This month’s developer update is maybe the biggest we’ve seen in recent memory, with some major updates to the Onryo, the addition of bots for Survivors who disconnect, and a balance update to Coldwind Farms. That’s not all though — there are plenty of other Killer Updates, Perk changes, and perhaps most impactful, the removal of hook grabs. We’ve got a distilled version of the update for people who just want the highlights, or you can check out the official announcement for the complete list of changes.
DBD July Developer Update TL;DR:
Survivor Disconnect Bots – Players who leave will now be replaced by a bot
Successful Report Feedback – You’ll now receive a message if a player you reported is banned
The Onryo – Major adjustments, notably buffs to spreading the Condemned effect
Hook Grabs removed – No more grabbing Survivors who are unhooking
Brand New Part nerfed – Now saves 10 seconds instead of 22.5
Killer Perk Adjustments
Coup de Grâce (buff)
Claustrophobia (buff)
Hangman’s Trick (adjustment)
Territorial Imperative (buff)
Remember Me (buff)
Hex: Crowd Control (buff)
Trail of Torment (buff)
Survivor Perk Adjustments
Prove Thyself (nerf)
Blast Mine (buff)
Wiretap (buff)
Saboteur (buff)
Clairvoyance (buff)
Breakout (adjustment)
Buckle Up (buff)
Smash Hit (buff)
Spine Chill (adjustment)
Killer Tweaks
Executioner – nerf to range he can camp a cage
Spirit – Add-on changes
Hag – Add-on changes
Coldwind Farm Balance Update
Fractured Cowshed tiles nerfed for Survivors
Rancid Abattoir main building nerfed for Survivors
Updated details to corn and edge tiles
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DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
I love the idea of the bots, but, can you please remove their ability to see through walls? I was testing a build with Scratch Mirror Myers and through solid walls the bots would change direction every time I did or simply rum away as I approached. They, like any other survivor, should have no idea I’m coming or which way I’m looking when there’s a solid wall between us.
I love the idea of the bots, but, can you please remove their ability to see through walls? I was testing a build with Scratch Mirror Myers and through solid walls the bots would change direction every time I did or simply rum away as I approached. They, like any other survivor, should have no idea I’m coming or which way I’m looking when there’s a solid wall between us.