Content Type: Gaming Guides
When the Jail chapter begins, you’ll find yourself in a cage suspended from the ceiling. Naturally, you’ll need to escape your cell if you want to continue.
Once you’re on the higher ledge of your cell, you can head through the bars into the red-lit ventilation shaft, and continue forward through the next set of bars into the next room, where a physics puzzle awaits.
After leaving the cell, you’ll need to find a way past the drones that patrol the hallway.
After making it past the drones, walk forward just a bit and you’ll find Clementine. A cutscene will play, and then you’ll need to get the keys to Clem’s cell. There’s no trick to it — just head through the bars at the bottom of the nearby door (1), then continue across the room and hop up through the barred window (2). Turn right, and then head through the next barred window on your right. On the desk in this room, grab the keys (3), then go back the way you came and drop the keys into Clementine’s hand.
She’ll open the door to her cell, and then you can follow her to the end of the hall (if she doesn’t move, try getting out of her way). She’ll open this door as well, and you can both head forward into the next area. Clementine will walk to the door on the far side of the room, and once you get close enough, a cutscene will play. After it ends, Clementine will head to a different door and open it for you. Head through it and down the stairs to begin yet another cutscene.
When you’re in control again, continue down the hall and jump through the little slot in the bars that protect the office. Cross the office, exit through the window, and you’ll find the way forward blocked by lasers. There are a series of laser “puzzles” coming up — while the path forward is generally clear, we’ll treat them like any other puzzle and hide the solution.
Once past the lasers, turn right to find a hallway with another series of lasers — this time, there’s a drone to avoid as well.
In the next room, you can wait for the drone to patrol away from you, then head into the nearby control room and jump onto the lever.
Now that B-12’s high-tech prison cell is open, you need to find a way to safely get to your friend, and then return with B-12 to Clementine.
Once you return to Clementine with B-12 in mouth, a brief cutscene will play, and then you and B-12 will be back in business! Open the door Clementine is facing, then head into the next room, where you’ll need to solve a puzzle to proceed.
Clementine will saunter over to the next door and open it, and then B-12 will give you a hint about how to deal with the drones you’ll encounter in the outdoor area: trap them in the cells somehow.
Once you’ve locked up the drone here, Clementine will cross the courtyard and open up the next gate. (Before completing the next drone puzzle, make sure you grab the Memory from the dead robot to the right of Clementine.)
Once both drones are locked away in the cell, Clementine will cross the yard and open the door that leads into another cell block. Follow her in, and she’ll be unable to open the next door. Head through the broken vent on the right side of the room, then make your way through the vent and outside. You can then head to the gate and jump on the lever to let Clementine through.
Now you’ve got to find a way into the control room in order to escape the Jail for good.
Head into the control room and pull the lever, and then get ready to run — after the cutscene finishes, some drones will appear and try to blast you. There’s nowhere to hide from these drones, so just sprint back the way you came, and then start running after the truck. Run in a zig-zag pattern to avoid being shot, and spam the jump button once you’re close to the truck (so that you leap to it as soon as possible).
Once you manage to get onto the back of the truck, another cutscene will play in which Clementine gives you the Subway key. When it ends, you’ll be back in the subway. Go straight, through the hole in the corner of the fence and down the stairs. Head through the subway car to the other side of the tracks, and then turn right and follow the thick electric cable down the stairs. The cable ends at the generator, and you can use the Battery here to activate the subway (and trigger another cutscene).
Head back the way you came (easily done since you can follow the green lights on the cable) and go to the front of the subway car. Jump up into the driver’s seat and use the Subway key on the panel there — this will take you to the Control Room!
this really helped me, even though i struggled to figure it out
Glad to hear the guide was helpful! That section with the two drones was definitely the hardest part of the game.