In many ways, Sean is actually an easier fight than the previous boss. That being said, he’s still a boss. In this guide, we’ll go over all of Sean’s moves, and give specific strategies as well as general tips and tricks for dealing with him.
- If you aren’t low on structure, you should parry instead of avoiding in phase 1; in phase 2, also parry, except on the last move of the combos — these should be avoided instead.
- If you are low on structure, avoid attacks instead of parrying or blocking. In phase 2, you can use the dodge button () backwards for the first attack, as it may be the leg sweep.
If you enjoyed using the staff when you fought that huge woman a few rooms back, you should start this fight by sprinting to your left or right and grabbing a staff from the rack against the wall. They don’t seem to do significantly more damage than your fists, so if you prefer knuckles to wood, it’s really up to you. There are plenty of staves, so feel free to grab another one when your first one breaks.
In this phase, all attacks are high attacks, so you can avoid down every time. There is only one guardbreak, and it comes at the end of a three swing combo. Try to parry everything except the final attack in the Triple Staff Swing Guardbreak unless you’re low on structure (in which case you should use avoids instead).
Triple Staff Swing
This is Sean’s most used move (even in Phase 2). You should try to parry the first two swings, then avoid the third and start attacking.
Triple Staff Swing Guardbreak
The timing is basically identical to the other Triple Staff Swing, but the final attack is a guardbreak and needs to be avoided. You’ll know the guardbreak is coming if his first swing is vertical instead of horizontal.
This is almost always used as a gap closer, and is frequently chained into one of the Triple Staff Swings. It should be parried whenever possible.
Similar to the Staff Lunge, but faster and generally used from closer. Should also be parried, though feel free to just block this one since it’s so dang fast. Like the lunge, this is usually chained into one of the longer combos.
This looks identical to the beginning of the Triple Staff Swings, but only consists of one swing. In the below clip, Sean does it twice in a row. This is frequently chained into other attacks. Easily parried, though counterattacking can be risky since some of his follow up moves will land if you attempt to counter.
The overall strategy remains the same: parry when high on structure, avoid when low. The most meaningful difference is that Sean sometimes opens a combo with a low sweep, so you can’t safely avoid the first attack in his combos unless you identify the low attack coming.
The biggest challenge in this phase is how often he’ll dodge backwards mid-combo, making it harder to gain a rhythm. Focus on parrying the beginning of his combos and avoiding the rest; get follow-up damage in if he finishes the combo instead of dodging, or if you manage to stun him.
All of Sean’s moves from Phase 1 are present in Phase 2. However, the three swing combos now both end with a guardbreak, and sometimes he’ll end combos early and dodge backwards. There are a few new moves as well, as seen below.
Sweeping Staff Swings
This is the Triple Staff Swing Guardbreak combo from phase 1, but with the addition of an opening low attack. Your best bet is to parry his opening attacks in this phase, but if you see it coming you can avoid up as in the GIF below.
Overhead + Lunge
This attack isn’t particularly powerful, and can be guarded, avoided, or parried.
Overhead + Swing + Overhead
A fairly fast combo, so try to avoid or guard rather than parry.
Once you defeat the Fighter, you’ll find yourself back in the Wuguan. You can use the Skill Tree to spend the points you earned from defeating the boss, then use the window to start the next level — The Museum.