Scattered across each ringworld of Dice Legacy are a handful of neutral Encampments. By building the proper structures, you can interact with these Encampments in a number of ways. You might decide to trade with them, make an ally of them, or simply pillage them for their resources. In this guide, we’ll go over how Encampments work, list all the ways you can interact with each Encampment, and explain how to do so.
Encampment Basics
There are 3 types of encampment:
Merchants
Warriors
Priests
Each Encampment has 3 buildings.
In order to interact with an encampment building, it must be in range of an Outpost.
How to Interact with Encampments
To interact with an Encampment, you’ll first need to get your territory close enough to the Encampment. Once you do so, a dice slot for an Explore face will appear on the Encampment. Some Encampments are riskier to explore than others (hover the Encampment to check this). Your die can be injured while investigating an Encampment, with a higher Explore power making this less likely.
Once you’ve explored the Encampment, you’ll need to build an Outpost nearby. Make sure that the Encampment’s buildings are within the Outpost’s range:
The easternmost building of this Encampment cannot be interacted with because it is out of range of the Trading Outpost
You can’t interact with Encampments unless your relationship level is Apathetic (neutral) or better. If your exploration doesn’t go well, the Encampment may turn Hostile — hover the Encampment to check your relationship level — and you’ll have to wait until it returns to Apathetic. This happens slowly over time.
Once you’ve got an Outpost in range, you’ll then be able to interact with the Encampment. There are three types of Outpost you can build; two allow for friendly interaction, while the third lets you raid Encampments.
Making Friends
Before you can do any trading with an Encampment, you’ll need to move your relationship to the next level by completing an “Increase Relationship” action. Depending on the Encampment and the Outpost, this can take different forms, but always involves providing something (usually a die face and a resource) to the Encampment.
Making progress
Once you’ve performed a single Relationship Increasing action, the second building in the Encampment will unlock, and will remain that way for as long as your relationship is at least positive (above Apathetic). This building tends to be a trade option or another Increase Relationship option.
If you perform seven sequential Improve Relationship actions, you will get your relationship all the way to Friendly, and unlock the ability to access the third building in the Encampment. This one has the most powerful effects, allowing you to hire Mercenaries or Heal dice, or trade for valuable resources. Friendly/Cordial Encampments will eventually become Apathetic, in the same way that hostile Encampments do.
Note that Whatever Outpost has been built more recently will be the one that determines how you can interact with Encampments — if you want to alter how you interact with an Encampment, simply build a different Outpostin range.
Military Outpost
This is the simplest Outpost to use — once you build it, you’ll be able to use Raid faced dice to, well, raid the Encampment’s Structures (both Soldiersand Mercenarieshave the ability to Raid). This will destroy the structure, granting you a couple of resources and greatly upsetting the Encampment, which may retaliate if left standing for long.
While the benefits are relatively minor, if you don’t want to invest in a relationship with the Encampment, and you have Soldiersand Mercenaries who are otherwise not doing anything, it can be worth building the Military Outpostand raiding it.
Trading Outpost
This Outpost allows you to use resources and the Trade face on Merchantdice to influence and trade with an Encampment. While there is an initial investment required to open up trade opportunities, it can be a great way to turn Gold into other stuff you need, or potentially
Missionary Outpost
The Missionary Outpost lets you utilize the Monk’s Pray face to influence and produce resources (sometimes with the help of additional faces), and even hire Mercenaries. When playing the tougher scenarios, Missionary Outposts can help provide an alternate source of resources.
What You Can Get From Each Type of Encampment
There are two things that determine what you can obtain from each Encampment: the type of Outpostyou most recently built in range of the Encampment, and the type of Encampment you’re interacting with.
In addition to the trade options listed below, you can sometimes gain bonus resources when you first explore an Encampment, and you will ocassionally recieve gifts if you maintain a high Relationship Level.
Warrior Encampment
With a Trading Outpost you can:
BuyFood – Requires 1 Trade + 2 Gold (Relationship Level must be above apathetic)
Buy Iron – Requires 1 Trade + 2 Gold (Relationship Level must be max Friendly)
With a Missionary Outpost you can:
Hire Mercenaries – Requires 3 Pray (Relationship Level must be max Friendly)
Merchant Encampment
With a Trading Outpost you can:
BuyHerbs – Requires 1 Trade + 2 Gold (Relationship Level must be above apathetic)
Buy Stone – Requires 1 Trade + 2 Gold (Relationship Level must be max Friendly)
With a Missionary Outpost you can:
Produce Herbs – Requires 1 Pray and 1 Work (Relationship Level must be above apathetic)
Produce Gold– Requires 2 Pray (Relationship Level must be max Friendly)
Priest Encampment
With a Trading Outpost you can:
BuyAle – Requires 1 Trade + 2 Gold (Relationship Level must be above apathetic)
Heal a die– Requires 2 Gold (Relationship Level must be max Friendly)
With a Missionary Outpost you can:
Produce Knowledge– Requires 1 Pray and 1 Study (Relationship Level must be above apathetic)
Purify a non-Mercenary die – Requires 1 Pray (Relationship Level must be max Friendly)
You should now be ready to trade (or raid) Encampments in Dice Legacy! Roll any questions or suggestions you have into the comments below.
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DanielD
Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.