Content Type: Gaming News
Date: November 9, 2011
If roughly 300 hours of game play wasn’t enough for you Todd Howard has a bit more to add to it. You may never have to stop questing in Bethesda’s upcoming release The Elder Scrolls V: Skyrim. Wired.com got a hold of Howard for a phone interview this past Monday detailing the quest generation system featured in Skyrim.
Skyrim’s quest system continuously generates new quests depending on what you’ve already accomplished in game. Barmaids can give you quests to hunt for deer meat in order to keep the bar fully stocked, often times leading you to places you’ve never been before. This gives the game extra life and more reason for players to explore the less known areas of the map. Not only are minor quests generated to keep you exploring the world of Skyrim but factions also develop new quests after you’ve beaten the original scripted quest line.
Howard mentioned that The Dark Brotherhood and The Thieves Guild will generate quests to steal special gems or assassinate annoying shop keepers after you’ve completed their respective scripted quest line. These generated quests will keep the game alive for much longer than the projected 300 hours and it will open up the massive world of Skyrim to a whole new level of exploration. Exploring Skyrim, Howard says, is one of Skyrim’s greatest strengths. Skyrim is filled with hidden secrets and special pieces of narrative that players will have to put together as they adventure through these vast landscapes.