Death’s Door Optimizations & Bug Fixes

Acid Nerve has published some optimizations and bug fixes to the game today on Steam.

  • Tweaked controller configuration in game to allow DS4Windows to work correctly with Playstation controllers.
  • Added “uinput” flag to config file, may allow some users to have native controller support over Bluetooth when using Dualsense controllers.
  • Some general code optimisation for UI.
  • Fixed some lag spikes in some AI pathfinding.
  • Optimised some ray cast checks for moving platforms.
  • Changed some characters’ animated interpolation to be smoother at higher framerates.
  • Enabled Graphics Jobs in Unity, should allow more code to run spread over separate CPU cores while preparing for rendering.
  • Changed order of saving on scene loads to prevent a potential rare crash.

Playstation Controllers Bluetooth support:

We tweaked controller configuration which should now allow Dualshock 4 controllers to be used with Bluetooth for players using DS4Windows drivers.
Added a workaround for players using Dualsense controllers with bluetooth and native drivers – open the config.xml file at

%USERPROFILE%\AppData\LocalLow\Acid Nerve\DeathsDoor

Note that without DS4Windows or changing the config file, all playstation controllers are supported when wired, or when Steam Input is enabled (though this will show Xbox buttons).

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If I'm not working or spending time with the family I'm probably gaming. Some of my favorite recent games I've played are Far Cry 5, World of Warcraft Classic, and 7 Days to Die.

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