Content Type: Gaming Guides
Because of the length of this level, this guide is divided into sections — use the contents button to navigate to the various sections.
Downtown – Pt. 1
After leaving Antvillage, you’ll find yourself in a dark hallway. There’s only one path forward, so just keep going until you find the subway station. There, a cutscene will play, B-12 will talk to you for a bit, and then you can head across the tracks (or through the subway car) to the other side of the platform, and then continue up the stairs. At the top of the stairs, slip through the hole in the corner of the fence, then turn right and head towards the small living space to find a Memory on the bookcase.

After inspecting the books, head under the caution tape on the far side of the room, then turn right and go up the stairs. Take your next right and you’ll enter Midtown. Continue heading down the main street, and you’ll soon make your way up a ramp and find the roundabout. From here, you can reach Clementine — since you’ve been given a hint in-game on where she is, finding her could be considered a puzzle of sorts…
Once inside Clementine’s apartment, head into the next room. A cutscene will play, and then you’ll speak with Clementine. Show her Clementine’s Picture, and she’ll tell you to follow her. Do so, and when she stops at her note-covered wall, talk with her. She’ll tell you her plan to use the Subway, and then ask you to meet her contact — a robot with a gold chain and a bomber jacket — and give you a Contact Message to show to this robot. Now you can leave Clementine’s apartment the way you came in (via the hole in the kitchen).
At this point, you’ll need to find the contact, and then you’ll have a couple of puzzles to solve in order to acquire the items you need. Directions to the contact and hints/solutions for the puzzles can be found below.
The Neco Plant
Once you have both the Worker Hat and Worker Jacket, return to Blazer and give him both items. After the cutscene finishes, jump into the box and Blazer will carry you across the checkpoint. He’ll set the box down — jump out and head onto the nearby bridge. This next section includes a bunch of stealth puzzles — while they’re more straightforward than the game’s other puzzles, the solutions will be hidden for players who want to try them first on their own.
A drone is patrolling the area ahead on the other side of the bridge, and its detection range is clearly indicated by the blue light it emits.
In the next room, you’ll have to avoid two drones to continue through the doorway on the far side.
In the next area, you’ll be able to meet a worker who’s looking for their keys, which you can find later on in this area and then return to him for a badge. You’ll then need to find a way to get the door on the left side of the room open in order to proceed.
After going through the freshly-opened doorway, don’t rush into the next room! You can also find the worker’s keys in this section, so keep an eye out.
Once you’ve made it through the narrow, watery passageway, you’ll be confronted with a couple of paths — you can go straight to continue with the mission, but you can also take a detour to return the keys you found to the worker. To return the keys, you’ll need to pull the lever on the left side of the room as you enter; this will open up a gate that takes you back to the second puzzle section of this area (the one where you jumped on barrels to get behind the drone guarding the door). Sneak back to the worker and return the keys — earning yourself the Neco Badge — and then head back to the room pictured below.

Next, you’ll need to slip past a few more drones.
After making it past the drones, you’ll find yourself confronted by a doorway blocked by lasers.
In the next room you’ll find the battery you’ve been searching for, but you’ll need to gain access to it before you can complete the heist.
Once you’ve got the Battery, a short cutscene will play, the way you came in will close, and a new door will open. Head outside and turn left, then hop in the bucket — it will take you back to the entrance of Midtown.
Downtown – Pt. 2
Make your way back through town to the roundabout, then turn right to head back to Clementine’s apartment, which has been cordoned off by the local police force. You’ll be able to slip under the barricade easily enough, but getting past the drones won’t be quite so simple…
At the top of the stairs, you’ll need to figure out a safe route forward.
Just a few more drones to avoid…
Once inside, head into the room with the Clue Board and inspect it, and after B-12 chatters a bit, you’ll receive the Mysterious Message. This item serves as a clue for what to do next — if you want to figure it out for yourself, don’t read ahead yet, as the following sections will contain spoilers for this puzzle.

Once you’ve found all four pieces of the message, you’ll know you need to go to the Club. To get there, you’ll first need to get out of the apartment building without being blasted by drones — fortunately, there’s an easy path down to the courtyard.
Exit Clementine’s apartment via the hole in the kitchen, and then (once the drone is looking the other way) jump down from the hole and up onto the guardrail. From there, you can follow the path indicated below to reach the courtyard, and then sprint out of the complex, heading back towards the roundabout (the drones won’t chase you very far, so don’t worry about getting spotted).
At the roundabout, turn left and you’ll see the pink/purple sign for the club — head over there and you’ll discover the bouncer doesn’t let cats in.


Once inside the club, you’ll first need to figure out how to get to the upper level.
In the control booth, you’ve got another puzzle to solve!
After crossing the light fixtures and reaching the balcony, turn right and go up the stairs, and a cutscene will play. Congratulations, you’re in Jail!