N/A | |
Determines how often a unit gets a turn. | 255 | After 170, higher Agility will only affect the first turn. | |
Determines the chance of hitting, evading a physical attack, and landing a critical hit. | 255 | 205 Luck will ensure you hit every enemy in the game, while 230 will make every attack a critical hit. | |
Determines the chance of evading a physical attack. | 255 | If you get Luck at around 130, Evasion becomes negligible. | |
Determines the chance of landing an attack. | 255 | If you get Luck to around 130, Accuracy will become negligible. |