If you’re like us, and you follow the SOTF patch releases, then you have to be happy with this latest one. Patch 12 is up there as one of the best patches we have seen for some time. Endnight’s patches are sometimes more heavy on fixes and improvements (which are great too), but lacking in content. Thankfully, that’s not the case with Patch 12.
Not only did we get two new items, the pickaxe and a mystery item, but we also got a new cave. Along with that, there are new additions to construction — since we can mine solafite and use it to build. Furthermore, there’s a whole host of new emotes and reactions for both cannibals and our companions, Virginia and Kelvin.
Sons of the Forest Patch 12 TL;DR Patch Notes:
New emotes and reactions for companions (you can actually nod at Kelvin and he nods back!).
Enemies can call for help now.
Two new findable books with buildable structure recipes.
Ranged aiming sensitivity added to options.
Graphic improvements (see official patch notes for specifics)
Fire and fire items react to sprinklers in bunkers.
Player won’t slide on ramps anymore
Kelvin will continue finishing other structures if ordered, not just one.
Several construction improvements, some with wires and others with arrow indicators.
Player can’t die during cutscenes.
Combat fixes like bullets not hitting when too close and parrying / blocks working better.
Check out the full patch notes below!
Sons of the Forest Patch 12 Notes
This patch adds a new cave that contains a pick axe. The pick axe can be used to mine the Solafite mineral found in caves. This material can be used with one of the new buildable structures we’ve added.
We also added the second ??? item, implemented some more A.I. improvements including allowing cannibals to call out for help, and added more reactions and emotes to Virginia and Kelvin. Along with this there are a bunch of other fixes and improvements for the full list check below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Added pick axe
You can now mine the Solafite mineral found in caves
Added new cave
Added second ??? item
Added 2 new findable book items allowing you to build two new structures
New upgrade system for weapons
New hanging cross, gore props and cave roots added to cave A and cave F
Added hanging skeletons to some trees in world
Added Ranged aiming sensitivity option
Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area
Implemented more Robby emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Robby he will nod back)
Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad
Animal heads now can be hit with golf putter
Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
Kelvin will now react to animal heads
Improved look of volumetric light from sun and work lights
You can now carry up to 3 Turtle Shells
Spawn location for skinned animal heads will now be at head of the body
Burning player, torch, molotov and spreading fire now react to sprinklers
Improved sprinkler performance in bunkers
Sprinklers will clean blood off player and held weapons
Improved positioning of free wires extremities when placing on beams and pillars
Electric wires can now be placed on three quarter high pillars
Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
Player no longer slides when standing on ramps
Placing planks on ramps is now easier to target when standing close to it
Physics collider cleanup and optimization on a few Items
Various environment fixes
Food Bunker tree base collisions synced in multiplayer so AI interact with them
Lighting transition improved in food bunker water
Improvements to driftwood physics
Some optimizations to characters and AI update
Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order
Creepies are more resistant to bullets and have slightly increased general health
Puffies when high health won’t get dismembered
Add a 2 second hit react cooldown to lower stun lock on Puffies
Fingers and Twins now have more aggressive behavior
Reduced max late-game outside creepy count by 20%
Reduce the likelihood of creepies taking over populated villages
Spear melee stab damage reduced 15->10
Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
Player can no longer be killed during any cutscenes
Fixed missing spittle in bunker entertainment
Fixed small rock not spawning when digging
Fixed some issues with Sluggy sound in cave C
Fixed light bulb getting visually culled too early
Fixed supported screw structure getting destroyed when adding a strut to a beam
Fixed sharpening a defensive wall log playing audio of player swinging his weapon
Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps
Fixed placing strut underneath leveled beam unlinking the forward support in some case
Fixed placing strut underneath leveled beam inverting the beam visually sometimes
Fixed pressing shift while placing stick or rock path leaving player in a broken state
Fixed lifting beams causing the renderer rotation to pop after lifting it
Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
Fixed case where placing a strut under a leaning beam wasn’t possible
Fixed issue when placing walls over floors that would break floor linking with its support beam
Fixed own shadow leaking slightly on wall and pillar logs
Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
??? pieces will no longer respawn if the player already collected them
Added missing equip UI to wire in inventory
Fixed bug where other players would stash items when networked player triggered Puffton cutscene
Fixed missing knife in tree crash cutscene
Fix for molotov smoke alpha clipping
Fixed Armsy sometimes not setting off traps
Fixed Greg’s carried effigy type not matching on clients
Fixed floating spittle sometimes appearing on destroyed huts
Fixed bullets fired from ultra close range sometimes going through the enemy
Fixed issue with player block and parry where hits got through during animation transitions
Fixed player held severed head scare not working properly when done by clients
Updated fire events for built fires and standing fires
Retimed skinning animals sounds
Tuned audio on burning stick and molotov events
Added new physics interaction sfx object for small batteries
Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.