A small Valheim patch just dropped, and mainly fixes bugs and duping glitches. However, there is one interesting change that you’ll likely notice right away: Enemies now have awareness indicators above their heads. This should be a welcome update for those of you who like to play a sneaky Viking.
The aggro indicator is an intuitive red exclamation mark. The second indicator is a yellow circle with two sets of parenthesis, which looks kind of like an icon for sound. We’re not 100% sure of what the yellow indicator means, but it seems to trigger while sneaking up to an enemy, and appears before the enemy is aggroed. It likely indicates that you are close to drawing aggro.
The yellow indicator seems to show when enemies suspect you’re there, but haven’t yet aggroed
The red exclamation mark is more self-explanatory — it means they’re coming for you
The full patch notes for Valheim 0.143.5 are as follows:
Ragdoll destruction network fix
Dedicated server ugly file-flag shutdown system removed (Use CTRL-C or SIGINT instead)
Updated reference server start scripts (Please update local copies)
World & character save improvements
Teleport ore chest hack fix
Remove structure resource dupe bug fix
Server map set to server name to make it filterable in steam server-browser
Localization fixes
Added enemy awareness indicator to enemy huds
Sneak tweaks
Added save directory override to dedicated servers (-savedir)
AI fixes
Lower dmg on deathsquitos
Fixed text-msg icon
Updated server manual PDF
More serverlist improvements (removed initial serverlist request to lower network trafic)
Carts detach when teleporting
Do you like the new awareness indicators? Let us know in the comments!
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DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
It’s horrible. They’ve built such a visually pleasing and immersive world to clutter it with half a dozen awareness icons when mobs are on the screen. I hope they remove it or make it optional. There’s really no need for it.
I agree, it’s definitely jarring. Useful, but definitely too big and certainly something that could be made optional. Although it makes combat more dangerous, a temporary solution is to use control+f3 to completely remove the HUD.
It’s horrible. They’ve built such a visually pleasing and immersive world to clutter it with half a dozen awareness icons when mobs are on the screen. I hope they remove it or make it optional. There’s really no need for it.
I agree, it’s definitely jarring. Useful, but definitely too big and certainly something that could be made optional. Although it makes combat more dangerous, a temporary solution is to use control+f3 to completely remove the HUD.