Content Type: Gaming Guides
Trying to figure out what your friends are saying on comms, or what people are complaining about in the post-game chat, can be tricky. With that in mind, here’s an easy-to-browse dictionary of Dead by Daylight terms you can use instead of asking questions and revealing your ignorance (you baby Dwight, you).
- 1K/2k/3K/4K – Refers to how many kills (1-4) the Killer gets in the Trial.
- 3-Gen – 3 Generators in close proximity to each other that are easily patrolled by the Killer, generally a situation Survivors want to avoid and Killers want to create
- 50/50 – A situation in which the Killer has a 50/50 chance of catching a Survivor — this tends to occur around blind corners, where the Survivor and Killer both can go either direction, and can’t know what direction the other player will go.
- 99 – To leave an Exit Gate at 99% opened, in order to prevent the End Game Collapse from beginning.
- Adept – Achievements earned by escaping a match using only a Survivor’s 3 Unique Perks, or by achieving the Merciless Killer rating using only a Killer’s 3 Unique Perks.
- Aura – The colored outline of players or objects that can be seen through walls.
- Baby Dwight – A derogatory term that refers to new or unskilled Dwight players that hide in lockers a lot.
- Baby Killer – A derogatory term used to refer to an unskilled or new Killer (try to be nice and not use this one).
- Blendette – A derogatory term for Claudette players that dress in dark clothing and constantly hide, generally while not doing Generators or otherwise assisting their team.
- Body Block – To impede the movement of another player by putting oneself in their path, generally done by Survivors to prevent the Killer from hooking a Survivor, or catching an injured Survivor.
- Boop the Snoot – Using the point gesture to touch the snout of the Pig Killer, generally done while both players are crouching.
- BT – Acronym for Survivor Perk Borrowed Time, which gives an unhooked Survivor the Endurance status effect.
- Camp – To stay in one area, usually near a hooked Survivor as Killer.
- Death Hook – A Survivor “on Death Hook” will be eliminated from the Trial if they are Hooked again. Sometimes referred to as Last Hook or 3rd Hook.
- Demo – Short for Demogorgon, the Killer from the Stranger Things Chapter.
- DH – Acronym for the Survivor Perk Dead Hard, which gives a Survivor a short speed burst and a moment of invulnerability.
- DS – Acronym for the Survivor Perk Decisive Strike, which allows a Survivor to escape from the Killer’s grasp if they’ve recently been unhooked.
- EGC – An acronym for the End Game Collapse, the time in between when an Exit Gate is opened and the game ends
- Entity – The Eldritch being from the DBD lore. Feeds on hope and fear, and serves as the in-game explanation for why Survivors and Killers are put together in the Trials (the term for one round of DBD).
- Exhaustion Perk – Any perk that causes the Exhausted status effect. Taking one Exhaustion Perk in your Survivor loadout is generally considered meta.
- Exposed – A Status Effect that can be inflicted upon Survivors, which causes them to lose two health states when struck with a regular Killer attack.
- Face-camping – When the Killer camps face-to-face (or very close) to a hooked Survivor.
- Farming – When players focus not on winning the match, but on maximizing Bloodpoint gain. Frequently initiated by the Killer, who can choose to not kill Survivors but instead play to ensure everyone gets as many BP as possible.
- Gate – Refers to an Exit Gate. There are 2 on the map, and Survivors must spend 20 seconds opening one in order to escape the Trial.
- Gen Rush – a derogatory phrase Killers use for when Survivors do the only objective in the game
- God Pallet – A Pallet that the Killer must always break — if this Pallet isn’t broken, a Survivor can loop the Killer around a God Pallet indefinitely.
- Heartbeat – The heartbeat sound (and sometimes theme music) that can be heard while in the Killer’s Terror Radius
- Hold W – When a Survivor runs in a straight line away from the Killer; considered low-skill play (though it can be the correct tactic in some situations).
- Immersed – A derogatory term used to refer to players who attempt to play stealthily.
- Jungle Gym – One of the tiles on the map with walls and either a Pallet, a Window, or both.
- Kobe – When a Survivor successfully escapes from the hook, generally while only having the base 4% Luck.
- Loop – Any place/object on the map where a Survivor can run from the Killer with relative safety
- Looping – Running from the Killer, generally around an obstacle or window
- Meghead – Derogatory term for Meg Thomas players who make poor decisions
- Meta – Short for meta-game, the generally agreed upon optimal way to play the game. Most Effective Tactic Available.
- Mind-game – The use of deception or misdirection to trick an opponent. For example, pretending to be heading for a Window vault and then dodging away at the last second is a mind-game Survivors can pull off.
- Moonwalk – When the Killer walks backwards in order to fool Survivors in regards to which direction they are heading (since the Killer’s red stain indicates a Killer’s facing).
- Mori – A Killer Offering that allows the Killer to kill Survivors who are on Death Hook when they are in the dying state.
- NOED – Acronym for Killer Perk No One Escapes Death, a Hex Perk that causes all Survivors to be Exposed once the Exit Gates are powered.
- Obsession – The player currently marked as the Obsession, which relates to a variety of Killer/Survivor Perks.
- Pip (n) – Pips are gained or lost at the end of each trial, and determine a player’s rank.
- Pip (v) – To gain at least 1 pip.
- Pop – Short for the Killer Perk Pop Goes the Weasel, which allows Killers to dramatically regress a Generator’s progress by kicking it after hooking a Survivor.
- Proxy-camp – To protect a Hooked Survivor as Killer, but while still patrolling a fair distance away from the hook.
- Realm – The Entity’s Realm, where the Trials take place and where the Campfire is.
- Sandbag – To act in a way that causes your teammates to be caught or lose, or to otherwise intentionally lose the game. Sometimes done in order to lower one’s rank.
- Slug – When a Killer leaves a Survivor on the ground in the dying state instead of picking them up.
- Snowball – A momentum lead that continues to build, like a snowball rolling down a hill. Usually refers to Killer leads.
- SWF – Acronym for Survive With Friends, the multiplayer feature of DBD. Used to refer to players who queued together.
- T-bag – To crouch repeatedly. Usually meant as a rude gesture.
- Terror Radius – The range from the Killer in which you can hear the Heartbeat.
- Tile – Unit of measurement for the DBD map. A tile can contain a random element (like a Jungle Gym or a Pallet), or can be part of a larger/fixed map feature.
- Tunnel – To chase and hook only one survivor, ignoring the other Survivors until the tunneled player is dead.
We hope this Dead By Daylight Dictionary was helpful! Let us know if we missed any important DBD terms via the comment section below.