Hidey-ho! With today’s patch, infamous toy-turned-murderer Chucky arrives in Dead by Daylight. The new chapter is currently available in the Steam Store for purchase, unlocking the new character and the exclusive “Good Guys Box” charm. Today’s patch also updates the Trickster significantly, adds FSR 1.0 support on all platforms, and has the usual bevy of adjustments, changes, and bug fixes.
Chucky, AKA “The Good Guy”, is a unique Killer in that he’s played in third-person, unlike the locked first-person view every other Killer has. He can also swap between two modes, allowing him to become Undetectable and sneak up on Survivors — Chucky can even scamper under pallets while in Hidey-Ho Mode (yes, that’s what it’s called).
At this point, we’d like to be able to say that there aren’t any licensing collaborations that would surprise us, but quite honestly we wouldn’t put it past BHVR to pull another Nicolas Cage-type character drop. Drop us a line in the comments below and let us know who you’d like to see arrive next in Dead by Daylight, or read on if you want to see our usualy TL;DR and/or the full patch notes.
Dead by Daylight Patch 7.4.0 TL;DR:
New Killer – The Good Guy (Chucky)
Killer Update – The Trickster
Movement speed to 4.6 m/s (was 4.4)
Recoil and movement speed reduction from throwing knives removed
Laceration meter to 8 (from 6)
Main Event modified
Made for This Perk nerf – Now requires deep wound for haste effect
Red Forest maps reduced in size
Garden of Joy gameplay pass
Autohaven Wreckers will have more holiday decorations this year
Graphics Update – FSR support added
Player Profile and Customizable Player Cards added
Dead by Daylight Patch 7.4.0 Notes
New Killer – The Good Guy
The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading Footfalls behind as he walks.
Special Ability: Hidey-Ho Mode
Press the Secondary Power button to enter Hidey-Ho Mode for 14 seconds. While in this mode the Killer is Undetectable, and “distraction” Illusory Footfalls and audio are spawned all across the map.
Special Attack: Slice & Dice
While in Hidey-Ho Mode, press and hold the Power button to charge up a Slice & Dice Attack. When fully charged, you automatically dash forward at high speed, triggering an attack at the end. The Power button can be released during the dash to perform the attack early.
Special Ability: Scamper
While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.
Hex: Two Can Play
Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends ‘Til the End
When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator’s range. This perk deactivates when all the generators are powered.
Killer Updates – The Trickster
Movement speed increased from 4.4 m/s to 4.6 m/s.
Removed recoil for throwing knives.
Blade-ready movement speed: removed per-throw movement speed reduction.
Increase laceration meter from 6 to 8.
Main Event Updates:
Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
Decrease Main Event duration from 10 sec to 5 sec.
Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
Add 0.5 second to the next Main Event for each combo score level reached.
Combo Score Levels (consecutive hits with thrown Blades increases the combo):
E: base time + 0.5 sec
D: base time + 1 sec
C: base time + 1.5 sec
B: base time + 2 sec
A: base time + 2.5 sec
S: base time + 3 sec
Trickster Add-on Updates
Memento Blades: Increases throw speed by 5% (new functionality[)
Inferno Wires: Increases duration of Main Event by 40% (was 25%)
Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (new functionality)
Tequila Moonrock: Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda: Increase the time before a combo ends by 15% (new functionality)
Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
Iridescent Photo Card:
For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
Killer Update – The Nemesis
There is a new animation for when Survivors use Vaccines on themselves.
Made For This
This perk activates while you are in the injured state. after you finish healing another Survivor, gain the Endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added Deep Wound condition for Haste effect)
Stranger Things Perks – now that the Stranger Things DLC is available once more, the following Perks will no longer be in the Bloodweb unless you own the DLC:
The largest Maps in the game, The Mother’s Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.
Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.
Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen – their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior – White add-on. This unintended.
Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
Specific voice lines’ subtitles should now match the audio more accurately.
Fixed various VO issues on The Good Guy.
Fixed an issue where The Good Guy could hear the illusory footfalls.
Fixed an issue where some killers were lacking the SFX when snuffing a totem.
Fixed an issue where the wrong music was playing for Jake Park’s Lucky Stroll Outfit.
Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
Fixed an issue where the perk “Spies from the Shadow” caused the loud noises to be too loud.
Fixed an issue where Memory Shards were lingering after despawning.
Bots are better at handling the Undetectable status of a Killer.
Bots no longer struggle to repair a Generator on a specific tile on The Game.
Fixed multiple crashes that could occur when playing with Bots.
Bots in the Tutorials have been slightly nerfed to improve new player experience.
Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
Bots have figured out how to fall off a specific ledge on Lampkin Lane.
When a Killer approaches while being healed by another player, Bots are now more willing to run away.
An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
Fixed an issue that caused Survivor Nicolas Cage’s chin to clip through his collar during the pointing animation.
Fixed an issue that caused Survivor The Nurse’s weapon to snaps back into idle position after an attack miss.
Fixed an issue that caused The Hag’s arm to be invisible when having the Sugared Claws equipped during multiple actions.
Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
Fixed an issue that caused The Blight’s camera to be able to clip through locker while using chain dash.
Fixed an issue that caused The Trickster’s camera to drops to low, when landing.
Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice’s hooves.
Fixed an issue that caused the Demogorgon’s FOV not to increase while using the Shred ability.
Fixed an issue that caused the Legion’s add-on Julie’s Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
Fixed issues related to the navigations of Bots in the The Underground Complex
Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
Fixed an issue where Victor could not jump through a window of the Grim Pantry building
Fixed an issue on the Suffocation Pit where the player could land on top pf assets
Fixed an issue in the Coal Tower maps where player could land on top of pallets
Fixed an issue with the collision of a car asset in the Badham Preschool.
Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
Fixed an issue that caused the Xenomorph’s tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
Fixed an issue that caused the Xenomorph’s tail attack to hit multiple invisible collisions in the Underground Complex map.
Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
Fixed a crash that could occur on PS5 while in menus.
Buying a node on the Bloodweb for an “item” that is part of the active preset right before the beginning of a match will lead to that “item” to be correctly consumed and shown on the Tally screen.
Legendary Cosmetics Killers with a unique name (such as The Trapper’s Naughty Bear) will now have that name correctly display across all menus.
Players can switch between Archives visual lore entries while in fullscreen.
Fixed a missing word in the Player Stats tab
Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn’t appear when using bonus Bloodpoints.
Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
Fixed an issue where tooltips do not scale with the UI Scale option
Killswitched Cosmetics can no longer be brought into a Trial.
Fixed a crash that could occur when starting a match with an empty loadout.
Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.