The Dead by Daylight team has released more online multiplayer stats today, sharing both the regular stats they release plus some of the most requested numbers. There aren’t too many surprises in the numbers (though some players will undoubtably be disappointed to see the popularity of Self Care). Check out the stats below!
Most Popular Perks
We see a lot more movement in the Killer perks, whereas Windows, Resilience, Self Care, and Kindred stay in the same place as the last time stats were shared. The Killer meta does arguably shift more often in general, as each time a Killer is released, certain Perks will go up or down in value.
Most Popular Killers
The new Killer being number one is no surprise, given how much fun The Good Guy is to play (and because he is the first 3rd-person Killer, no less). Otherwise, there was a bit of movement on the list, but not much.
Doctor: 4%
Deathslinger: 3%
Spirit: 3%
Nemesis: 3%
Trickster: 3%
Clown: 3%
Oni: 3%
Xenomorph: 3%
Hillbilly: 2%
Plague: 2%
Onryo: 2%
Executioner: 2%
Demogorgon: 2%
Cannibal: 2%
Cenobite: 2%
Skull Merchant: 2%
Pig: 2%
Dredge: 2%
Artist: 1%
Hag: 1%
Nightmare: 1%
Singularity: 1%
Twins: 1%
Killer Kill Rates
Given the skill distribution of the game almost certainly follows a normal bell curve, this is really indicative of which Killers are strongest at average MMR — hence the relative lack of high-mobility Killers on this list.
Executioner: 60%
Hag: 60%
Artist: 60%
Xenomorph: 59%
Blight: 59%
Wraith: 59%
Nemesis: 59%
Legion: 58%
Good Guy: 58%
Twins: 58%
Oni: 58%
Cannibal: 58%
Clown: 58%
Deathslinger: 57%
Trapper: 57%
Trickster: 57%
Demogorgon: 57%
Singularity: 56%
Huntress: 56%
Ghost Face: 56%
Nurse: 55%
Hillbilly: 54%
Doctor: 51%
Overall Average: 58.50%
SWF vs Solo Survival Rates
This is perhaps the most interesting stat, given the constant debate about the relative fairness of SWF. Overall the gap isn’t so bad, perhaps in part due to the recent changes giving solo players more info. Still, 3% is a meaningful amount, and in high MMR the difference is particularly notable — one wonders if the huge gap between 3 and 4-player premades is due to the random being out of the loop, or if teams that can get 4 people together regularly are just more hardcore.
Seeing these stats is super interesting, and we hope BHVR continues to expand the spectrum of what data they’re willing to share. Let us know your thoughts on the numbers in the comments below!
Share this article:
DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.